Was doing some reading and saw an idea that needs some viewing. This isn't mine, just modified a bit. Buried in a thread that deserves some discussion.
Right now the community is going around and round about piracy and griefing etc. The idea I read about was called an aggressor fine, this would be in relation to the normal bounty applied and the wanted status. These are all fines outside the red circle of normal, scripted pvp instances to btw. I have expanded on it a bit.
Anyway, those wanting to pirate or just murder for giggles would be slapped with an aggressor fine that is cumulative. Taking a persons shields down and going into hull will identify you as the aggressor. Upon destroying the ship you will be assessed the replacement cost of that ship to clear yourself in the ED universe.
So, if you want a clear record again, a pirate or murderer would have to pay the cumulative aggressor fine of all the ships they killed, player ships only, and they would be cleared of wanted status. This will be problematic for some sociopaths as they will accumulate millions in fines and be unable to pay off their wanted status. This is in addition to any other assessed fines or bounty.
This solves problems in both not making it easy to clear wanted status and providing consequence that is easily created in game.
begin the life of crime, but know if you destroy haulers, expensive ships etc, you will be responsible for the replacement costs of the ship, this includes upgrades and cargo. A person can see if they are great at killing other folks, the fine will ratchet up incredibly fast and these folks will be forever wanted.......as it should be. unless they can pay the massive fines.
These fines also have a time limit to pay off, upon which time interest begins accruing. The victims will receive no compensation other than the normal bounty that would be applied to these people and receive none of the aggressor fund as this is only a status symbol and punishment for being a murderer.
Right now the community is going around and round about piracy and griefing etc. The idea I read about was called an aggressor fine, this would be in relation to the normal bounty applied and the wanted status. These are all fines outside the red circle of normal, scripted pvp instances to btw. I have expanded on it a bit.
Anyway, those wanting to pirate or just murder for giggles would be slapped with an aggressor fine that is cumulative. Taking a persons shields down and going into hull will identify you as the aggressor. Upon destroying the ship you will be assessed the replacement cost of that ship to clear yourself in the ED universe.
So, if you want a clear record again, a pirate or murderer would have to pay the cumulative aggressor fine of all the ships they killed, player ships only, and they would be cleared of wanted status. This will be problematic for some sociopaths as they will accumulate millions in fines and be unable to pay off their wanted status. This is in addition to any other assessed fines or bounty.
This solves problems in both not making it easy to clear wanted status and providing consequence that is easily created in game.
begin the life of crime, but know if you destroy haulers, expensive ships etc, you will be responsible for the replacement costs of the ship, this includes upgrades and cargo. A person can see if they are great at killing other folks, the fine will ratchet up incredibly fast and these folks will be forever wanted.......as it should be. unless they can pay the massive fines.
These fines also have a time limit to pay off, upon which time interest begins accruing. The victims will receive no compensation other than the normal bounty that would be applied to these people and receive none of the aggressor fund as this is only a status symbol and punishment for being a murderer.
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