Engineers Airburst Muniton for Missiles?? why isn't there one?

In firing ALOT of explosive munitions I have noticed they somewhat strike the target before exploding.. modern day missiles are programed to explode before the target. why can't they do this some 1000 years in the future?

Ideally what we need is a special effect simular to Inertial Impact or Thermal Munitions where it converts one particular type of damage to another. in this case, explosive damage is converted into kinetic with a higher amour penetration rating.

this would effectively slightly ruduce damage as I am fairly sure explosive damage is more critical to hull, but at the cost of amour penetration.


Just putting the idea out there. a small suggestion for engineers :)

Take care commanders!
 
Mines shot out of a cannon?


Mines do that area of effect damage, maybe they could combine them with a missile
 
In firing ALOT of explosive munitions I have noticed they somewhat strike the target before exploding.. modern day missiles are programed to explode before the target. why can't they do this some 1000 years in the future?

Modern day missiles are intended to destroy things made of aluminium. They are designed to detonate before they hit so that they have a greater chance of hitting; like a shotgun. Shrapnel, iron rods and expanding rings of welded rods are the missiles sub-munition.

Instead, in the future, we have BETTER guidance that can assure a hit, rather than using a shotgun like approach. We also have armour - unlike our own aircraft. Armour laughs at shrapnel.

Detonating even an explosive a distance away does not increase damage at all. It will decrease it. Drastically and exponentially, the further away the blast.

Airburst is only good against things that are delicate. Our ships are not delicate, and firing airburst missiles at them instead of shaped charge warheads is like firing shrapnel ammunition at a tank: You can do it all day long, without doing anything particularly damaging.
 
Modern day missiles are intended to destroy things made of aluminium. They are designed to detonate before they hit so that they have a greater chance of hitting; like a shotgun. Shrapnel, iron rods and expanding rings of welded rods are the missiles sub-munition.

Instead, in the future, we have BETTER guidance that can assure a hit, rather than using a shotgun like approach. We also have armour - unlike our own aircraft. Armour laughs at shrapnel.

Detonating even an explosive a distance away does not increase damage at all. It will decrease it. Drastically and exponentially, the further away the blast.

Airburst is only good against things that are delicate. Our ships are not delicate, and firing airburst missiles at them instead of shaped charge warheads is like firing shrapnel ammunition at a tank: You can do it all day long, without doing anything particularly damaging.

Ok, that makes a lot of sense... :D

"BETTER guidance"? if you fire any pack hounds over a range of 3Km all means of guidance goes out the window....one in every 4+ Missiles hit the target. I have even shot a volley of 47 missiles at a target 5.5Km away...only 3 hit!!!

better guidance would be almost 100% strike rating for each missile...I have noticed some do make a complete 180 turn to come back on target (which is awesome) but others don't do it all....

I guess I though of this idea as an interesting approach to amour piercing rating and kinetic damage...basically converting a missile into a very small fragment cannon. but you would need a whole lot of missile to get even close to that damage haha :D
 
Ok, that makes a lot of sense... :D

"BETTER guidance"? if you fire any pack hounds over a range of 3Km all means of guidance goes out the window....one in every 4+ Missiles hit the target. I have even shot a volley of 47 missiles at a target 5.5Km away...only 3 hit!!!

Well, as combat pilots are keen to say: That's why they're called MISSiles. :)
 
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