Newcomer / Intro Advice for new players: Self perpetuating problem.

So you are new, you are learning as you go.
You would be forgiven for thinking that the game has placed you in a pert of the Galaxy that is 'for new players' somewhere you are slightly safer in. You are reluctant to move far from your starting system because you have read the horror stories and feel you would just become fodder for some pirate or thug. Best to stay where you are, there are lots of others here in Sidewinders too, safety in numbers.

Wrong!
You are not in a special zone for new players, you are just in an area new players are placed. Everyone seems to think that they should trade up before moving on to different areas. Don't wait! Get away from your start system as soon as possible. These 'nursery' systems are a magnet for griefers and pirates, you are their prey. Because nearly all new players have the same reluctance to leave the systems are teaming with players and stations are queued up with traders and pirates.

The further you get away from there the safer you will be and I am talking 120+ LY in any direction.

The AI pilots are the same where ever you go, they don't get harder the further you travel. BUT, the human players do get friendlier the further you travel. The further away you go the less human Pirates you will see and the more human traders you will find. Generally traders will say hi and share tips so you might have an easier time getting good trade routes.

My mate started the game and despite me telling him to move, giving system names and stations between which to trade he was terrified to leave the start system. When I went over to his system it was heaving with sidewinders and pirates. Incredibly dangerous for a new player. He was about to quit after 2 weeks until he Finally moved away, now he can't believe that he ignored the advice.


Get in your ship, buy a fuel scoop and hit the road. Spend a day just going in one direction, then when you find systems with little or no humans, make your home.

Good Luck.
 
I may head back to mine. I was "born" in LHS 3447 (not even sure if that's the right number, as I headed out after about the second day). Kyle is correct in many respects, in that as you move out, you'll see less of the undesirables, and CMDRs tend to be more friendly.

My particular problem is that I don't see anyone. Right now, there's apparently some conflict/griefing/pirating going on in Lave, which is strange, as I ran a rares route for a couple of weeks, and didn't see any of that. A couple of NPC interdictions, but that was it. While not a dedicated PVPer, I would like to get some seat time in with fighting ships other than NPCs. I'm not a pirate or psychopath, so unless they fire the first shot (or are wanted), I'm not going to be initiating pvp.

So.... if noob griefing is getting heavy in these home systems, maybe I should head back, jump into a Sidewinder, soup her up, and pretend I'm a new guy... Hopefully, that will give me some more opportunity to pvp, and gauge how others fly and fight. Even if I die, the experience would be welcome. And if I win, pick up a handsome bounty!

(sets course for LHS 3447)
 
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Make no mistake, this game drops you into the deep end from day 1. You need to make your own shallow water.

There is no benefit from staying put. In fact the trading gets better further out. There is a real lack of good stations in the starter systems.
 
I have one, but unlike the sidewinder it'll cost nearly 300k to replace if some loghead dumbfires it to death. ...
 
I'm going to pimp out a Sidey with railguns later, head somewhere busy and wait to be interdicted. For the lulz.

I started a thread a while back about railguns on the Sidey. It's actually quite effective if you can hold your aim. As someone on the thread noted, there's a certain image to it.

Also HE dumbfires. Because dumbfires.

They're ludicrously OP. I bought a T6 last week for the trading moneyz and fitted dumbfires to the class 1 hardpoints. I got interdicted almost straight away by a shielded NPC Eagle. He lasted approximately 5 seconds. I might pimp the T6 out for piracy and head to Eravate.
 
I'm going to pimp out a Sidey with railguns later, head somewhere busy and wait to be interdicted. For the lulz.

I started a thread a while back about railguns on the Sidey. It's actually quite effective if you can hold your aim. As someone on the thread noted, there's a certain image to it.

Also HE dumbfires. Because dumbfires.

They're ludicrously OP. I bought a T6 last week for the trading moneyz and fitted dumbfires to the class 1 hardpoints. I got interdicted almost straight away by a shielded NPC Eagle. He lasted approximately 5 seconds. I might pimp the T6 out for piracy and head to Eravate.

I am not knocking the sideys hitting potential, but I do question its ability to take it.
 
For me personally, I need the seat time. That's the approach I've taken with everything else - pick a topic (using the various scanners, tools, interdiction methods, mining, hauling, etc), and spend a day or two, focused on how to do it effectively.

So, I'm proficient in my planetary approaches, docking/undocking, NPC combat (even using FA Off), firing an interdiction teather, KWS scanning for extra bounties, etc.

The thing I don't have any seat time in is PVP. I know how the NPCs fly. I'd like to see how a human reacts and flies. And even if I blow up a dozen times, I'd love to get that experience under the belt, and understand their different techniques and weapons layouts, and figure out what works.... and what is garbage. I wouldn't expect longevity in a Sidewinder, but I'd choose it (maybe also my Cobra - it depends), as the replacement cost is reasonable. The knowledge and understanding would far outweigh the cost of replacing a dinky ship.

Again, not for everyone. But I look forward to giving this a go the next time I log in.
 
For me personally, I need the seat time. That's the approach I've taken with everything else - pick a topic (using the various scanners, tools, interdiction methods, mining, hauling, etc), and spend a day or two, focused on how to do it effectively.

So, I'm proficient in my planetary approaches, docking/undocking, NPC combat (even using FA Off), firing an interdiction teather, KWS scanning for extra bounties, etc.

The thing I don't have any seat time in is PVP. I know how the NPCs fly. I'd like to see how a human reacts and flies. And even if I blow up a dozen times, I'd love to get that experience under the belt, and understand their different techniques and weapons layouts, and figure out what works.... and what is garbage. I wouldn't expect longevity in a Sidewinder, but I'd choose it (maybe also my Cobra - it depends), as the replacement cost is reasonable. The knowledge and understanding would far outweigh the cost of replacing a dinky ship.

Again, not for everyone. But I look forward to giving this a go the next time I log in.

PvP is terrifying! There is so much at stake, you can loose millions and no save will make it better, no going back.
 
PvP is terrifying! There is so much at stake, you can loose millions and no save will make it better, no going back.

+1 I know, and it's that edge-of-your-seat condition on why I like this game so much! Take anything for granted, take your focus off, and you face-plant into something (station, asteroid, star).

Safe flying out there, Kyle!
 
I just flew back into a large station wanted!! Won't make that mistake again! Not with silent tining off anyway.

Did that a few days ago, and up to now, that was the most intense pressure I've had in the game... and loved it! I knew I was wanted (shot some security by mistake). I am burning into the station, and angled in a bit wrong. I hit the wireframe coming into the mail slot, and the station started opening fire. It took everything to suppress the sheer panic of lasers blasting, remembering to fire off a few shield cells, and hit the platform. The cursing when I overshot the platform. The cursing when I overshot it again. Landing with sweat on my brow, and thanking the heavens I had upgraded to military-grade shields. That allowed me enough time to land, even under intense fire.

Dock, pay the 400cr fine (LOL) and then the station is my friend again.

To say "fly safe" is an understatement! Man, I love this game!
 
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