After nearly 500 hours of gameplay... I'm going about this game like a lunatic

That kind of mentality indicates some psychiatric health issues.

Was just looking at steam reviews for ED and found this:

"Posted: 27 Oct @ 6:30am

After nearly 500 hours of gameplay, I feel I've given Elite Dangerous a fair shake and have come to the conclusion that while it has some impressive points, it also has enough negative points to make me hang up my commander suit for the time being and maybe revisit it later when there are more changes made.

Pros:
- The graphics are fantastic. Ships and structures are rendered with great detail. The frame shift jumps between systems are impressive.
- Flight mechanics are interesting, especially if you have a full HOTAS setup like I have. Then it becomes a bit of a mix between arcade style mechanics with a bit of Newtonian physics thrown in when you turn off flight assist.
- Accuracy of the explorable galaxy is both immense and accurately represented. You'll spend an enterinty exploring and barely scratch the surface of star systems available for exploration.
- Tooling around on planetary surfaces with the SRV is a lot of fun.
- Exploration provides some very beautiful scenery, especially with non-sequence stars, nebulae, and interesting planets.

Cons:
- The Engineers aspect of the game makes very little sense. Aside from "pinning" one blueprint per engineer, you're largely stuck having to fly back to engineers for upgrades to modules you haven't pinned blueprints for. In ships with less than efficient frame shift drives, this becomes an impossibly long chore. Also, the materials list for upgrades gets progressively more complex the higher up you go. Engineering modules would make more sense as a skill your commander advances, where you go to the engineer to level up your skill, not to have them work on your modules.
- Elite Dangerous is an incredibly lonely game. I never ran into a player anywhere I went. I know they like to bill this game as somewhat massively multiplayer, and I'm sure it's capable of this, but in nearly 500 hours of gameplay I never saw another soul in game.
- Speaking of lonely, the game is also incredibly devoid of any sense of NPC life outside of NPC ships moving around. The stations all have gantries and doors and ramps and jillions of lit windows. There are windows in all of the towers and facilities at landing pads. But there's not a person in sight. Who are you, mysterious voice that demands I ask for docking permission before landing?
- You experience the entirety of the game from your commander's chair on the ship with only the occasional disembarking via SRV or a fighter if you have the appropriate bays equipped. You don't actually get to leave your ship at a station and walk around or do an EVA on any sort of planetary surface. Everything is done via a series of orange menus from your cockpit. If my Krait MK II has a bathroom on it, I've never seen it.
- Everything about the game seems to be little more than a grind-fest. I became particularly adept at grinding out transport missions, graduating from a Cobra MKIII to a Type-6 and eventually into a Python fitted with 272t of cargo space, making a fair amount of money at it. I also got halfway decent at combat missions, but that's another grind fest as well and I lost interest.
- Exploration, while incredibly beautiful to see, is also mind numbingly boring. It essentially consists of entering an unexplored system, "honking" your discovery scanner, and then flying to every location in the system to scan it. There are no launchable probes, no significant POI's, no real scientific value to any of it. The flight time between bodies in a system seems largely designed to be a time sink rather than an engaging experience. Then you fly back from whence you came and sell the "data" for a pittance in comparison to the time it took to scan the system. I found myself landing on planets just to tool around in the SRV to break up the monotony of it all.
- PowerPlay seems to be largely made up of the same type of grinding as missions picked up at stations. I pledged to Aisling Duval and wound up being offered the option of transporting media materials around to "spread the word" about the Glorious Leader.
- Community objectives are confusing. I can see progress being made but if there's a community out there making that progress, I've never met them.
- There's a race of insectoids in the game called Thargoids that are supposedly a threat to the galaxy and while I did harvest some of their barnacles for meta-alloys in the Pleiades region of space, that was the extent of the "threat" I saw.

Overall, the game lacks any substantial depth beyond repetetive grinding of exploration, mining, and, and combat missions. The goal of the game as I've experienced it seems to be little more than grinding for cash to get bigger ships to grind for more cash faster to get bigger ships, with the glass ceiling of the Big 3 (Anaconda, Federal Corvette, and Imperial Cutter) being the limit of available ships. There's no signficant storyline to be had here and I found myself as little more than a cog in a beautiful but desolate, lifeless machine. The game doesn't do much to immerse you in the galaxy and if it depends on a larger community for that immersion to come to life, the community isn't big enough in relation to the size of the game for that to happen in a meaningful way. It's basically the biggest single player space combat and trading simulator I've ever played that requires you to be online. I hope future expansions will add more content to the game as what's here is promising, but the game needs far more in terms of substance before I'd be willing to pick up my commander's uniform again. The lack of substance and excessive grinding is why I can't recommend this game to anyone."







So... here's a logical question to ask... Have I ever spent 500 hours on a game I disliked? No. Life is too short. Oh but I guess the guy responsible for the above "review" would argue that he didn't reach any conclusion until the last 100 hours? Not a valid argument. He might also argue that he stuck at the game hoping it would change to suit his requirements.

The longest time I've spent on a game must be counterstrike source. Played it every day for more than a year. Loved it. I spent 156 hours on Battlefield 3, loved it. I spent less than 10 hours on Battlefield 2 because I didn't like it.

ED is a work in progress. A long way from finished but I still keep going back to it.
 
i guess it took him 499h of thorough search to find out there's no 'goal of the game', and 1h to realize that's not what he really wants. sounds right, living is learning.
 
He doesn't say he dislikes it, he says the negative points have for now made him stop playing but he may come back once more is added. It's actually a pretty even handed review and he makes some good observations - I agree with him about the lack of people in stations for example - but it's obvious there was enough good things about the game to keep him playing for that long but no longer.

It would have been stranger if he had given up playing after a couple of hours because of 'the grind'.

It's odd he never saw anyone though, I wonder if he was playing in Solo all that time and didn't realise?
 
I am baffled by their claim of never having seen another player in the game. Even on PS4 with its way smaller playerbase I regularly cross paths with at least one lonely CMDR per session when I'm flying about the bubble, and of course many more in the usual hotspots like Shinrarta. They must've either played in Solo mode all that time, or didn't have a clue that those hollow blips with the CMDR prefix were actually real people.
 
Whether one agrees or doesn't, at least it's a properly written review with some effort put in.
It's exactly these sort of contributions i look for when investigating about a game i am interested in.
They may not always be on the first page of steam reviews, but they are there, and you'll find them once you skip the rants and one-liners.
Of course, looking for them takes effort too.
And if you only want to read reviews confirming your preset opinion, best don't read reviews at all and spare yourself the aggrevation.:)
 
ED is a work in progress. A long way from finished but I still keep going back to it.

Check Beyond Chapter Four when that's released.

If ED is "a long way from finished" then Counterstrike is still a tech demo of a potential grand SWAT FPS game.

Few games offer what ED does Today, let that sink in.
 
...let that sink in.


What does it want now?
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sorry
 
Sometimes someone just wants to love a game so much, you keep on playing, hoping that the next patch will be 'the one' for him or her.

I've had the exact same issue with diablo 3.
"But you played for more than 200 hours, surely you must love it??"
Nope. Hated it. Sure the first few weeks were ok, but then it started to itch in all the wrong places.
Continued playing, thinking maybe it was me.
Tried to enjoy every new patch. Sometimes it worked.. for a short while. Mostly it didn't.
It can take a very long time to finally give up on something.

(just for the record, not giving up on ED here :))
 
Not sure why you decided to mock that one out of all the genuinely daft reviews on Steam. That's someone who has clearly spent enough time to fully investigate the game, had his fill of it and has decided that right now he's fully explored the depths of what it has to offer. He's then posted a very balanced review in which he offers plenty of praise for aspects of the game whilst noting that overall the level of depth isn't really sufficient to keep him engaged, yet still says he'll keep an eye on it and check back for future updates.

500 hours might be a lot if you're thinking about the average single player AAA game where you get perhaps 20-30 hours of gameplay but for an MMO it's nothing. It's clear as day from his review that he didn't 'spend 500 hours on a game he disliked.' he spent 500 hours playing a game, much of which was enjoyable, but ultimately reached a point where he felt he was doing things simply for the sake of doing them. Given how common a complaint that is you can hardly dismiss someone as a crank for making it.

Have another look at the Steam reviews; you'll find ones far more worthy of mockery than that.
 
He's like me. Unfortunately, Elite is changing from a serious space simulation to a mixed bunch of unconnected mini-games, where there is no red thread to see and there are no attempts to change this. Everything new is "super-amazing, thank you Frontier" but in reality what's missing is what makes a game of this kind, namely that player actions have a transparent effect on the universe and it remains comprehensible for the player.
 
Not sure why you decided to mock that one out of all the genuinely daft reviews on Steam. That's someone who has clearly spent enough time to fully investigate the game, had his fill of it and has decided that right now he's fully explored the depths of what it has to offer. He's then posted a very balanced review in which he offers plenty of praise for aspects of the game whilst noting that overall the level of depth isn't really sufficient to keep him engaged, yet still says he'll keep an eye on it and check back for future updates.

500 hours might be a lot if you're thinking about the average single player AAA game where you get perhaps 20-30 hours of gameplay but for an MMO it's nothing. It's clear as day from his review that he didn't 'spend 500 hours on a game he disliked.' he spent 500 hours playing a game, much of which was enjoyable, but ultimately reached a point where he felt he was doing things simply for the sake of doing them. Given how common a complaint that is you can hardly dismiss someone as a crank for making it.

Have another look at the Steam reviews; you'll find ones far more worthy of mockery than that.

Ye, maybe he pasted a wrong link in the OP.
 
I think the point some of you miss... regardless of whether his review is "balanced"... after 500 hours he is recommending people don't buy the game. I would say 500 hours in one game must have had something good that kept him coming back.

Yes there are valid points. Take a look at how SC is shaping up and then look at ED. SC is a totally focused effort while Frontier are split across a number of projects so it will never catch up in terms of cinematic presentation.

I don't disagree with all his points. What I disagree with is someone spending 500 hours on a game and having very little good to say and then finishing with "The lack of substance and excessive grinding is why I can't recommend this game to anyone."

Martyrdom ... spending 500 hours on a game you're really not happy with and then encouraging others not to play it.

So no... it does not matter how balanced it is or well written... it's actually not balanced at all. It's mostly sour and the conclusion is wholly sour.

Make a game that someone spends 500 hours in... that is the definition of success.
The game isn't finished and games like ED and SC are only finished at end of life.

He spent 500 hours on it and wants to deny others the experience of spending 500 hours on it. That's arrogant.


Let's take a look at his short list of pros...

"Pros:
- The graphics are fantastic. Ships and structures are rendered with great detail. The frame shift jumps between systems are impressive.
- Flight mechanics are interesting, especially if you have a full HOTAS setup like I have. Then it becomes a bit of a mix between arcade style mechanics with a bit of Newtonian physics thrown in when you turn off flight assist.
- Accuracy of the explorable galaxy is both immense and accurately represented. You'll spend an enterinty exploring and barely scratch the surface of star systems available for exploration.
- Tooling around on planetary surfaces with the SRV is a lot of fun.
- Exploration provides some very beautiful scenery, especially with non-sequence stars, nebulae, and interesting planets."

His pros aren't even very accurate. Structures aren't that detailed (my yardstick is SC). A planetary surface base is a pretty low polygon affair. FSD jumps are ok.

Exploration provides some very beautiful scenery... his words... so his conclusion is to try and dissuade people from having that experience. After all... if you spend 500 hours experiencing that then the game actually is a success.
 
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I think the point some of you miss... regardless of whether his review is "balanced"... after 500 hours he is recommending people don't buy the game. I would say 500 hours in one game must have had something good that kept him coming back.

It's a fair few hours for the price tag I agree.

The cons he lists - to my eye anyway - look quite cut and paste from stuff posted when ED released, right off the back of kickstarter and - with respect to it, because we all want more - there's quite a lot more to the game now than there was then. ED reviewed a bit unfairly against EVE imo. The only other comparable game at release date is obviously a matured game as EVE released in 2003, ED in December 2014 and 11 years is a decent head start expansion wise.

Evidently the Commander wasn't aboard the Gnosis if he thinks Thargoids aren't a threat though! I was and battle corvettes unable to get off the pad for the first hour? Both epic and - because I'm a little bit evil when it's just a game - quite hilarious to witness.

I wouldn't say it's a terrible review in the end, as he does say his flightsuit is only resting and hung up, for now. That user will reach 1000 hours before you know it imo!
 
Though the review is well-written, I'm having serious issues reconciling the following:

I played for 500 hours.
I'm going to keep checking back in on it.
I cannot recommend this game to anyone.

I'll give it another try:

I played for 500 hours.
I'm going to keep checking back in on it.
I cannot recommend this game to anyone.

Still failing, because these statements simply do not belong in the same review, no matter how well-worded and even-toned it might be.

Riôt
 
I agree with pretty much everything in that review, except the recommendation not to buy it. You can pick up the base game and Horizons for €20 right now. My first 100 or so hours, were spent absolutely awestruck by some of the details. Which in itself would be well worth €20.

As for the assertion that there's something wrong with reserving a judgement about a game until 500 hours in. This game can take 100s of hours to learn. Particularly as very little of it is explained in game. I'd be more concerned by reviews made by players with 40-50 hours on the clock. The game is designed around time sinks. How would it be possible for anyone to make a fair assessment in less than 500 hours?

Why is the OP being precious about the game over a few reviews on Steam?
 
He doesn't say he dislikes it, he says the negative points have for now made him stop playing but he may come back once more is added. It's actually a pretty even handed review and he makes some good observations - I agree with him about the lack of people in stations for example - but it's obvious there was enough good things about the game to keep him playing for that long but no longer.

It would have been stranger if he had given up playing after a couple of hours because of 'the grind'.

It's odd he never saw anyone though, I wonder if he was playing in Solo all that time and didn't realise?

The issue is not as much about whether anyone agree with any points the 'reviewer' gave (and I have seen FAR worse reviews on stea, this one was actually well-written) but the notion you can 'thumb down' a $50 entertainment product after 500hrs. Its like buying the Lord of the Rings trilogy, only to complain that after watching them for 500 hours its gotten boring, certain things start to not make sense etc. It is not so much that that is wrong, but that the expectations modern gamers sometimes have is almost comically out of whack.
 
Not sure why you decided to mock that one out of all the genuinely daft reviews on Steam. That's someone who has clearly spent enough time to fully investigate the game, had his fill of it and has decided that right now he's fully explored the depths of what it has to offer. He's then posted a very balanced review in which he offers plenty of praise for aspects of the game whilst noting that overall the level of depth isn't really sufficient to keep him engaged, yet still says he'll keep an eye on it and check back for future updates.

500 hours might be a lot if you're thinking about the average single player AAA game where you get perhaps 20-30 hours of gameplay but for an MMO it's nothing. It's clear as day from his review that he didn't 'spend 500 hours on a game he disliked.' he spent 500 hours playing a game, much of which was enjoyable, but ultimately reached a point where he felt he was doing things simply for the sake of doing them. Given how common a complaint that is you can hardly dismiss someone as a crank for making it.

Have another look at the Steam reviews; you'll find ones far more worthy of mockery than that.

The thing is he ends the review with 'and that is why I cant recommend the game to anyone', which is fairly absurd. It is one thing to say "after 500hrs I wont play further because of [x], but quite another to say it isn't recommended to anyone".
 
I've only been involved with video games for the last two years of my 69 years so I can't attest for previous games. But from my limited understanding, Sandbox games don't have an end game as the games prior to or are not classified as sandbox games. It is my assumption that if one can win a game in a few hours or sometimes less, it's considerably harder to ever get "Burned Out". One simply finishes it when reaching the end game and starts a new one. I started with NMS and about the time is was a year old and having completed everything there was to accomplish started playing ED when it launched on the PS4. About a year later, NMS had a major update and I had accomplished most of all the desired accomplishment in ED. So I shelved ED and started NMS again. In order to stop being "Burned Out" I've continued to switch between those two as well as Hitman. All of which I play relentlessly until one of the other's has a major update, then shelve it and play the other. "Burn Out is a real thing and if one doesn't get a handle on it. Will find "Sandbox" games not conducive to their style of play. There isn't an end game, it's done when one is done, and not until then.

Being involved in this forum, I can attest that there are a number of player whom get burned out, and set ED aside for a duration of time. In which case there are those whom will and have asked for their stuff. I've been on both sides where as I got burned out, and posted a retort about it, and asked by several for my stuff. Only to pick it up again after a bit in which case still have my stuff.

I should mention becasue I new here on the xbox forum and not everyone knows me. I'm retired full time and subsequently have 6 to 10 hours a day and at least 6 days a week to play video games. Thus far easier and quite common place to get burned out faster than most other's whom only play a few hours a week or month.
 
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