Horizons AFMU cockpit repair

They've fixed it then? This is awesome to know...one of the things I had to be paranoid about after launch was it didn't affect cracked glass, and woe betide the crazy explorer asphyxiating 10,000 LY away.
 
They've fixed it then? This is awesome to know...one of the things I had to be paranoid about after launch was it didn't affect cracked glass, and woe betide the crazy explorer asphyxiating 10,000 LY away.

Yes, after some strong hints from the community this was a late addition to the Horizons beta.
 
AFM fix cockpit if it isn´t destroyed (hole in glass and oxygen is lost. So better fix it before its too late rather than wait.
 
Seeing as you can restock the AFM's supplies via synthesis, there's really no reason not to keep the canopy at 100% always.
 
Actually if you google self-repairing glass...
Such tech exists today, what people will be able to do 1000 years later is impossible to predict...
Realistic enough i'd say :)
 
What remains slightly silly is that the AFMU can repair incredibly complex modules, but not the ship's hull, which is basically just metal sheeting.
 
I'm thinking the canopy should slowly heal itself over time anyway. We have self-repairing glass today that fixes cracks just by being exposed to sunlight. Well, as it happens, us space pilots do get exposed to an awful lot of sunlight. Just sayin'

Thinking about it, I'd like to see more use of all that wasted solar energy in general. Solar power generation is limited by the amount of sunlight you can pick up and the efficiency of the receptor materials. Our ships, when fuel scooping, are flying just above the surface of an enormous fusion reactor many orders of magnitude more powerful than the one driving the ship. The hull is being bombarded with high energy plasma and all that raw heat energy is being wasted, when it could be put to use for more than filtering hydrogen into the fuel tank. For the amount of danger involved in just refuelling the ship, maybe let it also recharge the shields at an accelerated rate, let it provide the necessary energy to heal minor canopy scratches, or make the hull plating malleable enough for structural integrity forcefields to mould it back into shape. All of these effects would take a long time to have noticeable effect, so it would only benefit people making a long series of jumps and scoops, ie explorers or people travelling across the bubble regularly.

More little effects and nuances for supercruise in general would be appreciated. While flying through the corona of main sequence stars could have beneficial effects, non-main series stars or dangerous celestial objects like neutron stars or black holes could have similar negative effects if you stay too close for too long. I don't believe in adding something helpful without also adding some new challenge to overcome with it. So the extreme structural stresses from intense gravity wells should degrade your hull integrity over time at a greater rate, and radiation jets around the poles of fast rotating objects should be a hazard to be avoided. Some little things to add depth without asking too much dev time.
 
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Cmdr Myshka, please ;) (Micha was already taken..)


Fair enough, that's an understandable reason. But this explanation makes the new materials system even sillier in comparison ;)

Anyhoo, I do understand it's a game first and foremost, and that certain decisions are made for gameplay reasons.

I was thinking this. If we can collect the materials to repair the hull and allow the AMFU to use those mats...then that would make sense.
 
how is that realistic?

In the game I-War (a decent space combat sim of the 90's, and itself a successor to the excellent Warhead on the Amiga and Atari ST) it is suggested that ship repairs are effected by nanobots crawling through the ship's superstructure. Could be the same here.
 
The AFM lacks the raw material capacity to repair the hull.
What Sandro neglected to mention is that season 3 will allow EVA's, so you'll be able to don your spacesuit and jetpack, and buzz around your ship with a welder and fix your hull.
...not recommended during combat. :p
 
What Sandro neglected to mention is that season 3 will allow EVA's, so you'll be able to don your spacesuit and jetpack, and buzz around your ship with a welder and fix your hull.
...not recommended during combat. :p

So where will I get enough resources to repair the hull from (presumably stuffed into my spacesuit pockets) when the ship-integrated AFM (weighing tens of tons) doesn't have the resources to repair the hull?

EDIT:
my bad, AFMU's don't weigh anything for some reason. But the core point stands.
:TIDE

Like I said, there's a lack of consistency with the explanations. They stand up on their own, but fall apart as more and more handwavium gets added to the game.

Also, if I have to buzz around in a spacesuit to weld up my ship, why is there a magical robot which can repair the in-ship systems? Why don't I have to get out the microscope and soldering iron to do that? Just a bit silly IMHO.
 
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