Hey Guys,
I'm new to the forum, so first of hi to all commanders o7
I have engineered 7 Long Range gimballed MC's (4 Nuts) and 1 fixed LR pulse Laser for my Corvettaconda (Name because all interals and weapons are going to the Corvette, once I get it^^) When I have all Biotech-Mats, then I can upgrade them fully to max range with 5 nuts. But as I heard, actually G1 LR ist already enough. But anyway, lets get to the point:
I was pretty underwhelmed how it performed yesterday. I took on a Mission, where I had to destroy civilian elite rank ships like Sidewinders, ASPX, Vipers and Cobras. Basicly 90% small ships. But I coulnd't kill one, because they released mines and jumped into Frameshift. I could hardly do any hull damage. It was like one percent per second sort of at a range round about 3km, which LR MC's should actually manage very well. I dont know what was wrong yesterday. Maybe because of the mines the projectiles didnt hit the ships? I dont know I aborted the mission. Anybody know maybe the reason why i coulndnt do much damage?
Conclusions: Maybe because of the positioning of the small corrosive MC, it couldnt apply corrrosive on the ships. Didnt take notice if it did or not :/
As of today, I went for testing to a High RES, where I pretty much killed up to Master everything pretty fast. Even Anacondas stood no chance. So LR MC's do kind of work. But I noticed, you shouldn't shoot them over 4-5km, because they hardly hit. So today again it felt, as it should feel. I know, it is not like deleting a ship with frag cannons, which I have on my Chieftain, but as I said it felt more accurate today.
Since I learned a bit from this build, I'm thinking of some optimizations.
Here are the Hardpoints: 1 Huge Gimbaled LR Autoloader MC, 1 large Gimbaled LR Autoloader MC, 2 large Gimbaled LR Incendiary MC, 2 Medium Gimbaled LR Autoloader MC, 1 small Gimbaled LR Corrosive MC, 1 small fixed LR emissive pulse Laser.
I'm thinking of due to the positioning as above mentioned of the small corrosive MC, to put corrosive on a medium MC and maybe it could hit targets better?
Since I'm not always fighting an enemy at 2-3 km or more, because they sometimes close in, I am thinking of a heavy hitting weapon at close range beside frag cannon. Any other ideas?
So what do you guys think of this weapon loadout? Any advice on how to optimise it, so I can engage at LR and do some hurting at close range aswell or should I leave it, as it is and maybe you guys know, what was the issue in the misison I had.
Thanks guys
Frenzy
I'm new to the forum, so first of hi to all commanders o7
I have engineered 7 Long Range gimballed MC's (4 Nuts) and 1 fixed LR pulse Laser for my Corvettaconda (Name because all interals and weapons are going to the Corvette, once I get it^^) When I have all Biotech-Mats, then I can upgrade them fully to max range with 5 nuts. But as I heard, actually G1 LR ist already enough. But anyway, lets get to the point:
I was pretty underwhelmed how it performed yesterday. I took on a Mission, where I had to destroy civilian elite rank ships like Sidewinders, ASPX, Vipers and Cobras. Basicly 90% small ships. But I coulnd't kill one, because they released mines and jumped into Frameshift. I could hardly do any hull damage. It was like one percent per second sort of at a range round about 3km, which LR MC's should actually manage very well. I dont know what was wrong yesterday. Maybe because of the mines the projectiles didnt hit the ships? I dont know I aborted the mission. Anybody know maybe the reason why i coulndnt do much damage?
Conclusions: Maybe because of the positioning of the small corrosive MC, it couldnt apply corrrosive on the ships. Didnt take notice if it did or not :/
As of today, I went for testing to a High RES, where I pretty much killed up to Master everything pretty fast. Even Anacondas stood no chance. So LR MC's do kind of work. But I noticed, you shouldn't shoot them over 4-5km, because they hardly hit. So today again it felt, as it should feel. I know, it is not like deleting a ship with frag cannons, which I have on my Chieftain, but as I said it felt more accurate today.
Since I learned a bit from this build, I'm thinking of some optimizations.
Here are the Hardpoints: 1 Huge Gimbaled LR Autoloader MC, 1 large Gimbaled LR Autoloader MC, 2 large Gimbaled LR Incendiary MC, 2 Medium Gimbaled LR Autoloader MC, 1 small Gimbaled LR Corrosive MC, 1 small fixed LR emissive pulse Laser.
I'm thinking of due to the positioning as above mentioned of the small corrosive MC, to put corrosive on a medium MC and maybe it could hit targets better?
Since I'm not always fighting an enemy at 2-3 km or more, because they sometimes close in, I am thinking of a heavy hitting weapon at close range beside frag cannon. Any other ideas?
So what do you guys think of this weapon loadout? Any advice on how to optimise it, so I can engage at LR and do some hurting at close range aswell or should I leave it, as it is and maybe you guys know, what was the issue in the misison I had.
Thanks guys
Frenzy
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