according to some of the Beta players I played with, the KWS doesn't work that way, I was saying that I was sure it did, that if someone has a bounty and you successfully KWS them, it reveals their crimes and you can fire. Yet I had a thread of people telling me I was wrong.
So which is it, does the KWS get you kill rights or not?
Personally, I think it should, otherwise why even have the mechanic in the first place, it was explained to me the KWS scans the ship and pilot, and compares them to criminal profiles found in the pilot's federation database, that's why it takes so long, it compares the pilot's biosigns, the ship, etc, and all of this verification even with the insanely fast computers of the 29th century still takes 10 seconds, plenty of time for a bounty to warp off.
my complaint was the fact that mission based NPCs will be wanted yet, I will get fined and then bountied when I killed them, they were both wanted AND a mission objective, double red, yet the game thought I was shooting a clean player, yet despite this explanation I was still in the wrong apparently.