AI bounty hunters get a free pass to shoot you???

Can someone clear this up? I have been scanned by bounty hunter AI ships in systems where I am not wanted. They then proclaim that I have a bounty and attack me. If I shoot back I get a fine. If I dont shoot back my choices are to run or get a bounty on my head. They should be incurring a bounty the moment they attack me since I am not wanted in that system. Just got into such an incident in the LP 711-32 system.
 
Can someone clear this up? I have been scanned by bounty hunter AI ships in systems where I am not wanted. They then proclaim that I have a bounty and attack me. If I shoot back I get a fine. If I dont shoot back my choices are to run or get a bounty on my head. They should be incurring a bounty the moment they attack me since I am not wanted in that system. Just got into such an incident in the LP 711-32 system.

I believe that if they KWS you, then just as with a player BH, they are allowed to shoot to kill. I could be wrong though. Maybe someone else will weigh in on this.

Edit: the KWS will show all bounties for other systems rendering you a viable target.
 
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Can someone clear this up? I have been scanned by bounty hunter AI ships in systems where I am not wanted. They then proclaim that I have a bounty and attack me. If I shoot back I get a fine. If I dont shoot back my choices are to run or get a bounty on my head. They should be incurring a bounty the moment they attack me since I am not wanted in that system. Just got into such an incident in the LP 711-32 system.

You are correct, since you're not wanted in that system, they should get a bounty for attacking you and you should be able to shoot back. I'm assuming it's not an anarchy system, since you are implying you would get a bounty when you shoot them.

Do you have "Report Crimes Against Me" on (from the functions in the right hand HUD)? If not, they will not get wanted.

Are you sure that they have actually hit you, not just fired at you. They won't get wanted for shooting at you until they land a shot on you.
 
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You are correct, since you're not wanted in that system, they should get a bounty for attacking you and you should be able to shoot back. I'm assuming it's not an anarchy system, since you are implying you would get a bounty when you shoot them.

Do you have "Report Crimes Against Me" on (from the functions in the right hand HUD? If not, they will not get wanted.

Are you sure that they have actually hit you, not just fired at you. They won't get wanted for shooting at you until they land a shot on you.

If they completed their scan, and player has a bounty *somewhere* - they don't get tagged wanted if they shoot at you. Just like no BH gets wanted.
 
If they completed their scan, and player has a bounty *somewhere* - they don't get tagged wanted if they shoot at you. Just like no BH gets wanted.

Are you sure about that? If you have no bounty in the system that you are in, you are clean and anybody attacking you for bounties elsewhere would become wanted for doing so. They are attacking a non wanted ship. That is certainly my understanding of the mechanic.
 
Are you sure about that? If you have no bounty in the system that you are in, you are clean and anybody attacking you for bounties elsewhere would become wanted for doing so. They are attacking a non wanted ship. That is certainly my understanding of the mechanic.

If target is KWS'd, the data is pro...word... around and you're free to kill them if they have a bounty *anywhere*. You will get a Rep hit if you kill someone aligned to one or other power in the system though, so watch for that. Never shoot at someone who is not completely KWS'd if they show as 'clean' with initial scan, let KWS run through its course and then, if it shows they've got a bounty somewhere, open, never before.
 
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If target is KWS'd, the data is pro...word... around and you're free to kill them if they have a bounty *anywhere*. You will get a Rep hit if you kill someone aligned to one or other power in the system though, so watch for that.

Hmm, well, I'll try that. As far as I understood it the KWS simply enabled you to collect bounties from other jurisdictions, and unless there was a wanted notice from the ship scan you could not legally attack the target.
 
Hmm, well, I'll try that. As far as I understood it the KWS simply enabled you to collect bounties from other jurisdictions, and unless there was a wanted notice from the ship scan you could not legally attack the target.

The far I've noted, that's the beauty of KWS. Expose their crimes so they become free prey.

But if in serious doubt about what I stated, see how local security acts after your KWS completes. The far I've noted, they'll open fire at your target.
 
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Hmm, well, I'll try that. As far as I understood it the KWS simply enabled you to collect bounties from other jurisdictions, and unless there was a wanted notice from the ship scan you could not legally attack the target.

I can attest to the above that if you are KWS' d, and you have bounties elsewhere, you are a viable target. The trick is to avoid scans from BH's or get out of dodge. Lol. But yes, when using the KWS, if you scan a clean target and they come back....dirty, light them up...if the bounty is worth it to you. So avoid any trouble, I always go to HazRes as the link to cops doesnt exist there. Pure anarchy...
 
Hmm, well, I'll try that. As far as I understood it the KWS simply enabled you to collect bounties from other jurisdictions, and unless there was a wanted notice from the ship scan you could not legally attack the target.

Yeah, it does seem strange to me that the Federation would allow a bounty hunter working for the Empire to kill one of their operatives, who only has a bounty because he was out on federal business.
 
I can attest to the above that if you are KWS' d, and you have bounties elsewhere, you are a viable target. The trick is to avoid scans from BH's or get out of dodge. Lol. But yes, when using the KWS, if you scan a clean target and they come back....dirty, light them up...if the bounty is worth it to you. So avoid any trouble, I always go to HazRes as the link to cops doesnt exist there. Pure anarchy...

Thanks for the info.
 
Yeah, it does seem strange to me that the Federation would allow a bounty hunter working for the Empire to kill one of their operatives, who only has a bounty because he was out on federal business.

Or a Federation BH ... because, "money". Them bounties don't give squat about what died, just that if it was a 'legit kill' in whatever jurisdiction it was made. A Fed ship could have a bounty in various Empire systems even due having blown up a number of Fed traders.
 
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according to some of the Beta players I played with, the KWS doesn't work that way, I was saying that I was sure it did, that if someone has a bounty and you successfully KWS them, it reveals their crimes and you can fire. Yet I had a thread of people telling me I was wrong.

So which is it, does the KWS get you kill rights or not?

Personally, I think it should, otherwise why even have the mechanic in the first place, it was explained to me the KWS scans the ship and pilot, and compares them to criminal profiles found in the pilot's federation database, that's why it takes so long, it compares the pilot's biosigns, the ship, etc, and all of this verification even with the insanely fast computers of the 29th century still takes 10 seconds, plenty of time for a bounty to warp off.

my complaint was the fact that mission based NPCs will be wanted yet, I will get fined and then bountied when I killed them, they were both wanted AND a mission objective, double red, yet the game thought I was shooting a clean player, yet despite this explanation I was still in the wrong apparently.
 
No, KWS all you want, unless they are wanted in the jurisdiction you're in, you're going to get a bounty yourself for taking them out. Why would the empire care if I'm a wanted criminal in the federation? They wouldn't, and they don't. I can claim the bounty, and cash it in, but it will be a crime to shoot them unless they are wanted in the jurisdiction where the scan takes place. Go to a nav beacon and start scanning "clean" targets, check their detailed info in your left panels and you'll see bounties pop up here and there but there won't be a wanted tag, shoot them and you'll get yourself a bounty and become fair game.
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Now if they have a dormant bounty (CMDR died via suicide or NPC, I don't know if NPCs get these) in the current jurisdiction a scan will reactivate it and then they will be wanted and fair game and it will show up in the lower left info pane. The AI don't generally play by the rules though, I've been shot at by AI down to half shields as I patiently wait for them to get a criminal bounty. I have no bounty anywhere in the galaxy and they get no crime, checked "report crimes against me" is on, checked to see if anarchy - we aren't; it's a bug.
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There is a similar bug I lost a couple sidewinders to that if you shoot a wanted target, even with a KWS and a wingmate shooting him prior, I would get wanted status and then all the kings horses and all the kings men were after my booty. Though I think they cleared that one up as I haven't personally had it happen to me in a while.

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according to some of the Beta players I played with, the KWS doesn't work that way, I was saying that I was sure it did, that if someone has a bounty and you successfully KWS them, it reveals their crimes and you can fire. Yet I had a thread of people telling me I was wrong.

So which is it, does the KWS get you kill rights or not?

Personally, I think it should, otherwise why even have the mechanic in the first place, it was explained to me the KWS scans the ship and pilot, and compares them to criminal profiles found in the pilot's federation database, that's why it takes so long, it compares the pilot's biosigns, the ship, etc, and all of this verification even with the insanely fast computers of the 29th century still takes 10 seconds, plenty of time for a bounty to warp off.

my complaint was the fact that mission based NPCs will be wanted yet, I will get fined and then bountied when I killed them, they were both wanted AND a mission objective, double red, yet the game thought I was shooting a clean player, yet despite this explanation I was still in the wrong apparently.

It's a matter of if the cops where you are, want that guy. He can be a criminal anywhere else but if he hasn't commit a crime against that particular government, then you can't shoot them in their space. It wasn't always that way as bounties were galaxy wide among a major faction and that may be where the confusion comes from.
 
Bear in mind that the following ignores Bizarro PowerPlay World...


If you're CLEAN in the local jurisdiction, anyone attacking you is commiting a crime. The attacker should instantly become WANTED.

It doesn't matter what you're wanted for in other jurisdictions. If you're CLEAN locally, you're golden.


If you see something that doesn't add up, report it as a bug.



Unless you're pledged to a Power.

In that case, watch in bemusement as common sense, legal jurisdiction, local faction allegiance, lore and history pile themselves into a tiny clown car, do three laps of the circus tent on two wheels, before driving off beeping The Blue Danube... never to be seen again.
 
As an avid Bounty Hunter, I've found that if I encounter a 'clean' NPC (not wanted in current system), which I then scan with my KWS (which reveals bounties in another jurisdiction/system), they do NOT become 'wanted' in the current system. If I then attack that target, I will end up being fined or a bounty placed on my head for attacking a 'clean' ship in that system

The KWS is designed to identify if a potential target is wanted in another jurisdiction. If the bounty I can collect elsewhere (by attacking this 'clean' ship, is worth more than the fine/bounty that will end up on my head I will attack.

TLDR - The KWS will not make a target wanted in the current system, despite them being wanted elsewhere.

Toffs
( '-')7
 
Unless you're pledged to a Power.

In that case, watch in bemusement as common sense, legal jurisdiction, local faction allegiance, lore and history pile themselves into a tiny clown car, do three laps of the circus tent on two wheels, before driving off beeping The Blue Danube... never to be seen again.

If you be wanted by a Power, not a friend to one, or maybe even friend to one, but anyway, pledged to someone, you're marked. For death.
 
Funny seeing this; I just got jumped by a bounty hunter at a Compromised Nav Beacon. I had no warrants on my anywhere, and this guy just opened up on. Defended myself, and I got a bounty. :/

Now I'm trying to work out how to sneak into the station to cash my 2.3 million check without dying...
 
It's a silly system since you can just jump in a sidewinder and suicide. If you have no claims or exploration data, you are now clean, with virtually no losses. No matter that you killed several hundred innocent postal workers in Winters territory.
 
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