Advanced Maintenance and Module Organisation

The Advanced Maintenance layout has been wonky ever since someone decided to try to make it display in accordance with some odd schematic of a ships layout.
I would like to say that because it is so inconsistent and refuses to stay where it should, as in changes from day to day or login to login, please either fix it or restore it to how it used to be.
On top of that, would it be possible instead of having to wade through the list and do each one individually to simply have selectors we can select and then a button somewhere we then press and it does the refills of all selected ? This would be so much easier than the way it is now.
Having Standard or Premium ammo in 1 or more modules(ex:AFM) and not wanting to lose it, so I use advanced Maintenance all the time, is much more time consuming and quite aggrevating to use, with 2 to 5 minutes of D, Space, down to next, D, Space..etc over and over till done. Rather archaic and hard on the fingers. Do this 50 times each week and see for yourself.
On this topic, could you also please put a double verify use for the restock all button? Very rarely but occasionally when A bit off or a bit tired I have pressed it un-intentionally and poof, there goes any standard or premium in an instant with no way to undo it. a verify would be good here, like a safety on weapons, have this as a safety on refills.

I have waited forever for you folks to think of this and you have not, so Now I bring it up simply because things keep rearranging for apparently no reason and so while asking for 1 thing, I am including a few things.

On the part of Module reorganization, after todays Update I have to ask why is my modules tab all messed up?
They used to display in an order of highest power usage down to lowest, now they are all mixed and harder to look at and do not make for any kind of quick selection for refilling via synthesis or for changing priority or disabling.
Please fix this.
 
I forgot one..
Would you please do something about the modules tab again, when you use synth on a module it rarely ever goes back to that module but more often than not instead jumps to a different module once it is finished, this is very disorienting and time wasting especially in the midst of fighting and you are trying to refill heatsinks or ammo of a weapon.
And regarding the heatsinks in this, why do they never or rarely update the quantity? They usually do update but usually only after you go something else first.
 
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