I always thought it would be cool to have your fighter do some of the more awkward and time consuming tasks for you when you're in a big ship, such as collect materials for you (not mining fragments or cargo) and ferry them back to the ship one at a time like a limpet. It would make material collection in my cutter something that I actually would participate in. Additionally, it would make materials in conflict zones not pointless things that just exist on your contacts panel which no one in their right minds would focus on collecting if they had chosen a side. Even if the crew member couldn't be made to do it, I would still find it much more fun to be able to swap to my SLF to collect a material.
Side note: In the case of collecting materials in conflict zones, I think it would be interesting to have both sides turn on you if you begin collecting materials without choosing a side. Not make you a high priority target, but something along the lines of being disgusted at a scavenger picking apart their dead friends for scrap materials.
Another thing I thought would be interesting is a way to (very slowly) train your crew by engaging them in some combat/sparring.
I don't know, I'm just throwing things out there that I wouldn't mind seeing. It would also seem to make sense and be more immersive to do these things. Why would this fighter not be able to do this in a world where it exists? It's support for a larger ship that's difficult to maneuver. Of course, there would be ways to exploit some of these things that I haven't thought of, but there are also likely solutions which could be implemented as well.
Anyone have any other potential uses for SLFs that could be used to supplement downtime? I think that would make a lot of people happy by cutting down on some empty time and by adding a bit more immersion. The small things like these make a big difference sometimes. Maybe I'm incorrect about all of this, whatever, just chime in.
Side note: In the case of collecting materials in conflict zones, I think it would be interesting to have both sides turn on you if you begin collecting materials without choosing a side. Not make you a high priority target, but something along the lines of being disgusted at a scavenger picking apart their dead friends for scrap materials.
Another thing I thought would be interesting is a way to (very slowly) train your crew by engaging them in some combat/sparring.
I don't know, I'm just throwing things out there that I wouldn't mind seeing. It would also seem to make sense and be more immersive to do these things. Why would this fighter not be able to do this in a world where it exists? It's support for a larger ship that's difficult to maneuver. Of course, there would be ways to exploit some of these things that I haven't thought of, but there are also likely solutions which could be implemented as well.
Anyone have any other potential uses for SLFs that could be used to supplement downtime? I think that would make a lot of people happy by cutting down on some empty time and by adding a bit more immersion. The small things like these make a big difference sometimes. Maybe I'm incorrect about all of this, whatever, just chime in.
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