AI and Manual Docking/undocking

OK, I almost feel like the following is going to need a picture to explain, but I'll do my best with words.

Currently docking and undocking either using a docking computer (only for docking) or manually is a bit... hair raising at times.

So, here's an idea that may be tricky to code, but would certainly make the whole thing safer for everyone.

Now, picture the docking letterbox, you are approaching it and there is a holographic approach path lining you up with the green lights on the right of the slot. If you get to close to the edges (left/right/top/bottom) of the box the relevant side goes from green to orange to red warning you that you might hit something as you're going outside your flight path.

Once you're inside the docking port (for the large stations) if your docking bay is to your left, up or down then you roll so the column your allocated bay is in is 'down' and you are facing the back of the station still.
If your assigned bay is to the left as you came in the slot then you go up/down first, then roll and position as before keeping the exit clear-way clear. This avoids anyone getting in anyone else's way.
You now need to descend slightly and to the right of the bay and then go forward along a clear-way specific to your column of docking bays that is above but slightly to the right of that column of bays that runs from the front of the space station all the way to the back (the reason for this will show up later).

Once above and to the right of the assigned bay, you can then descend and move to your left until a specific height directly above the bay, and then descend to the bay and land.

During take off, you rise to a given height (the same one used during landing) then as you are facing the exit end of the station you move right and up not passing into the entry clear-way for either your column of landing pads or the same clear way for the column of pads to your right. Once at a given height you can now queue for an exit slot in the exit clear-way that runs from the exit slot at the front of the space station all the way to the back of the station in a straight line. This exit clear-way is shared with all columns of docking bays, hence the need to queue. Once you have a spot, you can raise up into the exit clear-way, roll to orient to the letterbox, set forward speed to space port travel speed and leave straight out the slot without worrying about anyone cutting you off or cutting you up. AI un-docking computers can take you a specific distance out the space port then cut off but leaving you travelling at that speed so you don't cause a traffic jam. This is why, on approach to the space station you have a flight path so to avoid blocking people leaving the station.

Most of the time the queue to exit will only consist of you anyway, but sometimes there may be other players or AI ships also trying to leave.

Now imagine if there were holographic colour coded walls guiding non-AI controlled (either NPC or by docking/undocking computer) craft along those paths? This may make unaided docking/undocking more complex, but then how often do people land at airports without clear and precise instructions from a control tower and very clear flight paths they are expected to adhere to? Try taking a plane to Gatwick or Heathrow and land without following instructions and see how far you get before the Air Force turns up? Short of programming in an AI Control Tower at every station I'm not sure how else to clear up the 'joy' of docking/undocking at busy stations. Space Station Tractor beams for docking/undocking?
 
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its supposed to be hair raising

How could flying a 400 ton space cow through an opening only lightly bigger than your vessel at > 100ms be anything other than hair raising - at least to start.

there is a proximity warning if you get too close and the green and red lights to ignore, what more do you need? my T7 docks happily at up to 200ms but usually just arond the 150 ish mark.

Was it always like that? hell no. Do I want it made easier? hell no. I've played a fair bit now and still occasionally nave a wave off.

I don't want it easy, part of the charm is having to do it yourself - at least IMO.

Keep at it. Look up the "docking the imperial way" on you tube to see how to dock like a boss!!



OK, I almost feel like the following is going to need a picture to explain, but I'll do my best with words.

Currently docking and undocking either using a docking computer (only for docking) or manually is a bit... hair raising at times.

So, here's an idea that may be tricky to code, but would certainly make the whole thing safer for everyone.

Now, picture the docking letterbox, you are approaching it and there is a holographic approach path lining you up with the green lights on the right of the slot. If you get to close to the edges (left/right/top/bottom) of the box the relevant side goes from green to orange to red warning you that you might hit something as you're going outside your flight path.

Once you're inside the docking port (for the large stations) if your docking bay is to your left, up or down then you roll so the column your allocated bay is in is 'down' and you are facing the back of the station still.
If your assigned bay is to the left as you came in the slot then you go up/down first, then roll and position as before keeping the exit clear-way clear. This avoids anyone getting in anyone else's way.
You now need to descend slightly and to the right of the bay and then go forward along a clear-way specific to your column of docking bays that is above but slightly to the right of that column of bays that runs from the front of the space station all the way to the back (the reason for this will show up later).

Once above and to the right of the assigned bay, you can then descend and move to your left until a specific height directly above the bay, and then descend to the bay and land.

During take off, you rise to a given height (the same one used during landing) then as you are facing the exit end of the station you move right and up not passing into the entry clear-way for either your column of landing pads or the same clear way for the column of pads to your right. Once at a given height you can now queue for an exit slot in the exit clear-way that runs from the exit slot at the front of the space station all the way to the back of the station in a straight line. This exit clear-way is shared with all columns of docking bays, hence the need to queue. Once you have a spot, you can raise up into the exit clear-way, roll to orient to the letterbox, set forward speed to space port travel speed and leave straight out the slot without worrying about anyone cutting you off or cutting you up. AI un-docking computers can take you a specific distance out the space port then cut off but leaving you travelling at that speed so you don't cause a traffic jam. This is why, on approach to the space station you have a flight path so to avoid blocking people leaving the station.

Most of the time the queue to exit will only consist of you anyway, but sometimes there may be other players or AI ships also trying to leave.

Now imagine if there were holographic colour coded walls guiding non-AI controlled (either NPC or by docking/undocking computer) craft along those paths? This may make unaided docking/undocking more complex, but then how often do people land at airports without clear and precise instructions from a control tower and very clear flight paths they are expected to adhere to? Try taking a plane to Gatwick or Heathrow and land without following instructions and see how far you get before the Air Force turns up? Short of programming in an AI Control Tower at every station I'm not sure how else to clear up the 'joy' of docking/undocking at busy stations. Space Station Tractor beams for docking/undocking?
 
Not actually sure that my suggestion would make manual docking/undocking easier.... safer hell yes... easier... hmmm. Certainly more technically challenging. Especially if it fined you if you left your assigned flight path on a sliding scale.
 
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i docked and undocked so many times now i could do it asleep and in full boosting speed with a t9 strapped to my back. Ok, thats a big lie... but it gets old after a while and it would be nice to have an autopilot that could do the flying that don't really need any intelligence.
 
Why are people jumping in and saying this would make docking 'easier'? If anything this would make manual docking harder as you'd actually need to use some skill to avoid racking up fines for leaving your assigned flight path if they went that route?

This actually makes docking;

a) more realistic instead of the current fly where you like so long as you get to the pad routine
b) avoid or make much rarer the number of ships that hit each other inside the space station (or near the entrance outside it) due to no rear view mirrors etc.
c) make the pathing in and out the station you are supposed to use visible and therefore known in-game

How is making it require some actual skill to manually dock making it 'easier'?
 
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I would say that when you use a docking computer you are sometimes told you are in a queue but when you don't use a docking computer or are leaving a station the NPC have no idea of waiting their turn but just plough through regardless
 
I would say that when you use a docking computer you are sometimes told you are in a queue but when you don't use a docking computer or are leaving a station the NPC have no idea of waiting their turn but just plough through regardless

All the more reason to have air-lanes / clear-ways. If the AI is sticking to them which they should once programmed then so long as you are sticking to your assigned route the only bottle neck, which shouldn't last very long is the letterbox itself.

If this was real life but on the ocean and you had a harbour with a narrow entrance, you can almost guarantee there would be harbour pilots sent out to guide you in. Either that or the fines for getting it wrong if you refused a harbour pilot would be so high you'd still be paying it off 10 years later.
 
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ofc they could open up a bit more and solve the whole problem. Not sure why they insist on having such a tiny hole to enter and exit... they could make it lil bit bigger circular entrance which would make a lot more sense. That type of opening means that you could probably see a lot easier where the landing pad is even from the outside and easier to go straight for it at the same time as others are coming and going.

Then again it is sort of fun to hit ram into npc´s in the airdock and going full throttle in and out of there. It gives the laundry business in the station a lot of underwear to clean, good for the economy:p
 
I agree that the entry slot for stations should be enlarged, even made circular. But, at least for me, after a few times docking manually I've got no problem with it, can usually manage a very smooth entry, landing, and exit.
 
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