AFM vs Hull repair

Another point regarding deep space ship repairs:

It used to be very dangerous to accumulate damage. Smacking into a high-G planet surface and exploding or any other ship destruction whether immediate or the result of accumulated damage was horrific. You would lose:
  • Your ship, gotta rebuy.
  • All your exploration data and first discoveries. Possibly weeks, months, or over a year of exploration effort. Lost. Gone! Poof!
  • Your location is gone! Respawn back in the bubble. Weeks of travel time lost.

In current game the loss is small.
  • Ship rebuy: credit cost is insignificant.
  • Exploration data: saved at the last fleet carrier you landed at.
  • Respawn location: saved at the last fleet carrier you landed at. Also, travel time is much quicker

The level of loss in the event of ship destruction is tremendously lower. So packing ship repair modules not as essential.
 
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Which gives you no protection at all if you get too close to a star/planet in SuperCruise. But costs you some weight, power consumption and fuel consumption.
True. That's why I usually switch off the shields while exploring and only activate them before landing/docking. You can minimise the weight quite a bit by taking the smallest shields possible and engineering them with Enhanced Low Power + Stripped Down.
 
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