Newcomer / Intro Advice for a new pilot from EVE Online

I'm coming from EVE Online as a heavy indy-bro. I have played for 6 hours and completed some trading/hauling missions and need some roadmap for now and the future before getting bored. Probably there are many people coming from EVE like me. Is there any what to do receipts or flowchart like wtd.jpg for us? And is there any corporation like in-game community in Elite to fight/die/learn together? I feel lonely :(
 
I'm coming from EVE Online as a heavy indy-bro. I have played for 6 hours and completed some trading/hauling missions and need some roadmap for now and the future before getting bored. Probably there are many people coming from EVE like me. Is there any what to do receipts or flowchart like wtd.jpg for us? And is there any corporation like in-game community in Elite to fight/die/learn together? I feel lonely :(

End game I would suggest is the BGS. Join a group, adopt a faction, expand it. All great fun :)
But yeah, join a group you like the look of and see how much more it adds to the game.

And Merry Christmas.
 
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check list of wings on inara.cz as well as these forums

make enquiries - and join the one you like

Also - powerplay communities.

However - i would be indy for a while. Like - 60 hours a while at least if not 600 :) - but you could join a large wing with beginner's helpers in it to show you the ropes

Roadmap could be - learn how to handle your ship, earn some money, move around the bubble a bit, move up from sidewinder to next ship - do different activities Bounty hunting, mining, trading, passenger missions.
 
For there to be road map there has to be a destination, that is to say an agreed definition of success. Such a thing does not exist in ED. If Cmdr Mendosa is going to get bored unless there is someone to tell him what he should be doing then I fear his time in the game will be very short. Perhaps his best chance is to find a group, and there are plenty that can be found through this forum, in which he can find the structure he seeks.

Personally, I'd hate to have to conform to someone else's idea of success in the Game. For me the great point in ED is that I can do what I want at the time. I can set my own goals, change them as I feel like it, and set my own path to achieving them, deviating as I wish along the way. For example, back in June as a result of Mr. Yorks (gent of this parish who now calls himself Para Handy, or some such - a change of name is usually cause for suspicion), I decided that my immediate goal would be to buy a properly equipped Python. I still haven't done it, there have always been too many other things to claim my attention - trading, trucking, a bit of bus-driving, a trip or two out into the black, a community goal, whatever. And there is always the BGS; I have to keep an eye on which faction is going what in my home system and nudging it along my preferred path. I'll get round to the engineers one of these days (actually I really do need to extend the jump range on my T7, it has become too restrictive for what I am currently doing).

When ED first came out the big criticism was that it was a mile wide and an inch deep. After a couple of thousand hours playing it I don't feel I have scratched the surface.
 
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I've seen some good flowchart style progression guides in the past but can't seem to find them anymore. Having been shown EVE online once I kind of know what you might mean. So what I'd say is that there are 3 main categories of ships. Every ship can perform every task but to varying degrees of success.

Cargo haulers have good qualities like cargo space, jump range and being generally cheaper than a multirole equivalent. They normally have bad offensive capabilities and bad maneuverability. In order they are: Hauler, Type-6, Keelback, Type-7 and Type-9.

Multirole ships are the in between of cargo and combat. Generally more expensive per ton of cargo capacity but they'll be more maneuverable and can even be used as a fighter. They are: Adder, Cobra MkIII, Cobra MkIV(not available to all), Diamondback Scout, Diamondback Explorer, Asp Scout, Asp Explorer, Python and Anaconda.

Combat ships are fast, offensive ships that for size and price generally can't carry much cargo or jump very far. They are: Eagle, Viper MkIII, Viper MkIV, Vulture and Fer-de-lance.

There are also Passenger ships that are really cargo haulers but are the only ships that can carry Luxury cabins. Personally I've found that running an economy liner in a multirole ship is more profitable but if you dream of being a cruise liner pilot of the stars then in order they go: Dolphin, Orca and Beluga.

Faction specific ships that require a large grind to unlock are as follows. Imperial ships: Imperial Eagle, Imperial Courier, Imperial Clipper and Imperial Cutter. Federal ships: Federal Dropship, Federal Assault Ship, Federal Gunship and Federal Corvette. Being a fed player I don't claim to know much about the Imperial ships but the Cutter does have the highest cargo capacity in game and can stock the largest shields. Federal ships are definitely combat focused with the Corvette (in my opinion) being the best combat ship in the game. It's the most nimble (not fastest but maneuverable) of the larger ships and can stock two huge weapons as opposed to one like other large ships.

The top quality of an explorer is jump range so I recommend the Diamondback Explorer, Asp Explorer and the Anaconda. You'll need an advanced discovery scanner, detailed surface scanner and fuel scoop minimum to really explore profitably.

Ships progression isn't linear and upgrading a lower ship can sometimes be better than buying the next. Some can be skipped altogether. Remember to always keep money for rebuy when you are upgrading and ditch that sidewinder as soon as you can afford to safely.

As for corporations, we have the three superpowers that I touched on already. The Federation, Empire and Alliance. Reputation can be increased with all three but ranks and ships are only currently available for Federation and Empire (Alliance are due to get something similar next year). There are also several independent powers if you want something more niche like a pirate guild or utopian cult.

I run a player group so I'm always going to say join a group but to be honest I also soloed the first 500 hours of this game. If you want to do combat or faction building then these activities are best done in a group. Trading and exploring are kind of lone wolf professions but don't feel like you can't join groups if you'd like company. Trading can be greatly beneficial to faction building and even explorers can sell data to specific stations to assist a group. Plus it can get lonely out there so having a Discord to chat to other players can really help in this game.

Anyway, think I covered all the ships and stuff. Welcome to the community everyone.
 
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............. as a result of Mr. Yorks (gent of this parish who now calls himself Para Handy, or some such - a change of name is usually cause for suspicion), .................


I resemble that remark. :D


BVMbllc.gif



[alien]
 
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It's dangerous to fly alone CMDR... take this!
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pilots manual - https://d1wv0x2frmpnh.cloudfront.net/elite/website/assets/English-PlayersGuide-Latest.pdf
obsidian ant (lore)- https://www.youtube.com/channel/UCtiq6FTXiFKQm-wqMuRijgA
down to earth astronomy(guides) - https://www.youtube.com/channel/UCg3QI9rHzPgvR7KTKSCtPHg
chaoswulff - https://www.youtube.com/user/KompaniLingeWoT
yamiks - https://www.youtube.com/user/TheYamiks/videos
database - https://roguey.co.uk/elite-dangerous/
pilot site w/ lots o info - https://inara.cz/
most used ed site/database - https://eddb.io/
star map - https://www.edsm.net/
run EDDI 3rd party program EDEngineer - https://github.com/msarilar/EDEngineer -\
3rd party engineer materials program official forums - https://forums.frontier.co.uk/forumdisplay.php/29-Elite-Dangerous
reddit forums - https://www.reddit.com/r/EliteDangerous

Run out of gas? - https://fuelrats.com/

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basic tips

bind a key to "set speed to 75%". when in supercruise hit this button and it will take you all the way to your destination and won't overshoot.

if you plan on using keyboard/mouse. take the roll axis off the mouse and bind it on keys "a & d" Put yaw there instead.

if you are traveling at all, buy a fuel scoop

never fly without rebuy (insurance money)


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care to tune into the local elite dangerous radio station?

https://www.radiosidewinder.com/listen-now/
http://laveradio.com/
http://huttonorbital.com/radio.aspx

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while I'm at it. there is a lot of discord's available. https://forums.frontier.co.uk/showthread.php/253560-Public-Elite-Dangerous-related-Discord-servers
elite dangerous discord - https://discord.gg/0V5hfT4eO8gL6oiw
anti xeno initiative - https://discord.gg/ypqatt
galactic academy - https://discord.gg/0ov97zGV3VZYgHPx
my clans discord "sidewinder syndicate" ~ https://discord.gg/Ys7yftF - great place to find friends and wing up. More here: https://inara.cz/wing/564/
 
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