As demonstrated by the current fracas in the DW2 threads, a non-negligible source of salt-producing player interactions is the current viability of "spawn camping" tactics. Players in the Bubble probably notice this only rarely, since when logging in while docked the player's ship is invulnerable. Similarly, when logging in while in open space, the player ship will appear in an empty instance in normal space and is thus relatively safe. In contrast, a player logging in at a populated location (surface sites, tourist and nav beacons, a published meetup location, etc) can potentially be attacked before their controls even start responding, if hostile players are waiting for player targets to spawn.
I would propose that players logging in at potentially-populated locations get a similar level of safety by being started in a new instance when logging in fresh. Once created, that instance would follow the usual mechanics, so encounters with other players could naturally happen when ships drop in to the location. But the initially empty instance would ensure that the player has at least a few seconds to establish situational awareness before having to deal with potentially hostile encounters.
As a bonus, this change would improve immersion be eliminating the sudden and seemingly-magical appearance of player ships, especially at surface sites. It would also rescue players inclined to spawn camping from the tedium of hovering over a distant installation for hours waiting for targets to log in.
I would propose that players logging in at potentially-populated locations get a similar level of safety by being started in a new instance when logging in fresh. Once created, that instance would follow the usual mechanics, so encounters with other players could naturally happen when ships drop in to the location. But the initially empty instance would ensure that the player has at least a few seconds to establish situational awareness before having to deal with potentially hostile encounters.
As a bonus, this change would improve immersion be eliminating the sudden and seemingly-magical appearance of player ships, especially at surface sites. It would also rescue players inclined to spawn camping from the tedium of hovering over a distant installation for hours waiting for targets to log in.