After 1400 hours I finally finished my X56 HOTAS setup

The perfect (for me) combination of everything I need, and three wishes for the 4 switches left unused - SLF Launch, Request Docking & Open Orrery... I mean, there is Mode 2 and 3 so maybe, when I try to get back into DCS I'll learn to use them too...
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Also, for any grammar dudes out there, is it Suns of Sirius or Sun's of Sirius? Google won't give me a straight answer!
 
Getting it perfect, pressing this button near that thumb to do X - I was always changing my mind :) but finally happy with the way it's setup now...
 
It's miles away from my bindings when I ran an x-56 but I'm glad you have something that works for you. And to answer your grammar question, it's suns of Surius, the apostrophe before the letter S at the end of a word relates to possession. EG: When fuel-scooping, Frank Kaos marvelled at the two bright suns of Sirius, and wondered how different the second sun's whiter, less blueish light would look on his ships hull...
 
different approach to mine. I "embraced the modes" - going through the controls picking out an "essential set" that would be the same no matter what I was doing and then isolating others that could perhaps vary based on my situation. I basically ended up with "approach mode" - where controls that otherwise might be bound elsewhere were used to give me finer control in proximity to a landing pad, "flight mode" where everything is geared for regular flight and "combat mode" for when the guns are run out. For example in approach or combat mode I dont need any FSD controls - that drive dont work with either the gear or guns deployed. I can use those buttons for something else. In anything but combat mode I dont need subsystem targeting etc... Plus, you can assign macros to mode switches - so for mode 1 (approach) entering the mode deploys the gear, turns on the lights and sets the pips for full shields and reduces engine pips to make speeding with the gear deployed impossible. Leaving mode 1 retracts gear and turns off the lights. Mode 2 (flight) only has an entry macro, it sets the pips to max engines, the rest to shields. mode 3 (combat) entering the mode deploys the guns and balances the pips - because in combat I'm going to be doing a lot more pip management and resetting to a known starting point every time you deploy the guns is a good thing, for me at least. Leaving the mode retracts the guns. Thats only a few examples of what I have set up but you get the picture.

I'm currently reworking it to be more tightly integrated with voiceAttack, moving a lot of the macros into the voiceAttack space with their greater capability including tracking variables and flags. This includes a lot of stick functions that previously were just mapped in-game being reprogrammed to keystrokes that can be detected both by the game and by voiceAttack so the tracking data maintained in voiceAttack stays in sync with the ship state etc.
 
Well done OP!
I've had my X56 since January and have yet to finish binding everything I'd like... (I mean, what I'd really like is the stick to accommodate hands that are not shovels in disguise - but I digress)
 
Well done OP!
I've had my X56 since January and have yet to finish binding everything I'd like... (I mean, what I'd really like is the stick to accommodate hands that are not shovels in disguise - but I digress)
With the joystick I had to craft some polystyrene (then wrapped in black tape) into a sloped surface on the resting platform so my fingers could more easily reach the top switches and still get to the lower ones - it's worked pretty well for the last two years.
 
With the joystick I had to craft some polystyrene (then wrapped in black tape) into a sloped surface on the resting platform so my fingers could more easily reach the top switches and still get to the lower ones - it's worked pretty well for the last two years.
Thanks for that! I was thinking along the same lines - something to boost up but still leaving the rear button easily pushed 👍
(I just hope @Bottom Hat doesn't read the above comment...)
 
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different approach to mine. I "embraced the modes"
....
I'm currently reworking it to be more tightly integrated with voiceAttack, moving a lot of the macros into the voiceAttack space with their greater capability including tracking variables and flags. This includes a lot of stick functions that previously were just mapped in-game being reprogrammed to keystrokes that can be detected both by the game and by voiceAttack so the tracking data maintained in voiceAttack stays in sync with the ship state etc.
Noooo! Now I'm looking at the darn thing thinking, 'Hmmm' the driving setup could really do with it's own mode and... <tiny sob> I'd forgotten I'd also bought VoiceAttack so now I need a Push to Talk button.... Cheers dude :)
 
oh, and, referring back to my "rework effort" underway, the first stages were working out a coherent control schema that would work with a programmable HOTAS, voiceAttack scripts and still allow "short-circuiting" the programmed stuff to get the ship back into sync with where the programs think it is if they ever depart from the perfect synchronisation they need. I came up with the following rules:
  • Unmodified keystrokes are always commands to the game directly. They are ignored by the voiceAttack scripts.
  • shift-keystrokes are overrides to voiceAttack - to make voiceAttack change its state without issuing any commands to the game. (between these first two I can always return the ship and scripts to sanity if they become desynced)
  • ctrl-keystrokes are commands to voiceAttack. They are captured by the scripts and not passed to the game, but the scripts they run might well issue the corresponding unmodified keystroke to the game. Where the stick interacts with voiceAttack, it issues these commands and many of them also have voice triggers.
So, the only stick inputs that are passed directly to the game are axis values and buttons that do not touch a function that is (or is going to be) involved in a macro or other script. All the other functions, the stick commands voiceAttack to take care of business and voiceAttack commands the game. That way everything works together smoothly.
 
It took you 1400 hours to bind your keys?

I've about half that many hours, but I'm still occasionally setting/changing a bind or tweaking a curve here and there. Not as much as I did initially, but I've adjusted some things within the last week.

There's certainly more I could do, but at the moment I don't use those functions enough to bother assigning them and fitting them in. Though lately I've been considering assigning something to the toe-brakes on the rudder pedals again.
 
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