My topic is:
light and shadow
I've been experimenting with light and shadow in my builds and wanted to share some screenshots of where I think I've been particularly successful. Light and shadow add depth and dimensionality to your builds and can (I think!) invoke emotional responses to areas of your buildings, such as a sense of cosyness, welcome invitation or awe.
1. Stand out signage using spotlights
Directing spotlights at your signs and entrances really makes them pop. You can change the colour of the spotlight and combine two or more of them together to build interesting effects, especially when directed at paler construction pieces which reflect them beautifully. Placing the spotlight closer to the target makes the colours brighter and bolder, and having them further back makes a softer impact. Choosing warmer tones adds an inviting warmth and I love using them to highlight my zoo section signs.
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They look awesome at night but also work in daylight:
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They can also be used to add depth and interest to parts of your interiors:
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2. Spotlights can be used to make lighthouses
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Unfortunately they can't rotate or be made to blink - I experimented with using the waterwheel (the only rotating construction piece) but objects do not block the light, so bear that in mind as your spotlights will shine through anything placed in front of them.
You can use this transparency to your advantage though. Here is a birds-eye view of an entrance area where the spotlights are shining through the
European Marquee pieces used as roofing, and some shades I designed using the conservation beams. In daytime they give some gentle shade but at night they glow like fireflies. The marquee shades are covering my ticket booths, where I have hidden the spotlights within the counters to highlight the welcome signs I had behind them. So this colourful glow seen from above was a lovely surprise!
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3. Warm and cosy lighting - higge style!
For this fireplace I used a combination of the African Wall Decorative Fire Pit (Base game) and the Twilight Brazier (Twilight pack) to create glowing embers and flickering flames. I buried the brazier pretty deep in the ground, otherwise the flames are overwhelming. I love the way the light glows across the surrounding stones and creates a real sense of heat.
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I also used the African fire pit and steam effect pieces to make a sauna:
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Here's a cosy winter cabin using the same pieces, in daylight this room looks more normal but at night it really comes to life. It's snowy outside in my alpine area, and I just want to curl up in blankets on those sofas.
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4. The sun
Our greatest source of light is of course - the sun! Allowing some daylight into your buildings adds a sense of space and airiness. Creating some open areas within your interiors allows a breath of light to lift your mood as you walk through them.
Here's a riad I added to my entrance building for a desert zoo, the internal square houses some African porcupines. Layering the arches creates interesting shadows that move as the day passes.
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I hope you liked these tips!
My request is for some tips on creating
Realistic ground terrain for habitats please
I find this part of building very tricky - the grounds of my habitats never look as textured or realistic as I would like them to be. I use grasses and rocks but perhaps not effectively enough and I'd love to know how to create more textured, detailed, natural looking grounds, especially in more open spaces. If anyone has tips on how to do this
more quickly - that would be especially appreciated, as it seems to take me forever and I'm still rarely satisfied with the results!