This has been happening to me multiple times, and it's frustrating that I can't complete certain SOLO (not wing) missions because they're bugged.
I was doing a transport mission where I received a notice saying "Incoming Enemy Alert 0/3". When the first enemy shows up, it is a Dangerous Python so I drop out of FSD in order to take it on for the bonus reward. I'm only competent level in combat by the way... Everything goes fine, System Security shows up and assists. Target eliminated for 1/3.... for only 130,000 credits.... uhhh.... chump change bonus reward for taking on another ship that is much higher ranked that I am???
I start heading back to the drop off station, and the second enemy shows up. So I drop out of FSD again... and prepare for it. It shows up, Deadly Python I start combat. But about 7 seconds in ANOTHER (probably the 3/3 of the incoming enemy or random pirate ship) ship shows pops up in the same area and I start getting double teamed TO DEATH...
Can't escape because your wonderfully imbalanced AI doesn't have to fiddle around with PIPs, ammo reloads, maneuvering, and heat (AI loves their plasma accelerators, railguns, and insanely fast reloading chaff), etc and takes out my power distributor... which means I can't escape since my thrusters couldn't recharge... System security can ONLY focus on one ship, which is the one that first fired on me. So I get murdered because your AI isn't programmed to only send one ship at a time, or prevent any more ships from dropping in on the player (I play only private or solo so it is never going to be another player as in OPEN) while player is focused on completing the mission.
This type of scenario has happened to me before as well, but it was an incoming enemy and a random pirate ship. Out gunned, and out manned, and AI getting really precise shots to prevent the player from escaping. I've had my thrusters and FSD taken out by your AI in one shot because IT CAN DO WHATEVER IT WANTS TO WIN. Even though I have some reasonable engineering done to protect myself, your AI can run around with FULLY ENGINEERED LEVEL 5 EVERYTHING. Many players don't even have that.
I've had to chase down AI constantly because they can engineer their thrusters to boost out of firing range in one boost while still having hardpoints out AND charging FSD at the same time.... players CAN'T do this!
It's discouraging to try and enjoy this title when the losses extremely outweigh the rewards by such a drastic margin. The reward is only 1.2 million credits, and I have to pony up 7million to replace my ship AS WELL as pay the FINE for a reward that only gives you nowhere near to cost of the loss.
Instead of giving piddly mission/bonus rewards for allied factions, players should receive a hell of a lot more
Second LIMIT HOW MANY MAXIMUM level engineered items the AI can have. Instead of giving the AI 100% max engineered ships, allocate what builds the AI can be allowed to have in the FIRST PLACE... all out attack with weak armor/shields with at most 2 level 5 engineering for weapons/shields/hull etc. The deadly Python I went up against took way too long to take out it's shields with my own PYTHON combat/transport build using piddly level 1-3 engineered weapons, shield generators, shield boosters, thrusters, and FSD.
It takes players months/years to get everything they can to engineer whatever ship they want to maximum while your AI only has to just pick whatever YOU make available to it in seconds.
And obviously, check to see why the AI can reload and use chaff so quickly... there is no engineering for chaff reload time that the players know of because we're constantly getting stiffed since the AI is using super accurate fixed weapon attacks (as I said, they LOVE their PA and Railguns...) when we use our chaff and have to wait so long for reload that we can see the AI use chaff twice in the time it takes for us to use and reload one.
I was doing a transport mission where I received a notice saying "Incoming Enemy Alert 0/3". When the first enemy shows up, it is a Dangerous Python so I drop out of FSD in order to take it on for the bonus reward. I'm only competent level in combat by the way... Everything goes fine, System Security shows up and assists. Target eliminated for 1/3.... for only 130,000 credits.... uhhh.... chump change bonus reward for taking on another ship that is much higher ranked that I am???
I start heading back to the drop off station, and the second enemy shows up. So I drop out of FSD again... and prepare for it. It shows up, Deadly Python I start combat. But about 7 seconds in ANOTHER (probably the 3/3 of the incoming enemy or random pirate ship) ship shows pops up in the same area and I start getting double teamed TO DEATH...
Can't escape because your wonderfully imbalanced AI doesn't have to fiddle around with PIPs, ammo reloads, maneuvering, and heat (AI loves their plasma accelerators, railguns, and insanely fast reloading chaff), etc and takes out my power distributor... which means I can't escape since my thrusters couldn't recharge... System security can ONLY focus on one ship, which is the one that first fired on me. So I get murdered because your AI isn't programmed to only send one ship at a time, or prevent any more ships from dropping in on the player (I play only private or solo so it is never going to be another player as in OPEN) while player is focused on completing the mission.
This type of scenario has happened to me before as well, but it was an incoming enemy and a random pirate ship. Out gunned, and out manned, and AI getting really precise shots to prevent the player from escaping. I've had my thrusters and FSD taken out by your AI in one shot because IT CAN DO WHATEVER IT WANTS TO WIN. Even though I have some reasonable engineering done to protect myself, your AI can run around with FULLY ENGINEERED LEVEL 5 EVERYTHING. Many players don't even have that.
I've had to chase down AI constantly because they can engineer their thrusters to boost out of firing range in one boost while still having hardpoints out AND charging FSD at the same time.... players CAN'T do this!
It's discouraging to try and enjoy this title when the losses extremely outweigh the rewards by such a drastic margin. The reward is only 1.2 million credits, and I have to pony up 7million to replace my ship AS WELL as pay the FINE for a reward that only gives you nowhere near to cost of the loss.
Instead of giving piddly mission/bonus rewards for allied factions, players should receive a hell of a lot more
Second LIMIT HOW MANY MAXIMUM level engineered items the AI can have. Instead of giving the AI 100% max engineered ships, allocate what builds the AI can be allowed to have in the FIRST PLACE... all out attack with weak armor/shields with at most 2 level 5 engineering for weapons/shields/hull etc. The deadly Python I went up against took way too long to take out it's shields with my own PYTHON combat/transport build using piddly level 1-3 engineered weapons, shield generators, shield boosters, thrusters, and FSD.
It takes players months/years to get everything they can to engineer whatever ship they want to maximum while your AI only has to just pick whatever YOU make available to it in seconds.
And obviously, check to see why the AI can reload and use chaff so quickly... there is no engineering for chaff reload time that the players know of because we're constantly getting stiffed since the AI is using super accurate fixed weapon attacks (as I said, they LOVE their PA and Railguns...) when we use our chaff and have to wait so long for reload that we can see the AI use chaff twice in the time it takes for us to use and reload one.
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