After playing Passenger Missions for many hours: What I would change.

First of all: I do like the Passenger Mission System in general. It's a good way for a newbie to make good money and get to know nice places of the Galaxy.
However, there are a few things I think need to be updated - especially for Captains of the Beluga Liner:

--> Introduce a route planning tool: I know there are third party tools out there, but I don't think it's to much to ask in the year 3303 to have a tool, where I can choose several destinations and the tool chooses the most efficient way to get to them all.

--> The next one goes hand in hand with the fist one - Beeing able to go to the passengers destinations in different order: Why is it, that we have to go to one destination first and not the other, when it makes the trip so much longer? This is especially the case if you stack missions in the Beluga. With the current system, the big ships don't give much advantage, as you will end up flying up and down, left and right through the galaxy to get to the different destinations of your stacked passenger.

--> There should be a/more ways to make passengers happy again: So you got scanned and your passenger is on the brink of leaving..atm there isn't much you can do, and one mistake later your passenger is gone. What if there would be a way to make him 100% happy again? (By him Materials, go to an extra destination for free,... etc.)

What do you think about my suggestions?
o7
 
First of all: I do like the Passenger Mission System in general. It's a good way for a newbie to make good money and get to know nice places of the Galaxy.
However, there are a few things I think need to be updated - especially for Captains of the Beluga Liner:

--> Introduce a route planning tool: I know there are third party tools out there, but I don't think it's to much to ask in the year 3303 to have a tool, where I can choose several destinations and the tool chooses the most efficient way to get to them all.

--> The next one goes hand in hand with the fist one - Beeing able to go to the passengers destinations in different order: Why is it, that we have to go to one destination first and not the other, when it makes the trip so much longer? This is especially the case if you stack missions in the Beluga. With the current system, the big ships don't give much advantage, as you will end up flying up and down, left and right through the galaxy to get to the different destinations of your stacked passenger.

--> There should be a/more ways to make passengers happy again: So you got scanned and your passenger is on the brink of leaving..atm there isn't much you can do, and one mistake later your passenger is gone. What if there would be a way to make him 100% happy again? (By him Materials, go to an extra destination for free,... etc.)

What do you think about my suggestions?
o7

You can complete them in any order.
 
Welcome to the forums!

I like your suggestions, route planning should definetely be a thing and would help everyone, not just bus drivers.
On your last suggeston: It always bothered me that people are unhappy when I just saved their life. I understand that they don't like hull damage, but when someone sends a hired assassin after them they should be happy when I get them out, regardless of a few shots.
 
First of all: I do like the Passenger Mission System in general. It's a good way for a newbie to make good money and get to know nice places of the Galaxy.
However, there are a few things I think need to be updated - especially for Captains of the Beluga Liner:

--> Introduce a route planning tool: I know there are third party tools out there, but I don't think it's to much to ask in the year 3303 to have a tool, where I can choose several destinations and the tool chooses the most efficient way to get to them all.

--> The next one goes hand in hand with the fist one - Beeing able to go to the passengers destinations in different order: Why is it, that we have to go to one destination first and not the other, when it makes the trip so much longer? This is especially the case if you stack missions in the Beluga. With the current system, the big ships don't give much advantage, as you will end up flying up and down, left and right through the galaxy to get to the different destinations of your stacked passenger.

--> There should be a/more ways to make passengers happy again: So you got scanned and your passenger is on the brink of leaving..atm there isn't much you can do, and one mistake later your passenger is gone. What if there would be a way to make him 100% happy again? (By him Materials, go to an extra destination for free,... etc.)

What do you think about my suggestions?
o7

I agree with your suggestions. I would add : make Luxury cabins a real must-have feature, so specialized ships would really worth the investment. As an example, better payout for Luxury passengers compared to others...
 
First of all: I do like the Passenger Mission System in general. It's a good way for a newbie to make good money and get to know nice places of the Galaxy.
However, there are a few things I think need to be updated - especially for Captains of the Beluga Liner:

--> Introduce a route planning tool: I know there are third party tools out there, but I don't think it's to much to ask in the year 3303 to have a tool, where I can choose several destinations and the tool chooses the most efficient way to get to them all.
This has been asked for, countless times. I would be very surprised if it happened before the heat death of the game.

--> The next one goes hand in hand with the fist one - Beeing able to go to the passengers destinations in different order: Why is it, that we have to go to one destination first and not the other, when it makes the trip so much longer? This is especially the case if you stack missions in the Beluga. With the current system, the big ships don't give much advantage, as you will end up flying up and down, left and right through the galaxy to get to the different destinations of your stacked passenger.
I think that mechanism is there to keep the missions more challenging. After all we would not want a "press to win" button. Would we?

--> There should be a/more ways to make passengers happy again: So you got scanned and your passenger is on the brink of leaving..atm there isn't much you can do, and one mistake later your passenger is gone. What if there would be a way to make him 100% happy again? (By him Materials, go to an extra destination for free,... etc.)

I like this idea. Either make him happy or space him and make yourself wanted. (Sometimes I think it would be worth it. :) )
 
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