Your Feature Request / Idea
Hello everyone, I think this has not been proposed I would like to propose for future updates, in order to give an added difficulty, the incorporation of aggressive behavior in herbivores because removing problems of comfort herbivores do not pose many problems for the player when dinosaurs like the triceraptops or the pachycephalosaurs were dinosaurs that fought a lot between themselves to choose the alpha, hormonal themes or even as a game to relax.
It could be added in some species that have a more aggressive behavior between members of the same species where they would attack but as soon as life approaches the threshold of very serious wound the one that has less life runaway in panic, declaring the other as the winner (This action never cause the death of one of the two members of the combat, differentiating it from hunting fights).
This idea could be used to choose alphas within the herd (Even once this is already established the alpha can be challenged by another member of the species), as well as a more "socialization" animation within the herd of this type of species .
In addition, there could be some herbivores more aggressive than others and even those that are more aggressive may be the case that attack members of other species (either herbivores or carnivores) and even be able to attack the guards of jurassic world (The latter action would be if at the end you add the possibility that the dinosaurs attack the guards)
Hello everyone, I think this has not been proposed I would like to propose for future updates, in order to give an added difficulty, the incorporation of aggressive behavior in herbivores because removing problems of comfort herbivores do not pose many problems for the player when dinosaurs like the triceraptops or the pachycephalosaurs were dinosaurs that fought a lot between themselves to choose the alpha, hormonal themes or even as a game to relax.
It could be added in some species that have a more aggressive behavior between members of the same species where they would attack but as soon as life approaches the threshold of very serious wound the one that has less life runaway in panic, declaring the other as the winner (This action never cause the death of one of the two members of the combat, differentiating it from hunting fights).
This idea could be used to choose alphas within the herd (Even once this is already established the alpha can be challenged by another member of the species), as well as a more "socialization" animation within the herd of this type of species .
In addition, there could be some herbivores more aggressive than others and even those that are more aggressive may be the case that attack members of other species (either herbivores or carnivores) and even be able to attack the guards of jurassic world (The latter action would be if at the end you add the possibility that the dinosaurs attack the guards)