After nearly 500 hours of gameplay... I'm going about this game like a lunatic

Im not sure i would recommend my life to anyone, though i have spent 62 years playing it.

Sure there were some fantastic details, but much of it was just grind and getting from one thing to the next, hoping that just around the corner something would be different or more exciting.
Elite is just too much like real life, enough fantastic highs to keep you playing, hoping for more of the same, while putting up with the tedium of day to day existence.

Its too bad that Franz Kafka isnt alive to play elite, i know that he at least would love the engineers.

The reality game is quite addictive. I've been playing it for longer than I intended. I'm still amazed at how stress-inducing it can be even though deep-down I know it's only a game.
 
It may be a sandbox with roguelite radiant quests, but there are story arcs. Some of them ended.

Like the elf princess wedding, Salome, the Gnosis jump.
 
Rookie! 2800 hours in Starbound since it came out. 819 hours into Fallout: New Vegas with almost all of that on a single playthrough. I like games that have some real longevity; can't see the point in spending up to 80 bux on something that doesn't last out two weeks of gaming and/or has no replay value, unless it's something masterful like Alien: Isolation.

Elite is the ultimate avoidance of main storyline gaming; I never have to worry about finally having to do the main quest because I burned off all the side content; Elite is all side content in that context.

:D Yeah, as I said I’m only a casual gamer. I prefer making stuff and always feel a bit guilty, so the time that I’ve spent in Elite evokes mixed feelings for me. I've only been playing about a year and a half! No one is forcing me of course, and it can be a welcome escape from reality in VR. I've lost a fair amount of time to Subnautica as well.

I tend to sample the best games of each generation, just to gauge the state of the art – so I have the Half-Life series, the Bioshock series (up to Infinite), a bunch of interesting indie games etc. Yeah, I’m currently replaying Alien:Isolation in VR (truly horrific [haha]) – the lighting and atmosphere are among the best I’ve seen in a game, they really nailed the aesthetics of the original film. Just the little details like the dust particles glinting in the light - as you say, masterful. I'm surprised that it got a somewhat mixed reception. That said, I'm not sure that spending hours hiding under a desk is a better use of my time than flying around looking for HGEs. :)
 
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:D Yeah, as I said I’m only a casual gamer. I prefer making stuff and always feel a bit guilty, so the time that I’ve spent in Elite evokes mixed feelings for me. I've only been playing about a year and a half! No one is forcing me of course, and it can be a welcome escape from reality in VR. I've lost a fair amount of time to Subnautica as well.

I tend to sample the best games of each generation, just to gauge the state of the art – so I have the Half-Life series, the Bioshock series (up to Infinite), a bunch of interesting indie games etc. Yeah, I’m currently replaying Alien:Isolation in VR (truly horrific [haha]) – the lighting and atmosphere are among the best I’ve seen in a game, they really nailed the aesthetics of the original film. Just the little details like the dust particles glinting in the light - as you say, masterful. I'm surprised that is got a somewhat mixed reception. That said, I'm not sure that spending hours hiding under a desk is a better use of my time than flying around looking for HGEs. :)

Really impressed with the Alien look and feel, right down to the cereal dispensers. Subnautica is also excellent in its own right and does a serious job of conveying scale and environment.

I get the mixed feelings vibe too with video games. I do a lot of physical model building, and my project backlog looks like I may need to pass it on to my kid to have it all completed. I try to remember though, that basically all your leisure time should be enjoyed even if all you did was hide under a pretend desk. Plus, hiding under a real desk for hours would just be waaay weirder.
 
Rookie! 2800 hours in Starbound since it came out. 819 hours into Fallout: New Vegas with almost all of that on a single playthrough. I like games that have some real longevity; can't see the point in spending up to 80 bux on something that doesn't last out two weeks of gaming and/or has no replay value, unless it's something masterful like Alien: Isolation.

Elite is the ultimate avoidance of main storyline gaming; I never have to worry about finally having to do the main quest because I burned off all the side content; Elite is all side content in that context.

Very much off topic, but this is the kind of "game" that interests me. Might be of interest to a sci-fi crowd :):

[video=youtube;Dl5_7LXb8ps]https://www.youtube.com/watch?v=Dl5_7LXb8ps[/video]

[video=youtube;6G_IU5lK1E8]https://www.youtube.com/watch?v=6G_IU5lK1E8[/video]

http://www.brokendimension.com/
 
-points and laughs- Yardstick? It's barely a two-inch stick, and that's just because they have't finished the other 34 inches, and probably never will.
Put that little thing away before you embarrass yourself.

I guess like many you don't keep up to date with SC development? What they have now is pretty much the hardest part of the groundwork in place. So the development will accelerate rapidly. We're already seeing this in effect. Hurston... genius. The game is shaping up to be a work of art and groundbreaking in many ways. It should be with all the money that's gone into it. Quite simply it already outclasses any other space sim in terms of cinematic presentation and visual realism. That doesn't mean it will be a great game.. that's another issue and an unknown. But it already outclasses ED in cinematic presentation and giving you a dynamic world that feels real. As I mentioned... ED is on a much smaller budget... just on that alone it can't hope to compete but the other big advantage SC has it total focus on that one game. Whereas Frontier is split across dinosaurs, theme parks and space ships and whatever else they have planned. Both sims are years away from being finished but both sims will be playable long before they're done. And they're only really finished at end of life.
 
He doesn't say he dislikes it, he says the negative points have for now made him stop playing but he may come back once more is added. It's actually a pretty even handed review and he makes some good observations - I agree with him about the lack of people in stations for example - but it's obvious there was enough good things about the game to keep him playing for that long but no longer.

It would have been stranger if he had given up playing after a couple of hours because of 'the grind'.

It's odd he never saw anyone though, I wonder if he was playing in Solo all that time and didn't realise?

The isolation can be an effect of your timezone.
I’m UTC +9:30 and even though I play for a team and hang around The Old Worlds, and other high traffic systems, I rarely see anyone.

He sounds like your classic lone wolf, that has t realized that they are a social animal at heart.

Being in a group makes everything so much richer.
 
I only have 1,711 hours on record. Haven't played in 18 months. :D

Hardly ever on these forums, as one could probably conclude. Still waiting for ability to walk in own ships. Or NPC Multicrew.

I've spent 1700 hours, I could probably say I enjoyed 300 hours of it. The rest was a little dreadful. I suppose about 1000 hours was spent on Distant Worlds expedition which I enjoyed because I fancy space, but to most of the people out there most likely not.

But no, the game isn't £20 for me, I spent about £1000 on CPU, GPU and VR just for this game, and had to play it because I already spent a dreadful amount of money for this.

So I agree with the original review. I wouldn't recommend it. If all you needed to pay for it was £20 then maybe OK if you want to try it but I wouldn't recommend it. If you have to upgrade your system then I'd advise one to look elsewhere.

It sucks to put a lot into a game and not get much back out. I had a bit of an addiction to World of Tanks at one point. I don't know how many hours- too many!- but I sank a lot of money in through microtransactions. I'm not sure exactly how much; over a grand, certainly, maybe closer to two. I still have a bunch of in game currency, unless they time bar you after not playing it for a while.
I gave up in the end.
It was an exercise in frustration. The player base were toxic, hacks and cheats abounded, seal clubbers rule the lower ranks in pimped out murderwagons, more experienced players jealously guard their win rate by fair means or foul, trolls work over supposed friendlies with monotonous regularity...:rolleyes: it was horrendous, just horrendous.

I'm sorry ED didn't work out for you. I've spent and continue to spend quite large amounts on my rig, which really means on Elite, because I hardly play anything else these days. I like to think I'd recognise the signs if I ever burn out and stop enjoying the game, but with my history who knows? Maybe I'll be Mr Five Hundred Hours at some point...;)

I guess like many you don't keep up to date with SC development? What they have now is pretty much the hardest part of the groundwork in place. So the development will accelerate rapidly. We're already seeing this in effect. Hurston... genius. The game is shaping up to be a work of art and groundbreaking in many ways. It should be with all the money that's gone into it. Quite simply it already outclasses any other space sim in terms of cinematic presentation and visual realism. That doesn't mean it will be a great game.. that's another issue and an unknown. But it already outclasses ED in cinematic presentation and giving you a dynamic world that feels real. As I mentioned... ED is on a much smaller budget... just on that alone it can't hope to compete but the other big advantage SC has it total focus on that one game. Whereas Frontier is split across dinosaurs, theme parks and space ships and whatever else they have planned. Both sims are years away from being finished but both sims will be playable long before they're done. And they're only really finished at end of life.

Not to rain on the parade, but ED was playable from D-day, SC still isn't, in spite of all that focus and budget. I wish the team all the best, I really hope they deliver that 'Eve in cockpits' experience so many people seem to want, but I've been reading fanbois preaching about how great it's going to be since '14! They'll be right at some point, but I suspect it won't be this year... :cool:
 
Fair enough review. I don't know how much he paid for his copy, but at 500 hours it's probably less than 10c per hour of entertainment. Pretty good value, I'd say, since the average game only puts out about 30 hours of decent content.

I myself have over 3000 hours in (according to Steam), and I only started playing just over a year ago. Is that a lot???
 
He spent 500 hours hoping maybe. I mean, the game is still in development, to some extent. He probably stayed along for the ride, hoping it'd get gud - good beyond the nice flight model and the pretty graphics.

Like many of us, probably, still do.
 
I guess like many you don't keep up to date with SC development? What they have now is pretty much the hardest part of the groundwork in place. So the development will accelerate rapidly. We're already seeing this in effect. Hurston... genius. The game is shaping up to be a work of art and groundbreaking in many ways. It should be with all the money that's gone into it. Quite simply it already outclasses any other space sim in terms of cinematic presentation and visual realism. That doesn't mean it will be a great game.. that's another issue and an unknown. But it already outclasses ED in cinematic presentation and giving you a dynamic world that feels real. As I mentioned... ED is on a much smaller budget... just on that alone it can't hope to compete but the other big advantage SC has it total focus on that one game. Whereas Frontier is split across dinosaurs, theme parks and space ships and whatever else they have planned. Both sims are years away from being finished but both sims will be playable long before they're done. And they're only really finished at end of life.

I'll be honest, I was very dubious when I found out Chris Roberts was behind this. Then, after near two years of near-zero progress, I lost most of my interest. Then when they started selling the $10,000 One-of-Everything packs, I was out. I cannot, and will not, ever support a Pay-to-Win or Pay-to-Play model. It is a violation of my fundamental beliefs. So no, I don't keep up on what's going on, as I have no further interest in what's going on. But that doesn't mean I don't like poking fun at it. As for focus though... while you and others do like to claim that... whatever they're called, is putting 100% of their focus into SC, you know that's a lie. They're also developing Squadron 42 (which is what lead CryTek to sue them for breach of contract), and it's a well known fact that Chris Roberts doesn't want to be a game designer, he wants to be a movie director - which is nice for the cinematics, but leaves a bit to be desired in terms of game play. Just look at his previous works - the Wing Commander series of games. The cinematics were great, and he even lured Mark Hamill out of hiding his burnt-to-a-crisp face following his motor cycle accident to play a role, provided he was kept out of direct light and only shot from his uncrispy side. But game-play? Wing Commander was weak. Wings were not even necessary to bring down capital ships, just a good torpedo run, maybe two. The AI was less sophisticated that Pong. And then there was Robert's Crowning Glory - Wing Commander, the Movie. Well, it crowned at least. A bigger piece of crap hadn't been made since Attack of the Killer Tomatoes, and at least that had some comic value as a B-movie. Wing Commander couldn't even make it to Z-movie status.

But who knows, maybe another 3 years and $30 million and they might overcome their past. Or it will peter out and fade away, like a dead jedi.
 
It sucks to put a lot into a game and not get much back out. I had a bit of an addiction to World of Tanks at one point. I don't know how many hours- too many!- but I sank a lot of money in through microtransactions. I'm not sure exactly how much; over a grand, certainly, maybe closer to two. I still have a bunch of in game currency, unless they time bar you after not playing it for a while.
I gave up in the end.
It was an exercise in frustration. The player base were toxic, hacks and cheats abounded, seal clubbers rule the lower ranks in pimped out murderwagons, more experienced players jealously guard their win rate by fair means or foul, trolls work over supposed friendlies with monotonous regularity...:rolleyes: it was horrendous, just horrendous.

I'm sorry ED didn't work out for you. I've spent and continue to spend quite large amounts on my rig, which really means on Elite, because I hardly play anything else these days. I like to think I'd recognise the signs if I ever burn out and stop enjoying the game, but with my history who knows? Maybe I'll be Mr Five Hundred Hours at some point...;)



Not to rain on the parade, but ED was playable from D-day, SC still isn't, in spite of all that focus and budget. I wish the team all the best, I really hope they deliver that 'Eve in cockpits' experience so many people seem to want, but I've been reading fanbois preaching about how great it's going to be since '14! They'll be right at some point, but I suspect it won't be this year... :cool:

So why are people playing SC? A year ago it was just a tech demo. Now it has playable content. ED at launch was the 80's game with a new paint job. So all of the core game was already in place. You couldn't land on planets (and you still can't). You couldn't land on moons... Now you can but they're all barren. So yes... Elite was playable at launch but didn't give you much of a modern game to play. The mission presentation is all text based like the infocom text adventures back in the day. It has a much easier task than SC because it lacks the cinematic presentation. SC was a colossal project starting from absolute zero... no 80's base game to re-skin. There will come a point at which SC groundwork is mostly done and the content development accelerates. When you have a system that can block together a planet-wide city you have quite an advantage over other space games. We're about reaching the point where SC is going to advance rapidly. There will be no hope of catching up with it in terms of cinematic presentation and scale of play. Sure it won't have a whole universe of planets to fly to but the systems will be full of content rather than barren dust balls. Having said all this I will still play Elite... I still like it and appreciate the VR support. And I recognise that ED also has many years of content development ahead. It's just that the frontier team isn't wholly focused on ED.
 
I'll be honest, I was very dubious when I found out Chris Roberts was behind this. Then, after near two years of near-zero progress, I lost most of my interest. Then when they started selling the $10,000 One-of-Everything packs, I was out. I cannot, and will not, ever support a Pay-to-Win or Pay-to-Play model. It is a violation of my fundamental beliefs. So no, I don't keep up on what's going on, as I have no further interest in what's going on. But that doesn't mean I don't like poking fun at it. As for focus though... while you and others do like to claim that... whatever they're called, is putting 100% of their focus into SC, you know that's a lie. They're also developing Squadron 42 (which is what lead CryTek to sue them for breach of contract), and it's a well known fact that Chris Roberts doesn't want to be a game designer, he wants to be a movie director - which is nice for the cinematics, but leaves a bit to be desired in terms of game play. Just look at his previous works - the Wing Commander series of games. The cinematics were great, and he even lured Mark Hamill out of hiding his burnt-to-a-crisp face following his motor cycle accident to play a role, provided he was kept out of direct light and only shot from his uncrispy side. But game-play? Wing Commander was weak. Wings were not even necessary to bring down capital ships, just a good torpedo run, maybe two. The AI was less sophisticated that Pong. And then there was Robert's Crowning Glory - Wing Commander, the Movie. Well, it crowned at least. A bigger piece of crap hadn't been made since Attack of the Killer Tomatoes, and at least that had some comic value as a B-movie. Wing Commander couldn't even make it to Z-movie status.

But who knows, maybe another 3 years and $30 million and they might overcome their past. Or it will peter out and fade away, like a dead jedi.

The problem is when you're "liking poking fun at it" without knowing what's happening is that your statements lack relevance. Does it not occur to you that Squadron 42 isn't a game about dinosaurs or theme parks? Squadron 42 uses the same code and development as SC. Re: Wing commander.. I absolutely hated it. Never been a fan of ugly sprites to imitate 3d objects. So he wants to be a movie director... not a big deal. SC is reaping the rewards of his desire. Cinematic realism on a vast scale. But never mind... if you don't know what's going on... can't be bothered to watch any of the progress or game-play videos (from real gamers who play and broadcast) then there is no point in discussing further. Your closing line is also nonsensical based on what's been achieved so far. You know there are people who say the same about ED... that it's going nowhere and will never see planets with atmosphere. I use logic rather than emotive nonsense so I still think atmospheric planets will come to ED. But the company is split across many games so development is slow as a consequence. Both games have years of development to go through but SC already blows it away in terms of content rich worlds rather than barren moons.
 
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