AI Cheat ? Not sure but how is it possible?

Bug or Cheat ?

How is it Possible that an Anaconda with the the Power Distributor destroyed, can still boost, recharge shields, fire all weapons etc...

here is a short clip,

Note the damage to the Power Distributor:

http://youtu.be/PUU4HxdZdb4
 
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ciger

Banned
wouldn't that just make all 3 systems assigned with 2 pips?

edit: maybe you mixed up power plant with power distribution module?
 
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wouldn't that just make all 3 systems assigned with 2 pips?

edit: maybe you mixed up power plant with power distribution module?

Will if the power distribution module is dead, one would think that nothing would work, i.e. no power distribution, so once the capacitors are empty, there is nothing., or am I missing something?
 
Try turning off your power distributor in the modules and see if you can still operate your ship. You can, just slowly.
 
wouldn't that just make all 3 systems assigned with 2 pips?

edit: maybe you mixed up power plant with power distribution module?

Nope, if power distributor is turned off then the last power configuration is in use. I think that the same should happen if it is destroyed.
 
I would question NPC cheating. After a number to battles near stars, where I am having all sorts of heat problem and yet NPC flying past me to star and turning around then continuing to fire.
 
Knocking out the power distributor does nothing but make it so they can't pip manage. The ship will still run fine, so target the power plant instead.
 
All I stand corrected, Lonskene is correct, the Power Plant on the other hand makes them go Boom :) in testing with the Hull was at 60% and the power plant 0 = boom
 
I turn off the power dist all the time when sneaking cold into stations. Everything still works, you just can't move pips around.

Not sure if the last power setting is still in affect or if it resets to 2/2/2 after you turn it off.
 
They don't cheat, yet somehow I can still get scanned at a distance of 1km while silent running and yet me with A sensors can't seem to lock on to a silent Asp until about 500m.
 
I've noticed quite a few times I have destroyed drives on a NPC, which then leaves me in the dust as it flies away.
 
I've noticed quite a few times I have destroyed drives on a NPC, which then leaves me in the dust as it flies away.

If the drives are disabled the ship continues to fly in the direction and at the speed it was flying before the drives were disabled.

They don't cheat, yet somehow I can still get scanned at a distance of 1km while silent running and yet me with A sensors can't seem to lock on to a silent Asp until about 500m.

What was your ships temperature signature when you were scanned? You can be silent running, yet your ships signature can be high if you do not use heat sinks. In case your heat signature or temperature are high there should not be any issues in targeting or scanning you.
 
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If the drives are disabled the ship continues to fly in the direction and at the speed it was flying before the drives were disabled.

They don't cheat, yet somehow I can still get scanned at a distance of 1km while silent running and yet me with A sensors can't seem to lock on to a silent Asp until about 500m.

What was your ships temperature signature when you were scanned? You can be silent running, yet your ships signature can be high if you do not use heat sinks. In case your heat signature or temperature are high there should not be any issues in targeting or scanning you.

I was checking out cmdr ships undocking, for bounties. As such, I had all mods apart from life support, sensors, k scanner and thrusters running. I power down everything apart from sensors and life support with SR off until a cmdr comes along, power up thrusters and scanner and hit silent running. So in the time it takes for me to complete a scan my temps rise from about 15% to 24%. That is not a hot ship. And on top of that (if things haven't changed since last time I tested this) I tested this before WITH heatsinks, and as long as they get you within LOS, they will close to 1km and scan.


Hunted down this post from where I did the original testing.
 
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I've noticed quite a few times I have destroyed drives on a NPC, which then leaves me in the dust as it flies away.

I think if the ship is boosting when you hit the drive, the speed doesn't bleed off like it normally would (should.) Given the game favours gameplay over realism, I'd consider this little chunk of realism to be a bug (ships with no engines should probably lose momentum gradually - if smaller engines have smaller lower speeds, it stands to reason that ships with broken engines should not be able to maintain their speed. They certainly shouldn't stay at boosted speeds, like they current seem to be able to :eek:)

I would question NPC cheating. After a number to battles near stars, where I am having all sorts of heat problem and yet NPC flying past me to star and turning around then continuing to fire.

Different ships perform wildly differently in terms of heat management (e.g. I had a T6 which tried to catch fire whenever I so much as looked at a star. Now I'm flying a Clipper, and I can't seem to turn up the air con, it's an ice box in here.)

I would expect AI ships to be subject to the same rules on heat as player ships (after all, this is supposed to affect targeting, so it's pretty relevant even outside of the edge case of fighting near stars.) It'd certainly be nice to know for sure.
 
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Yeah, I'm starting to think they actually have different rules as it applies to actually locking onto a ship. I now know for sure that a SR cmdr Asp is lockable at about 500m with A sensors. Yet previous testing has shown different behaviour for npcs.
 
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