There is no requirement to use SRV any more.The guardian mat requirement means that you need to grind in your SRV at the nauseating guardian sites
Guardian mats can be got in space...~ 275ly from the bubble... with collector limpets...
There is no requirement to use SRV any more.The guardian mat requirement means that you need to grind in your SRV at the nauseating guardian sites
I don't watch FDEV streams often, but last time I did, it was a bit painful to watch them fly from USS to USS only to try and showcase the new content (guardian uss with mats). So my guess is that they stick to their vision of the game despite us yelling and kicking, imploring them to listen to us. Games that last are games that listen to their community. Their new multi-cannon should use the same approach as the smart round upgrade. If you scan a thargoid, the correct kind of ammo is used, if you scan a human vessel, load the regular kind. There, "problem solved", handwavium the thing as you will ^^Instead of just removing the stupid differentiation between AX and normal damage they introduced more clunky even less convenient stuff.
I'm wondering wether they are deliberately trying to annoy us players or are just so disconnected from their own game, they don't even realize how ridiculous this is.
Do you think it's OK to fly 275ly out of the bubble to gather mats to fight the thargoids that are attacking said bubble?There is no requirement to use SRV any more.
Guardian mats can be got in space...~ 275ly from the bubble... with collector limpets...
Fdev added new ways of getting mat items... allong with the syn option...
With my dedicated Krait Mk II engineered for play with the Thargoids I've never had to upgrade my AX multi-cannons munitions taking out repeating swarms of Scouts which sometimes occur in threat 4 USS. I welcome this so I don't have to find another USS.
I spent most of my combat killing NPCs to get to combat Deadly. Being a Trader it actually took years but then combat Elite was getting close. Think having 8.9 billion credits and the current emotional goal is to get to 9 billion. With 20 percent left to go to combat Elite I started killing Thargoid Scouts. Go figure. I've never used an exploit in this game always doing it the hard way. That is not to say that I would have never used one but by the time I knew about one it was all over!I got to Elite by killing scouts with normal MCs.![]()
Ooof. Point taken.
"Any sufficiently advanced technology is indistinguishable from magic." - Arthur C. Clarke
next!
I spent most of my combat killing NPCs for months to get to combat Deadly. Then 20 percent to go to combat Elite I started killing Thargoid Scouts. Go figure.
Exactly this.
There's absolutely no bleeding way a "realistic" space sim should have magical aliens who are immune to all sorts of different weapon types except other magical ones.
Physics is physics. Lasers can be mitigated by reflection or absorption with heat dissipation. Physical impacts (ie, bullets) can be mitigated by armour. Explosions in space are pretty ineffective (most of the blast will simply dissipate into vacuum) so unless you first penetrate and then explode, you're just making pretty fireworks.
Ok so we also have magical shields, and they actually kinda work as you'd expect in a space-fantasy setting - strong against impacts, weak against lasers. While the physics of shields is dubious it makes sense within the context as shields would originally be designed to prevent damage from space debris and later extended for military use (assuming civilian space flight came before military space flight as appears to be happening right now).
Back on track, sure, the Thargoids could have advanced shields/armour which is better at mitigating our weapons but shortly after capturing some don't you think human tech would either incorporate that, rendering all of our weapons equally useless on similarly equipped human craft, or figuring out ways to circumvent it? Different weapons have different capabilities against different targets, it's merely a case of exploiting the weaknesses of the target.
Whatever magic the Guardian weaponry has to bypass the Thargoid magic, wouldn't that work -even better- against human targets rather than worse? Remember, we're in a space game which puts great stock into trying to be realistic (sure, some artistic license is necessary or we wouldn't have a game), so at the end, physics.
And where are our Thargoid-hybrid weapons/defences? Surely we have a fairly large pile of research material for that by now..
Hmm, ok, that's a nuance I didn't know. Good to know the lore behind it.Technically thargoids have an extreme regeration factor, AX and guardian weapons have enzymes and nanomachines that slows this healing factor.
Where's that info from?Technically thargoids have an extreme regeration factor, AX and guardian weapons have enzymes and nanomachines that slows this healing factor.
Games are supposed to be fun. Fun is not exactly how I'd describe these new multicannons.
- It's a game.
+1. Whole initiative thing was a joke.Games are supposed to be fun. Fun is not exactly how I'd describe these new multicannons.
I believe that you remember The Matrix movie where agent Smith said that people accept reality by pain and suffering. The same is in ED. We can argue without end how ship should fly in void, how stars should look like, why do we hear sound in the space.. but all that does not make the game real. The pain and suffering do.+1. Whole initiative thing was a joke.
If only ED was a player driven game, AXI could make humanity great again![]()
Exactly this.
There's absolutely no bleeding way a "realistic" space sim should have magical aliens who are immune to all sorts of different weapon types except other magical ones.....
.....sure, the Thargoids could have advanced shields/armour which is better at mitigating our weapons but ...
Seriously: has anyone seen anyone here applaud the concept of synthesized ammo in this context?