After the Useless and irritating SCB nerf in 1.5 - you might as well forget about High Intensity CZs
You mean the nerf how they are now have double the effectiveness?
Yes how terrible
After the Useless and irritating SCB nerf in 1.5 - you might as well forget about High Intensity CZs
You mean the nerf how they are now have double the effectiveness?
Yes how terrible
Pretty much what everyone else has said. I like using a cannon on my Vulture because it forces me to take a break after 1-1.5 hours when I run out of ammo. Just bought an FAS and I'm looking forward to trying it out.
Less than a minute in a Vulture for me. I avoid at all cost. I find Low Intensity very challenging indeed.
I don't have beta access but I was of the understanding that each SCB use would still recharge the same amount of shield strength as before but would now take twice as long to reach that amount. Hoping I'm wrong, I'm growing attached to my new Python and would hate to have to trade it for an FDL.
Boost away first, get clear, pick, head in. Stay near greens at all times.
For some reason, I often find the first minute the hardest. Once I pick a side, I seem to get pummelled by several ships at once - and I don't want to use all my SCBs if I plan to stay a while. If I manage to last that minute or two without my shields going down, I could last an hour or two. It just depends on how patient I am with my shields recharging.
Boost twice after entering the zone to get a bit of distance before choosing a side.
Pick your first opponents on the edge of the combat zone.
Pick opponents who are already engaged with a green.