Advanced Maintenance screen: Ship Integrity?

2nd time this has occurred for me so I figure I better understand.
No damage to ship - a Python if it matters.
Go to Advanced Maintenance screen.
All modules at 100%
Paintwork Health at 96%. Unit cost: 10 CR. Try to "fix" and nothing happens. Is this still a bug after all this time?

But the main confusion is a category up top called "Ship Integrity"
In this case it is at 97% and will cost me 18,917 to "fix" yet Repair all is "redded" out at 0 credits.

Saw this once once before in my AspX (no damage) yet to "fix" my Ship Integrity was 14k.
I did it as a test but nothing seems different.

What is "Ship Integrity" and should I be "fixing" it?
 
"Ship integrity", in this case is an abstraction of the overall wear and tear your vessel has experienced. In game terms, it's based on your unsafe drops from supercruise and time/distance traveled in SC. It's effects are to reduce the effective integrity of your vessel's hull by applying a multiplier to incoming damage as wear & tear accrues.

Yes, you should be repairing this. I personally repair it every time I land, but one can get away with doing it much less often without much effect...I just like to make sure my ship is as ready as possible.
 
Ship integrity determines the amount of damage your ship can take. At 0% integrity you have 30% less HP.

It's not essential fix unless you expect combat
 
Very cool!
I sort of suspected a "wear and tear" thing but was not aware it had actual consequences.
Must have missed that in some patch notes.

Nice job FD and thank you Cmdr's!
 
Basically lower integrity=more damage you take from hits to your hull. Your ship become weaker and weaker. Integrity is lost while super cruising, when you hit stuff in super cruise (stars or planets) or when you do emergency drop from super cruise. If you mostly do combat its recommended to keep it above 90% if you don't do combat its not that important until someone attacks you. Paint is just % of how good shape your paint is and has no stat effect.

Intergrity and paint job were part of repair all but but people wanted to have them removed from it so they could control at which % their paint job is (some like how wear and tear on paint jobs look and on purpose make the paint job wear off) and intergrity was removed as it was the biggest part of repair cost and people wanted to save money by not repairing it back when income level was lower and ship upkeep costs were much higher.

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Very cool!
I sort of suspected a "wear and tear" thing but was not aware it had actual consequences.
Must have missed that in some patch notes.

Nice job FD and thank you Cmdr's!

You can't find it from patch notes as it has been in game since the beginning.
 
Since the beginning? Guess I have to pay more attention to my clicks - or I never noticed till the repair amount got so "high" or had its own category.

In any case I made a 1 jump trip hauling 272t of cargo and nothing odd occurred. All very normal.

The "Ship Integrity" repair amount went up 513 credits - now at 19,430.
Interesting bit of trivia for our number crunchers.
 
Since the beginning? Guess I have to pay more attention to my clicks - or I never noticed till the repair amount got so "high" or had its own category.

In any case I made a 1 jump trip hauling 272t of cargo and nothing odd occurred. All very normal.

The "Ship Integrity" repair amount went up 513 credits - now at 19,430.
Interesting bit of trivia for our number crunchers.

The first big forum fight was in January 2015 after frontier reduced integrity repair cost which meant that repairing ships became a lot cheaper, in some chases it was cheaper to die and re spawn than repair integrity before the change because it cost millions to repair. A lot of people didn't like that change and called it making game too easy and others claimed it was the best thing ever. But elite had a lot less players back then so new ones don't know about it and most who played back then have forgot about it.
 
The first big forum fight was in January 2015 after frontier reduced integrity repair cost which meant that repairing ships became a lot cheaper, in some chases it was cheaper to die and re spawn than repair integrity before the change because it cost millions to repair. A lot of people didn't like that change and called it making game too easy and others claimed it was the best thing ever. But elite had a lot less players back then so new ones don't know about it and most who played back then have forgot about it.

I'll never forget the time it cost me two rebuys worth of credits fly to Hutton and repair the wear & tear.
 
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Ship integrity determines the amount of damage your ship can take. At 0% integrity you have 30% less HP.

It's not essential fix unless you expect combat

AFAIK at 0% integrity you have only 30% armor left, not lost.

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The first big forum fight was in January 2015 after frontier reduced integrity repair cost which meant that repairing ships became a lot cheaper, in some chases it was cheaper to die and re spawn than repair integrity before the change because it cost millions to repair. A lot of people didn't like that change and called it making game too easy and others claimed it was the best thing ever. But elite had a lot less players back then so new ones don't know about it and most who played back then have forgot about it.

True story. Same for fuel, used to be something a trader would consider. Now its just a mindless click. :(
 
AFAIK at 0% integrity you have only 30% armor left, not lost.

IDK, I'm just repeating what I have read in the past and that says 70% left.

Does it actually reflect in the stats, is there a way to get a reading, for all I know it could of changed.
 
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I'm glad about leaving the paintwork out of repair all:
0% looks kinda butch.

22859x9607.jpg
 
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