Advanced Multicannons

I metioned this in the stream when they were revealed but I'll ask here:
Can we have the raw materials removed from the AX synth recipe for ammo please?
The guardian material requirements are sufficient on there own and with a grade 3 material in that list: I'd like to use them but I wont.
 
In RDR2, I just buy the ammo I want when I go to the gunsmith, and then I load the appropriate ammo for the job when I draw my weapon. Funny how easier life was in 1899 than it is in 3305 🙄
I mean yeah it's a nice addition to be able to reload on the fly but being able to stock the ammo you want at a station would make sense. Raw materials AND Guardian stuff in the same recipe is a steep ask IMO.
 
The original 2.1 engineering recipes had high mat requirement plus pain in the posterior commodity requirement. One can only hope this AX recipe gets a "second pass" to something a bit more reasonable too.

So to summarize: a jet engine is a horse fed Texas chilli, the resulting methane igniting / compressed by the horses buttocks and expelled at high speed thus inducing forward momentum?

(y) Yes, that's basically the textbook description.
 
Yep, these recipes need to be way less costly.

Just chuck one common gaurdian item in, and one common raw. Done, aren't these weapons about being able to swap ammo? If so, why make it so costly to do so?
 
Yeah the recipes need to be a bit less costly ... but they need to be a bit more costly than buying them. I agree that it's too bad you can't buy all the types of ammo at the station!
 
In RDR2, I just buy the ammo I want when I go to the gunsmith, and then I load the appropriate ammo for the job when I draw my weapon. Funny how easier life was in 1899 than it is in 3305 🙄

On the flip side, if you purchased a revolver from a company that made it in their own propitiatory cartridge it might be difficult to buy the ammo anywhere, just lucky in the game it is a 44-40

And I say that due to the Advanced Mutlicannon not even being out one day and is available for purchase in one place 500 light years from the bubble so when has the mass manufacture of ammo for it everywhere had time to happen?
 
Seriously: has anyone seen anyone here applaud the concept of synthesized ammo in this context? At all? Like even a single person? Because unless I am mistaken FD managed to come up with an idea that has united every single person in the entire community. In a world where we can't agree whether the Earth is flat or not, wether WW2-era Germans were the bad guys or not, whether we should throw acid in the face of people not wearing our preferred headgear or not, or even whether or not is a good idea to protect your children against fatal diseases FD seems to have managed to come up with an idea so stupid literally every single one of us knows it is daft. :p
 
I metioned this in the stream when they were revealed but I'll ask here:
Can we have the raw materials removed from the AX synth recipe for ammo please?
The guardian material requirements are sufficient on there own and with a grade 3 material in that list: I'd like to use them but I wont.

i'm absolutely against this.

my rationale is that this is utterly laughable, thus i would never have any part in it and for all i care frontier can stick those weapons where the sun doesn't shine ... but it is somehow hilarious and satisfying to watch you guys grind and moan (in a good sense!).

keep it up! what a wonderful community! don't you feel nurtured? :love:
 
I would say just make the ammo from 3 extremely common elemental mats (like Iron, Carbon, etc). The guardian mat requirement means that you need to grind in your SRV at the nauseating guardian sites. Hard pass on any AX content that requires this on any kind of regular basis.

It also entirely defeats the entire purpose of dual AX/human weapons: CONVENIENCE
 
I would say just make the ammo from 3 extremely common elemental mats (like Iron, Carbon, etc). The guardian mat requirement means that you need to grind in your SRV at the nauseating guardian sites. Hard pass on any AX content that requires this on any kind of regular basis.

It also entirely defeats the entire purpose of dual AX/human weapons: CONVENIENCE

Instead of just removing the stupid differentiation between AX and normal damage they introduced more clunky even less convenient stuff.

I'm wondering wether they are deliberately trying to annoy us players or are just so disconnected from their own game, they don't even realize how ridiculous this is.
 
Instead of just removing the stupid differentiation between AX and normal damage they introduced more clunky even less convenient stuff.
Exactly this.

There's absolutely no bleeding way a "realistic" space sim should have magical aliens who are immune to all sorts of different weapon types except other magical ones.

Physics is physics. Lasers can be mitigated by reflection or absorption with heat dissipation. Physical impacts (ie, bullets) can be mitigated by armour. Explosions in space are pretty ineffective (most of the blast will simply dissipate into vacuum) so unless you first penetrate and then explode, you're just making pretty fireworks.

Ok so we also have magical shields, and they actually kinda work as you'd expect in a space-fantasy setting - strong against impacts, weak against lasers. While the physics of shields is dubious it makes sense within the context as shields would originally be designed to prevent damage from space debris and later extended for military use (assuming civilian space flight came before military space flight as appears to be happening right now).

Back on track, sure, the Thargoids could have advanced shields/armour which is better at mitigating our weapons but shortly after capturing some don't you think human tech would either incorporate that, rendering all of our weapons equally useless on similarly equipped human craft, or figuring out ways to circumvent it? Different weapons have different capabilities against different targets, it's merely a case of exploiting the weaknesses of the target.

Whatever magic the Guardian weaponry has to bypass the Thargoid magic, wouldn't that work -even better- against human targets rather than worse? Remember, we're in a space game which puts great stock into trying to be realistic (sure, some artistic license is necessary or we wouldn't have a game), so at the end, physics.

And where are our Thargoid-hybrid weapons/defences? Surely we have a fairly large pile of research material for that by now..
 
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