These are some suggestions I have to add to the game to give it some more depth/make it more intuitive. If there's one thing I want, it's Photo-Op control. I want to make beautiful things, but I want to make sure peeps appreciate them too.
Pathing Rules
problem: you want to control how peeps travel and give them suggestions as to where to go
solution: have control that you can close down paths (maybe the game puts down a maintenance sign/cone to indicate) if they're dirty/congested so you force people to take new paths. if you see peeps are clashing a lot while traveling between rides, suggest routes in an editing mode by clicking path blocks that lead to specific rides.
Detours
problem: Peeps are crowded and keep taking the shortest path to rides, causing congestion
solution: have peeps take longer routes on other paths to get to their destination. by heat-mapping congested areas, peeps can decide to walk around another path to get to their destination quicker.
Photo Opportunity Locations
problem: your peeps walk around your park from ride to ride, but they never take the time to appreciate the time you took into making that amazing garden of flowers.
solution: specify paths, objects, or points that are good places to take photographs. see the next post to see how peeps could use actual photographs to influence how you operate your park. maybe even have animations of them sniffing flowers.
Social Media
problems: you like looking at your park, but you want to see your park the the eyes of a peep. you also want to hear their feedback without having to ask.
solution: Fake version of twitter in-game that has peeps post pictures and feedback that comes up on your park's homepage so you can read/look at what people are experiencing in your park. I think it would be cool to see photos of peeps posing in front of photo-op locations. It'd be a funny thing to see a peep posing for a selfie while someone hurls into a trashcan. Not only would pictures be posted, but peeps could post about their experiences and how they feel. Maybe instead of having a hub where every single peep posts pictures that loads onto one page, each peep could have their own "fake twitter" page that you can look at by clicking on them then checkout out their profile to see what they're saying.
Custom Decals/Logos
problem: your merch, coaster, and signs are missing flare
solution: build/pick your own decal/logo to put on merch, coaster cars, and signs. different shops/rides/merch can have different decals/logos
Merch Variety
problem: peeps don't want to buy something they already have, so not all shops should be hat shops
solution: have balloon stands, souvenier cups at drink stands, toy shops that sell plushies/glowsticks/wacky hats, clothing/wearable shops that sell shirts/sunglasses/backpacks
Merch Supply/Demand
problem: peeps want to buy more souveniers to remember rides they went into. they either already bought the hat or they don't like hats and want a shirt instead.
solution: have multiple tiers of merch you can add to a store. the higher the demand for an item, the more you should buy it. you could choose to sell ALL of the VARIED MERCH, or just change between items that pop up on the popularity radar
Item Drops/Lockers:
problem: peep takes a drink, phone, or glasses on ride. They go over a loop and it falls out of their hands. this can litter pathways if a track goes over them.
solution: make a locker area/facility they can walk into before getting into a line. you can charge for lockers too.
Pathing Rules
problem: you want to control how peeps travel and give them suggestions as to where to go
solution: have control that you can close down paths (maybe the game puts down a maintenance sign/cone to indicate) if they're dirty/congested so you force people to take new paths. if you see peeps are clashing a lot while traveling between rides, suggest routes in an editing mode by clicking path blocks that lead to specific rides.

Detours
problem: Peeps are crowded and keep taking the shortest path to rides, causing congestion
solution: have peeps take longer routes on other paths to get to their destination. by heat-mapping congested areas, peeps can decide to walk around another path to get to their destination quicker.

Photo Opportunity Locations
problem: your peeps walk around your park from ride to ride, but they never take the time to appreciate the time you took into making that amazing garden of flowers.
solution: specify paths, objects, or points that are good places to take photographs. see the next post to see how peeps could use actual photographs to influence how you operate your park. maybe even have animations of them sniffing flowers.

Social Media
problems: you like looking at your park, but you want to see your park the the eyes of a peep. you also want to hear their feedback without having to ask.
solution: Fake version of twitter in-game that has peeps post pictures and feedback that comes up on your park's homepage so you can read/look at what people are experiencing in your park. I think it would be cool to see photos of peeps posing in front of photo-op locations. It'd be a funny thing to see a peep posing for a selfie while someone hurls into a trashcan. Not only would pictures be posted, but peeps could post about their experiences and how they feel. Maybe instead of having a hub where every single peep posts pictures that loads onto one page, each peep could have their own "fake twitter" page that you can look at by clicking on them then checkout out their profile to see what they're saying.

Custom Decals/Logos
problem: your merch, coaster, and signs are missing flare
solution: build/pick your own decal/logo to put on merch, coaster cars, and signs. different shops/rides/merch can have different decals/logos

Merch Variety
problem: peeps don't want to buy something they already have, so not all shops should be hat shops
solution: have balloon stands, souvenier cups at drink stands, toy shops that sell plushies/glowsticks/wacky hats, clothing/wearable shops that sell shirts/sunglasses/backpacks

Merch Supply/Demand
problem: peeps want to buy more souveniers to remember rides they went into. they either already bought the hat or they don't like hats and want a shirt instead.
solution: have multiple tiers of merch you can add to a store. the higher the demand for an item, the more you should buy it. you could choose to sell ALL of the VARIED MERCH, or just change between items that pop up on the popularity radar

Item Drops/Lockers:
problem: peep takes a drink, phone, or glasses on ride. They go over a loop and it falls out of their hands. this can litter pathways if a track goes over them.
solution: make a locker area/facility they can walk into before getting into a line. you can charge for lockers too.

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