I have played a bit of Cyberpunk, I know, don't play on launch day... But after playing it, I was a bit disappointed that the NPC's are very much "bullet sponges", like emptying a pistol clip into an NPC's face doesn't kill them, and I know about the idea that it's an RPG so there will be character stats to build up, better weapons to purchase and enhance through crafting... But still; after ten consecutive headshots, nothing should still be standing, let alone still be charging and shooting at me...
And this relates to Odyssey, how?
Simples - having seen the Odyssey reveal, there was quite a bit of FPS combat shown, and at one point a character light up blue, with what was presumably a shield, and in general the footage showed hostile characters still advancing despite taking direct hits from heavy fire. So even from that short clip, it looks like Odyssey NPC's, and presumably players, are going to be more akin to battlemechs than soldiers in terms of their "hitpoint" capacity, and that is frankly, extremely disappointing. I'm also a bit dismayed that there were no RPG style moments in the reveal, for example there was no dialogue interaction between CMDRs and NPC's, this points to Odyssey being what many feared, "space legs" (Odyssey) being little more than a shallow gunfest :-(
One of the biggest things I wanted for "space legs" was the roleplaying game side of it, say like GTA-V and mass effect. I wanted to walk in the starports, build relationships with the NPC's, negotiate with them even if that was through dialogue trees like cyberpunk, I wanted to get immersed in the galaxy and sidetracked on little sidequests, I wanted stealth options like splinter cell games, I wanted sharp tactical combat like the original operation flashopint or its progeny the ARMA series. I did not, and still do not want another run and gun shooter. And given that the mainstay of the reveal at the game awards was just that, run and gun bullet sponge combat, with a few landscape images, I'm now tepidly ambivalent about Odyssey, indeed, I still haven't pulled the trigger on the pre-order.
Personally, I think I need more information about the non combat aspects of the out of the cockpit gameplay that will be in Odyssey, and maybe others feel the same? Maybe they only had that couple of minutes of "air time" and went for the flashy action packed dramatic first person combat content for maximum impact in that narrow timeframe? Maybe there is a world of "immurshun" waiting to be revealed to us? But I think I'll not be the only person asking themselves is a run and gun shooter what I want to purchase? And if that is what Odyssey is, will it's new terrain / skybox rendering tech be important enough to me to buy Odyssey? And more poiniently, if after two and a half years the only new stuff is run and gun shoot shooty that I'm not interested in and some prettier, but still desolate, planets to fly / drive across, is Elite still a game for me.
There is only one thing that can answer those questions, some noncombat First Person gameplay reveal(s) -so what do you guys have up your sleaves to wow us with @Arthur Tolmie @Bruce Garrido @Stephen Benedetti And to the general forum, was there anything I missed from the Odyssey reveal video that would address the concerns I've raised in the previous paragraphs?
EDIT: updated with Odyssey gameplay reveal trailer for reference
Source: https://www.youtube.com/watch?v=7nlemilLjQY
And this relates to Odyssey, how?
Simples - having seen the Odyssey reveal, there was quite a bit of FPS combat shown, and at one point a character light up blue, with what was presumably a shield, and in general the footage showed hostile characters still advancing despite taking direct hits from heavy fire. So even from that short clip, it looks like Odyssey NPC's, and presumably players, are going to be more akin to battlemechs than soldiers in terms of their "hitpoint" capacity, and that is frankly, extremely disappointing. I'm also a bit dismayed that there were no RPG style moments in the reveal, for example there was no dialogue interaction between CMDRs and NPC's, this points to Odyssey being what many feared, "space legs" (Odyssey) being little more than a shallow gunfest :-(
One of the biggest things I wanted for "space legs" was the roleplaying game side of it, say like GTA-V and mass effect. I wanted to walk in the starports, build relationships with the NPC's, negotiate with them even if that was through dialogue trees like cyberpunk, I wanted to get immersed in the galaxy and sidetracked on little sidequests, I wanted stealth options like splinter cell games, I wanted sharp tactical combat like the original operation flashopint or its progeny the ARMA series. I did not, and still do not want another run and gun shooter. And given that the mainstay of the reveal at the game awards was just that, run and gun bullet sponge combat, with a few landscape images, I'm now tepidly ambivalent about Odyssey, indeed, I still haven't pulled the trigger on the pre-order.
Personally, I think I need more information about the non combat aspects of the out of the cockpit gameplay that will be in Odyssey, and maybe others feel the same? Maybe they only had that couple of minutes of "air time" and went for the flashy action packed dramatic first person combat content for maximum impact in that narrow timeframe? Maybe there is a world of "immurshun" waiting to be revealed to us? But I think I'll not be the only person asking themselves is a run and gun shooter what I want to purchase? And if that is what Odyssey is, will it's new terrain / skybox rendering tech be important enough to me to buy Odyssey? And more poiniently, if after two and a half years the only new stuff is run and gun shoot shooty that I'm not interested in and some prettier, but still desolate, planets to fly / drive across, is Elite still a game for me.
There is only one thing that can answer those questions, some noncombat First Person gameplay reveal(s) -so what do you guys have up your sleaves to wow us with @Arthur Tolmie @Bruce Garrido @Stephen Benedetti And to the general forum, was there anything I missed from the Odyssey reveal video that would address the concerns I've raised in the previous paragraphs?
EDIT: updated with Odyssey gameplay reveal trailer for reference
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