Adjusting animal reaction time to player adjusted crowding issues

I know this has been an ongoing thing since launch, but would it be possible to have someone look into how long it takes for animals to stop fighting after you remove an animal from the habitat due to overcrowding/wrong gender ratio? It seems like when an animal matures the fight coding kicks in immediately, but it takes a bit of time to have the animals stop fighting once they've started. I almost want to try and get in the and mediate since there's no reasons they should be fighting anymore. But it was the cougars today, so probably not a good idea.

Why does one have almost no forgiveness time and yet the other takes a bit of time to resolve itself? It would actually be less stressful for the player if it were the other way around, but surely seeing if it could at least be evened out would be nice.
 
And some animals keep fighting as well. The zoopedia says that hyenas can have 2 females and 2 males. The females fight for dominance one is the alpha... and after they still keep fighting. So you can only have 1 female..
If they fight, for some animals it should just be once.
And some animals shouldn't fight at all.
 
I agree that i'd love to see the time limits resolved for this. My Eurasian Lynx are the culprits in my current zoo, often beginning their fight several minutes after the offending "extra" has been removed, such that I don't always even remember having moved them out, making it feel completely disconnected from the supposedly offending event.

I do still sometimes wonder whether what the game wants us to do is to remove the adults (dad or mom) as soon as we get the "about to mature" notice, instead of the "has matured". Or to move the kids to quarantine when they're "about to mature", rather than seeing it for ourselves. In other words, to treat it more as a preventive strategy than a reactionary one, so that there's never a single second with overpopulation of adults. But I admit that in practice, I'm not able to track all of those "about to" notices well enough.

Completely agree about the conflicting timings though. It's very strange that one happens instantaneously, while the other lags behind so much. I sometimes wonder (digitally/mechanically) whether it's actually a lag in the fighting sequence, or whether it's a calculation error, where the animals that have been removed are still counting towards the adult population, even after they're safely in the trade center. I think about this because so often, if I open the habitat window, it's still showing grayed-out animals that have moved to the trade center long after they've actually been moved. (Just adding this part in case it makes more sense to the devs where the fix might need to be).
 
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