After todays update?

After todays update has the mission crs gone up as they seem that they havent been fixed?
Also I still cant transfer modules over?
Anyone else having this problem?
 
Yeah.. so I don't think that was a glitch (the mission payouts).

Patchnotes

- Don't crash if there's invalid state in the powerplay map
- Fix crash when looking at the role panel in the SRV
- Protect against crash from an empty journal message
- Prevent spinning ship while docked and using VR mode with Rift CV1
- Fix a crash that can happen if the persistent POI generation runs before the planet surface controller is ready
- Fixed SRV starting underground if the base is in a crater
- Fix soft lock when entering installations when another player is already at the installation
- When cannons, plasma accelerators and railguns malfunction, they now deal 5% of their own damage to themselves, rather than 200% which would instakill them
- Civil wars now use the same structure as War/War Support to guarantee there is always at least one conflict zone in civil wars
- Fix an issue with station guns not causing damage in some network conditions
- Hunter hostiles now obey the same cooldown as normal NPCs to prevent instant interdictions
- Fixed an issue where delivery and delivery founder missions were showing the wrong credit reward in the first transaction tab after you accept the mission
- Fixed overhead per system being too large as it's not counting fortified systems towards the number of systems that pay overheads
- Materials do not drop from Fumaroles (or other persistent POIs) when multiple players are present fixed
- Stop prosecuting crimes committed by dead Commanders
- Fixed Commanders allowed to equip multiple fuel scoops, fighter bays, refineries and shield generators by retrieving a module from storage
- Fixed some stored ships not being available within the Shipyard
- Fighter Cockpit UI: removing useless indicators in the bottom right corner, leaving the component's frame only for silent running and wanted status display
- Added message when main ships power plant is malfunctioning will be displayed when player is in both main ship and fighter
- Fine now given for shooting in no fire zone with a fighter
- Lower panel shows SRV that isn't owned fixed
- Fixed missing targeting schematic images for the Satellites
- Starport UI: fixing research panel (numeric stepper) not releasing focus when pressing left on a pad to get back to contacts menu (or back button)
- Change order of string returned by GetLongLatString, to Lat then long to revert the order of the latitude and longitude readout on the hud to be the same as pre-2.2
- Fixed missing Imperial Clipper vibrant paintjobs
- Reduced module and ship transfer distance costs by 50%
- Removed build watermark.
 
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I had a refinery on my type 7 so when I change out a cargo hold for my refinery it to transfer it back its not in the dropdown list?
 
Outfitting - Select module - Transfer options - Store

new ship

Outfitting - Stored modules - Select module - Apply to ship - Select slot


If you are doing that and it's not working take a screenshot or two, ideally a video and bugreport. Note the known bug if you try to fit unique modules like 2 shield generators to a ship it'll crash your game out until support fix it for you.
 
After todays update has the mission crs gone up as they seem that they havent been fixed?
Also I still cant transfer modules over?
Anyone else having this problem?

I too find it strange that with my rank of Dangerous, Broker and Scout, that I am getting missions that are low credit at a station that I am allied with and am friendly, cordial, allied with. Getting missions that have a extremely low payout like 2000 to 18000 credits. No way in can I make decent money
 
I too find it strange that with my rank of Dangerous, Broker and Scout, that I am getting missions that are low credit at a station that I am allied with and am friendly, cordial, allied with. Getting missions that have a extremely low payout like 2000 to 18000 credits. No way in can I make decent money

They fixed the exploit that was Sothis biowaste smuggling but this seems to have had a knock on effect. I hear passenger missions pay really well so you can switch until it gets sorted :)
 
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