After completing the main chapter

The main chapter has been completed. Ahead of the passage of DLC. Got great pleasure. The graphics, sound, а set of detailed additional information, tension and sudden plot twist are excellent!! It`s a very good game and very beautiful.
What I would like to see in the future:

1. The size of the territory on which you can play (build or just walk around the island). In the game there are many types of dinosaurs and of course I would like to place them Аll. If technically it can be done it would be great !!
2. It is difficult, of course, to recreate the behavior of a creature that died out 65 million years ago, but still, some instincts and behaviors that are present in modern animals can be transmitted to dinosaurs. for example ...mmm... hunting. I did not see any predator hunt (attack animation only), track down potential food, hiding in the tall grass or among the trees, waiting for a convenient moment or using the hunt in a flock when each individual plays its own role. The animations of the attack are great, everything is like in movie and even documentaries, but the dinosaur's behavior pattern is minimal.

Much of the behavior is not logical. For example, playing on the island of Sorno - I was surprised when an enraged Stegosaurus from the farthest corner of the map (about 5 km on the map scales) ran to me to break the fence. How? Why? What drives them? Why did he even have to attack it on the fence, and for example, not on his flock or other dinosaurs or trees? how did he even know that I had a fence there, if he had never even seen it. it looked silly and not realistic, and somehow ... you know, it`s looks like when trying to pull an owl on a globe.

Another example was when I tried to create an open world and brought dinosaurs to open lands, and on the contrary, I hid people behind the fences. And when many individuals were bred, Ankylosaurus, considered that his space was overpopulated (in the open world) because of the mechanics of the game, and instead of going away, where there was a lot of free space, he again attacked my fence. How? Why? What did the fence do to him that he considered it a threat? How to attack the fence will help him cope with his problem? And how in general does the security service let through such fences that even a small dinosaur can destroy? I can understand when a large dinosaur with their weight can knock down a fence (but there must be technological solutions), but when a small dinosaur breaks through the protection ... what is it made of? In theory, he would rather have hurt himself than he would have done at least some damage. And if the fence with electricity (if I remember in the movie, it was 10,000 volts, how much Amper was not specified there, but it is very sensitive for any living organism), then he will receive a shock, after which he will never go there, unless he suicide.

I would like to have in the game a more advanced model of the behavior of creatures. So that the dinosaur that was not modified for aggression (for example, T-Rex) did not kill, simply because he was passing nearby, but because of a feeling of hunger or protection of his territory (or taught the hunt the younger generation). Add a few reactions to those already existing in the world around the dinosaur using sound and animations, aggression reactions, reactions to aggression, surprise, threat, search for your pack (or call Mum), illness, playfulness, in some cases call for help, fear and etc. In the film, velociraptor positions itself as a reasonable creature, albeit at a low level. The whole film shows us how the raptors interact with each other (to me came across a recording with all the sounds of the raptors from all the films and there are more than 100 sounds denoting something), i.e. they "talk" all the time, coordinating their actions. The game is given a minimum of this.The presence of advanced behavior in animals gives greater immersion in the atmosphere of the game.It is technically difficult and requires a lot of resources, but it needs for a game.

It is not entirely clear how rangers are quietly caged with carnivores. During the whole game, neither the car was destroyed or the ranger was eaten. The animal touches the car, the car flies off to the side a little, but there is no damage to it (btw, Tornado also does not cause damage to the car). It would not be bad if being in a cage with a predator was more dangerous and required more care from the player (perhaps even the interaction of several groups of rangers). The cars have an open top, nothing prevents T-rex from getting the shooter and driver out of the car (it would be spectacular, like an episode in a lost world, when Eddie on an ML Mercedes saved his friends at the cost of his life). in the trailer for the game, there was an episode when T-Rex pulled the engineer off the fence, this moment was spectacular... Engineers have a really dangerous job. Sometimes there are situations when guests get into animal pens, en often, but it happens. it would not be bad if the rangers could also pick up guests, and did not needed to demolish the fence or open the gate to wait for the guest to leave the territory.

3. The most difficult wish is to connect several players in one place. In other words, multiplayer. When taking into account the above written, multiplayer would be a great solution. People love to spend a lot of time together, love Roleplay very much. And if the Frontiers team could have realized their (players) dreams, when several players could get used to the role of some character in the game, and by joint actions to achieve some goals, that would be great. As an option, someone is building, someone is a ranger, and someone can be a dinosaur or pack's Alpha. The ability to grow a dinosaur from egg to adult individuals with intermediate growth (and possibly with different sexes, if there is a need to show dinosaur breeding in the open world), nests. This will give more desire to spend time in the game. And if player still have the opportunity to create your own scenario - this can be an interesting sandbox for a long time.
 
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Moved to Jurassic World Evolution Discussions.
The Ideas & Feature Requests forum are meant for asking only one idea per thread.
 
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