Agressor fine

Was doing some reading and saw an idea that needs some viewing. This isn't mine, just modified a bit. Buried in a thread that deserves some discussion.

Right now the community is going around and round about piracy and griefing etc. The idea I read about was called an aggressor fine, this would be in relation to the normal bounty applied and the wanted status. These are all fines outside the red circle of normal, scripted pvp instances to btw. I have expanded on it a bit.

Anyway, those wanting to pirate or just murder for giggles would be slapped with an aggressor fine that is cumulative. Taking a persons shields down and going into hull will identify you as the aggressor. Upon destroying the ship you will be assessed the replacement cost of that ship to clear yourself in the ED universe.

So, if you want a clear record again, a pirate or murderer would have to pay the cumulative aggressor fine of all the ships they killed, player ships only, and they would be cleared of wanted status. This will be problematic for some sociopaths as they will accumulate millions in fines and be unable to pay off their wanted status. This is in addition to any other assessed fines or bounty.

This solves problems in both not making it easy to clear wanted status and providing consequence that is easily created in game.

begin the life of crime, but know if you destroy haulers, expensive ships etc, you will be responsible for the replacement costs of the ship, this includes upgrades and cargo. A person can see if they are great at killing other folks, the fine will ratchet up incredibly fast and these folks will be forever wanted.......as it should be. unless they can pay the massive fines.

These fines also have a time limit to pay off, upon which time interest begins accruing. The victims will receive no compensation other than the normal bounty that would be applied to these people and receive none of the aggressor fund as this is only a status symbol and punishment for being a murderer.:D
 
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These fines also have a time limit to pay off, upon which time interest begins accruing. The victims will receive no compensation other than the normal bounty that would be applied to these people and receive none of the aggressor fund as this is only a status symbol and punishment for being a murderer.:D

Perhaps we should convert the fine in game into real life and send the bailiffs around to someone's house to collect. :rolleyes: :p
 
Anyway, those wanting to pirate or just murder for giggles would be slapped with an aggressor fine that is cumulative. Taking a persons shields down and going into hull will identify you as the aggressor. Upon destroying the ship you will be assessed the replacement cost of that ship to clear yourself in the ED universe

These are not the same thing!

  • Piracy involves weakening your mark; blowing the cargo doors off; stealing the cargo and selling it.
  • Murder involves blowing you up.

They are exclusive - A pirate who kills someone is not a pirate, it harms their progress towards Elite, and makes them a murderer.
 
They are exclusive - A pirate who kills someone is not a pirate, it harms their progress towards Elite, and makes them a murderer.
The Dread Pirate Liqua is correct. Once that is implemented, it is enough in itself.

The penalties for murder, need to be severe, of course... just like they are in real life.
 
These are not the same thing!

  • Piracy involves weakening your mark; blowing the cargo doors off; stealing the cargo and selling it.
  • Murder involves blowing you up.

They are exclusive - A pirate who kills someone is not a pirate, it harms their progress towards Elite, and makes them a murderer.

I do hope that FD issue a code of conduct for pirates explaining that they need to follow this pirates code to benefit any rank advances, im sure some newer players wont fully understand the consequences of going to far.
 
This does seem pretty heavy handed, like you're basically just wanting to punish people who kill other players even more than the bounty system already does.

The bigger point however is that this wouldn't discourage griefing, in fact it would encourage people to destroy new players as they would incur the lowest costs.
 
I do hope that FD issue a code of conduct for pirates explaining that they need to follow this pirates code to benefit any rank advances, im sure some newer players wont fully understand the consequences of going to far.

No doubt Michael will put something to that effect in the manual.

If not .. I am sure Viper Squad will remind them :D
 
Liqua is a great pirate in the game, but a gentleman pirate. An Arsène Lupin of the piracy. (What did you do of your first avatar on the forums?)

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:)
 
Which makes me wonder how a pirate can become Elite.

There are pirates who does not care to become Elite, have a reputation according to predefined criteria. They kill, they murder, they steal, they take hostages, they completely destroy the spaceships, they explode the police and the bounty hunters. The only reputation in their eyes is to become the public enemy No. 1 in the eyes of all. Blood and money, it is all that they want.

:p
 
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Sure, but there are also pirates that would like to become Elite whilst taking some cargo along the way.

I've no problem if the point-rules for Elite status are changed so that killing a freighter nets you no Elite points and the cargo capture and police response time mechanisms encourage you to scoop what's dropped and scoot. More of a problem if killing a bountied ship nets you 1 Elite point and killing a non-bountied ship nets you nowt or if killing a non-bountied player is not viable in all circumstances because of a guaranteed high bounty.
 
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Some folks need a definition clarification of "PIRATE". I see to many folks trying to make the term Pirate sexy for them so it does not sound so bad, heh. :D

A Pirate by definition will do anything to get what they want, Extortion, Murder, Hostage taking, Grift, Blackmail, or any number of things.

People trying to separate pirates from "any other behavior in game" are simply trying to make themselves feel better about what they want to do in game lol.

Pirates are not nice people, in game or out......and continually stating pirates ONLY blow the hatches off ship or tell folks to drop cargo is disingenuous to the time honored term "Pirate". Like that is supposed to make me feel better about what you Pirates do that much more warm and fuzzy? BigGrin :smilie:

So, being a Pirate deserves all the fluff and grandeur you deserve. None of us can hope for less. :D
 
This does seem pretty heavy handed, like you're basically just wanting to punish people who kill other players even more than the bounty system already does.

The bigger point however is that this wouldn't discourage griefing, in fact it would encourage people to destroy new players as they would incur the lowest costs.

Not griefable. Does anyone think the developers would not adjust killing newb ship costs at a set price and severe penalty, such as an undetermined baseline. Give them a little credit. I didn't spell everything out, but then I shouldn't need to. Doubtful this will be implemented anyway, just an idea being thrown around.

An idea would be Pirates fear! Muwahahahahna. :D
 
Whoa there a minute. If I decide to go pirating, I'm not going to stop at cargo Bay doors. It doesn't make sense. You want the cargo, fair enough, but also the mark for the ship. I also want the escape pod for my Empire slaver friend. All seems perfectly rational to me. And have I murdered anybody?
 
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