That kind of mentality indicates some psychiatric health issues.
Was just looking at steam reviews for ED and found this:
"Posted: 27 Oct @ 6:30am
After nearly 500 hours of gameplay, I feel I've given Elite Dangerous a fair shake and have come to the conclusion that while it has some impressive points, it also has enough negative points to make me hang up my commander suit for the time being and maybe revisit it later when there are more changes made.
Pros:
- The graphics are fantastic. Ships and structures are rendered with great detail. The frame shift jumps between systems are impressive.
- Flight mechanics are interesting, especially if you have a full HOTAS setup like I have. Then it becomes a bit of a mix between arcade style mechanics with a bit of Newtonian physics thrown in when you turn off flight assist.
- Accuracy of the explorable galaxy is both immense and accurately represented. You'll spend an enterinty exploring and barely scratch the surface of star systems available for exploration.
- Tooling around on planetary surfaces with the SRV is a lot of fun.
- Exploration provides some very beautiful scenery, especially with non-sequence stars, nebulae, and interesting planets.
Cons:
- The Engineers aspect of the game makes very little sense. Aside from "pinning" one blueprint per engineer, you're largely stuck having to fly back to engineers for upgrades to modules you haven't pinned blueprints for. In ships with less than efficient frame shift drives, this becomes an impossibly long chore. Also, the materials list for upgrades gets progressively more complex the higher up you go. Engineering modules would make more sense as a skill your commander advances, where you go to the engineer to level up your skill, not to have them work on your modules.
- Elite Dangerous is an incredibly lonely game. I never ran into a player anywhere I went. I know they like to bill this game as somewhat massively multiplayer, and I'm sure it's capable of this, but in nearly 500 hours of gameplay I never saw another soul in game.
- Speaking of lonely, the game is also incredibly devoid of any sense of NPC life outside of NPC ships moving around. The stations all have gantries and doors and ramps and jillions of lit windows. There are windows in all of the towers and facilities at landing pads. But there's not a person in sight. Who are you, mysterious voice that demands I ask for docking permission before landing?
- You experience the entirety of the game from your commander's chair on the ship with only the occasional disembarking via SRV or a fighter if you have the appropriate bays equipped. You don't actually get to leave your ship at a station and walk around or do an EVA on any sort of planetary surface. Everything is done via a series of orange menus from your cockpit. If my Krait MK II has a bathroom on it, I've never seen it.
- Everything about the game seems to be little more than a grind-fest. I became particularly adept at grinding out transport missions, graduating from a Cobra MKIII to a Type-6 and eventually into a Python fitted with 272t of cargo space, making a fair amount of money at it. I also got halfway decent at combat missions, but that's another grind fest as well and I lost interest.
- Exploration, while incredibly beautiful to see, is also mind numbingly boring. It essentially consists of entering an unexplored system, "honking" your discovery scanner, and then flying to every location in the system to scan it. There are no launchable probes, no significant POI's, no real scientific value to any of it. The flight time between bodies in a system seems largely designed to be a time sink rather than an engaging experience. Then you fly back from whence you came and sell the "data" for a pittance in comparison to the time it took to scan the system. I found myself landing on planets just to tool around in the SRV to break up the monotony of it all.
- PowerPlay seems to be largely made up of the same type of grinding as missions picked up at stations. I pledged to Aisling Duval and wound up being offered the option of transporting media materials around to "spread the word" about the Glorious Leader.
- Community objectives are confusing. I can see progress being made but if there's a community out there making that progress, I've never met them.
- There's a race of insectoids in the game called Thargoids that are supposedly a threat to the galaxy and while I did harvest some of their barnacles for meta-alloys in the Pleiades region of space, that was the extent of the "threat" I saw.
Overall, the game lacks any substantial depth beyond repetetive grinding of exploration, mining, and, and combat missions. The goal of the game as I've experienced it seems to be little more than grinding for cash to get bigger ships to grind for more cash faster to get bigger ships, with the glass ceiling of the Big 3 (Anaconda, Federal Corvette, and Imperial Cutter) being the limit of available ships. There's no signficant storyline to be had here and I found myself as little more than a cog in a beautiful but desolate, lifeless machine. The game doesn't do much to immerse you in the galaxy and if it depends on a larger community for that immersion to come to life, the community isn't big enough in relation to the size of the game for that to happen in a meaningful way. It's basically the biggest single player space combat and trading simulator I've ever played that requires you to be online. I hope future expansions will add more content to the game as what's here is promising, but the game needs far more in terms of substance before I'd be willing to pick up my commander's uniform again. The lack of substance and excessive grinding is why I can't recommend this game to anyone."
So... here's a logical question to ask... Have I ever spent 500 hours on a game I disliked? No. Life is too short. Oh but I guess the guy responsible for the above "review" would argue that he didn't reach any conclusion until the last 100 hours? Not a valid argument. He might also argue that he stuck at the game hoping it would change to suit his requirements.
The longest time I've spent on a game must be counterstrike source. Played it every day for more than a year. Loved it. I spent 156 hours on Battlefield 3, loved it. I spent less than 10 hours on Battlefield 2 because I didn't like it.
ED is a work in progress. A long way from finished but I still keep going back to it.
Was just looking at steam reviews for ED and found this:
"Posted: 27 Oct @ 6:30am
After nearly 500 hours of gameplay, I feel I've given Elite Dangerous a fair shake and have come to the conclusion that while it has some impressive points, it also has enough negative points to make me hang up my commander suit for the time being and maybe revisit it later when there are more changes made.
Pros:
- The graphics are fantastic. Ships and structures are rendered with great detail. The frame shift jumps between systems are impressive.
- Flight mechanics are interesting, especially if you have a full HOTAS setup like I have. Then it becomes a bit of a mix between arcade style mechanics with a bit of Newtonian physics thrown in when you turn off flight assist.
- Accuracy of the explorable galaxy is both immense and accurately represented. You'll spend an enterinty exploring and barely scratch the surface of star systems available for exploration.
- Tooling around on planetary surfaces with the SRV is a lot of fun.
- Exploration provides some very beautiful scenery, especially with non-sequence stars, nebulae, and interesting planets.
Cons:
- The Engineers aspect of the game makes very little sense. Aside from "pinning" one blueprint per engineer, you're largely stuck having to fly back to engineers for upgrades to modules you haven't pinned blueprints for. In ships with less than efficient frame shift drives, this becomes an impossibly long chore. Also, the materials list for upgrades gets progressively more complex the higher up you go. Engineering modules would make more sense as a skill your commander advances, where you go to the engineer to level up your skill, not to have them work on your modules.
- Elite Dangerous is an incredibly lonely game. I never ran into a player anywhere I went. I know they like to bill this game as somewhat massively multiplayer, and I'm sure it's capable of this, but in nearly 500 hours of gameplay I never saw another soul in game.
- Speaking of lonely, the game is also incredibly devoid of any sense of NPC life outside of NPC ships moving around. The stations all have gantries and doors and ramps and jillions of lit windows. There are windows in all of the towers and facilities at landing pads. But there's not a person in sight. Who are you, mysterious voice that demands I ask for docking permission before landing?
- You experience the entirety of the game from your commander's chair on the ship with only the occasional disembarking via SRV or a fighter if you have the appropriate bays equipped. You don't actually get to leave your ship at a station and walk around or do an EVA on any sort of planetary surface. Everything is done via a series of orange menus from your cockpit. If my Krait MK II has a bathroom on it, I've never seen it.
- Everything about the game seems to be little more than a grind-fest. I became particularly adept at grinding out transport missions, graduating from a Cobra MKIII to a Type-6 and eventually into a Python fitted with 272t of cargo space, making a fair amount of money at it. I also got halfway decent at combat missions, but that's another grind fest as well and I lost interest.
- Exploration, while incredibly beautiful to see, is also mind numbingly boring. It essentially consists of entering an unexplored system, "honking" your discovery scanner, and then flying to every location in the system to scan it. There are no launchable probes, no significant POI's, no real scientific value to any of it. The flight time between bodies in a system seems largely designed to be a time sink rather than an engaging experience. Then you fly back from whence you came and sell the "data" for a pittance in comparison to the time it took to scan the system. I found myself landing on planets just to tool around in the SRV to break up the monotony of it all.
- PowerPlay seems to be largely made up of the same type of grinding as missions picked up at stations. I pledged to Aisling Duval and wound up being offered the option of transporting media materials around to "spread the word" about the Glorious Leader.
- Community objectives are confusing. I can see progress being made but if there's a community out there making that progress, I've never met them.
- There's a race of insectoids in the game called Thargoids that are supposedly a threat to the galaxy and while I did harvest some of their barnacles for meta-alloys in the Pleiades region of space, that was the extent of the "threat" I saw.
Overall, the game lacks any substantial depth beyond repetetive grinding of exploration, mining, and, and combat missions. The goal of the game as I've experienced it seems to be little more than grinding for cash to get bigger ships to grind for more cash faster to get bigger ships, with the glass ceiling of the Big 3 (Anaconda, Federal Corvette, and Imperial Cutter) being the limit of available ships. There's no signficant storyline to be had here and I found myself as little more than a cog in a beautiful but desolate, lifeless machine. The game doesn't do much to immerse you in the galaxy and if it depends on a larger community for that immersion to come to life, the community isn't big enough in relation to the size of the game for that to happen in a meaningful way. It's basically the biggest single player space combat and trading simulator I've ever played that requires you to be online. I hope future expansions will add more content to the game as what's here is promising, but the game needs far more in terms of substance before I'd be willing to pick up my commander's uniform again. The lack of substance and excessive grinding is why I can't recommend this game to anyone."
So... here's a logical question to ask... Have I ever spent 500 hours on a game I disliked? No. Life is too short. Oh but I guess the guy responsible for the above "review" would argue that he didn't reach any conclusion until the last 100 hours? Not a valid argument. He might also argue that he stuck at the game hoping it would change to suit his requirements.
The longest time I've spent on a game must be counterstrike source. Played it every day for more than a year. Loved it. I spent 156 hours on Battlefield 3, loved it. I spent less than 10 hours on Battlefield 2 because I didn't like it.
ED is a work in progress. A long way from finished but I still keep going back to it.