aging and feed costs

I think? Animals don't eat slower if you have the aging slowed down? Doesn't that mean you are feeding those 5 baby cheetah 5x as long? I guess they don't give birth faster, so .. does it work out to be the same? Can't wrap my head around how this might work.

I'm just curious at this point.
 
Yes, it means you are feeding those same animals 5x as along, 5x as much, 5x the food costs in their lifetime. But you are also making 5x the donation money and they are entertaining ticket-buying visitors 5x as long...so that all balances out.

That and you'd just have a new animal of the same type in the habit after they died, so the end result on your zoo is just that you have to spend less time worrying about your animal population and can spend more time just enjoying the animals.

You're actually hitting the nail on the head regarding why they implemented it this way....almost everything is tied to game speed so just slowing down game time, like some people want, impacts a ton of the game systems, not just the animals. That would require a whole lot of rebalancing if they tweak that. So they left it alone and just disconnected animal aging from the clock for those of us who don't want our animals dying before we can even finish getting their habitat looking just right.
 
Agree, think it is a very clever solution to a problem that was far more complex than a lot of people realised.
I think it is a very solid short term solution, but doesn't address all the issues that were described. An important problem with the timespeed has always been the constant struggle of animals to be able to keep up with feeding, sleeping and mating which doesn't let them display all the other cool behavior.

I think they eventually need to find a way to balance time and pace without having to disconnect aging from real time.
 
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