Aesthetics

First let me start by saying I haven't watched too many videos as not to spoil myself. Just the BIS and Beaver gameplay, species profiles and not much else. But I would like to know your opinions on Evolution's aesthetics.

So I build my JPOG parks a lot differently than your typical Youtuber, who tend to just flatten everything and turn it into Disneyland. I set the mountains, size and river settings to max. Then I cycle through the islands until there is JUST the right formation that shelters my park in the middle of the island, while allowing the dinosaurs the vast majority of the park to roam free (once my star rating is high enough to fund it) on flat plains with rivers. It makes for the most aesthetically pleasing park that gives you more of a vibe the original movie did with the helicopter scene, descending into the mountains. It gives the dinosaurs the proper sized paddocks as well (the REAL Isla Nublar would be quite a bit larger than the map JPOG gives you).

Do you think Evolution is going to allow me to take a more naturalist approach on design like John Hammond did?
 
Since JWE is better than JPOG I think you will be able to do a bit more than what you described. Though the islands already look good. You don't have a whole island though, just an area on it to build your park.
 
Since JWE is better than JPOG I think you will be able to do a bit more than what you described. Though the islands already look good. You don't have a whole island though, just an area on it to build your park.

But that's the thing isn't it? I probably won't be able to make my park a giant nature reserve if the whole island isn't open. I think you're overlooking the point here. My parks are as close to Site B as it gets without actually being Site B.
 
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But that's the thing isn't it? I probably won't be able to make my park a giant nature reserve if the whole island isn't open. I think you're overlooking the point here. My parks are as close to Site B as it gets without actually being Site B.

Your building space is actually pretty big. By only a part of the island, that means you can't build all the way up to the ocean, just a center piece.
The largest island has a map size bigger than the largest planet coaster map, which is more than enough space to build (I've never even used all of that space). Only one island is small with obviously limited space, since that's meant to be a challenge island where you need to use your limited space wisely. Otherwise, I don't see space being a huge issue on the other islands.
 
Your building space is actually pretty big. By only a part of the island, that means you can't build all the way up to the ocean, just a center piece.
The largest island has a map size bigger than the largest planet coaster map, which is more than enough space to build (I've never even used all of that space). Only one island is small with obviously limited space, since that's meant to be a challenge island where you need to use your limited space wisely. Otherwise, I don't see space being a huge issue on the other islands.

Okay sounds good but let's just remind ourselves... Frontier has graduated from coasters to an entire clade of extinct animals that once spanned the entire globe, and they didn't have any humans around to limit their space. ;)

Let's just say a game claiming to have 10 out of 10 Goldblums, damn well better have all 10. :cool:
 
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But that's the thing isn't it? I probably won't be able to make my park a giant nature reserve if the whole island isn't open. I think you're overlooking the point here. My parks are as close to Site B as it gets without actually being Site B.

Well the dinosaurs will not be able to walk up mountains or swim in the ocean but the way Isla Nublar is set up, you will be able to create a site B from it, the map is more than big enough.
 
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