Adobe wall wood beams

I know this is a bit of a stretch since you guys don't add to the DLC packs but could we possibly get these wood beams separated from the wall as a separate object? It would work well with many walls.

ApedjVE.jpg


pretty pretty pretty please? [heart]
 
I know this is a bit of a stretch since you guys don't add to the DLC packs but could we possibly get these wood beams separated from the wall as a separate object? It would work well with many walls.

https://i.imgur.com/ApedjVE.jpg

pretty pretty pretty please? [heart]


+1!

Also +1 for all the other assets that are prebuilt into the wall sets for this pack :) But that sounds like a helluva-lotta work, but a dreams a dream! I especially was looking forward to the archways and decals that are in the promo images for the Dune Delights shop. As well as the beams and pillars from the English set.
 
This has always been a problem, the vanilla game had this huge obnoxious fantasy archway that is completely useless in most cases, but it had beautiful curvy pillars stuck to them. One of the free updates finally added some flags, but instead of a nice single triangular flag, someone thought it was the right decision to bake six of em right into one prop. Studios had cute little window lights and nicely modeled doors, all baked into one prefab wall piece. And World's Fair is icing the cake, from tons of prefab wall pieces to that beautiful Moroccan vase that has a (equally beautiful) plant glued to it.

They apparently don't get the hint, just give it up.
 
They apparently don't get the hint, just give it up.

Without jumping to the defence because as an "advanced" builder I completely agree with your points - but we also have to appreciate that they are also creating a game for the more casual player who doesn't want to turn the new planters upside down to simulate tables or create intricate walkways next to Rapids using upside-down windows... These players just want to take a good looking asset and plop it in their park and the sets we are given as a standard are perfect for that.

It would be lovely for Frontier to release the ThemeMaker Toolkit (which essentially places asset creation in the hands of the players) and spend a few months taking stock of their current asset library and doing a retro drop of these items, create some standardisation of the available wall pieces and split out things like your example.

They MUST be aware of the intricate things we do with their pieces - windows as walls, chimneys as pillars, lowered trees as bushes and so on.. So if they took time to reflect on these, they could provide for these demands.. but then again... why would they bother if it's working without them having to intervene? What's the effort / benefit?
 
Without jumping to the defence because as an "advanced" builder I completely agree with your points - but we also have to appreciate that they are also creating a game for the more casual player who doesn't want to turn the new planters upside down to simulate tables or create intricate walkways next to Rapids using upside-down windows... These players just want to take a good looking asset and plop it in their park and the sets we are given as a standard are perfect for that.

It would be lovely for Frontier to release the ThemeMaker Toolkit (which essentially places asset creation in the hands of the players) and spend a few months taking stock of their current asset library and doing a retro drop of these items, create some standardisation of the available wall pieces and split out things like your example.

They MUST be aware of the intricate things we do with their pieces - windows as walls, chimneys as pillars, lowered trees as bushes and so on.. So if they took time to reflect on these, they could provide for these demands.. but then again... why would they bother if it's working without them having to intervene? What's the effort / benefit?

Now wouldn't it be nice to have a way to stitch together small building blocks into a single prefab element, list them into a separate library so that they can be plopped down quickly over and over again? I even though of a name for such a hypothetical feature ...bear with me and please don't laugh..."blueprints" ! [big grin]

Joking aside, I agree with your post completely and a comparison with Cities Skylines comes to mind; They offer an assets editor since day one that offers all the vanilla prop details (trees, antennas, benches, planters, ...) to use them in new ways and bake them into new props.
 
Back
Top Bottom