Aisling Duval - Powerplay Turn 8

Check the google doc for the complete and up-to-date list of things to do:
https://docs.google.com/document/d/1CK-y1NhdObfrHNVmdGut3DWFlV2Rw69MqjJ6hhoLPcg/edit?usp=sharing

Objectives for turn 9 have been posted elsewhere in the forum.
https://forums.frontier.co.uk/showthread.php?t=170735&p=2611238#post2611238


External links:
Aisling Duval subreddit: https://www.reddit.com/r/AislingDuval/
Aisling's Angels google doc: https://docs.google.com/document/d/1CK-y1NhdObfrHNVmdGut3DWFlV2Rw69MqjJ6hhoLPcg/edit?usp=sharing
Aisling's Angels website: http://aislings-angels.enjin.com
Steam discussions week 7 thread: http://steamcommunity.com/app/359320/discussions/0/535150948597144836/
Aisling's Angels Powerplay Computations: https://docs.google.com/spreadsheet...8iJz1phnMJ2ybrGKUmwi_BLfo/edit#gid=1797481515
System Suggestion Form: https://docs.google.com/forms/d/1gfSossxKpC-j9rQfVbq2RFDZdJPIgOXQqXls0yhNtH0/viewform

 
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You are awesome for doing this and I truly respect your support and enthusiasm. I shall follow the plan as best as possible!
 
You are awesome for doing this and I truly respect your support and enthusiasm. I shall follow the plan as best as possible!

Thanks!

And also, trade route information thanks to CMDR Kryfield:

Aluriates (get prep materials here) -> Kalvante (drop off prep materials) -> Pass by Djaghire on your way back, pick up Palladium at 12,700 cr/t -> sell palladium to Aluriates
 
I think we should be careful in not preparing too many systems. We're getting to the point where the overhead is going to be too much and we'll fall down like other powers that were at the number 1 spot. I think we should maybe prepare the Kalvante system as you suggest, but that should be it. We should concentrate on fortifying, even if no systems have been undermined so far. Have you seen what happened to Torval in one of her system? They thought they had it and at the very end of the cycle, a bunch of players from Winters dropped their stuff and did successfully undermined it.
 
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I think we should be careful in not preparing too many systems. We're getting to the point where the overhead is going to be too much and we'll fall down like other powers that were at the number 1 spot. I think we should maybe prepare the Kalvante system as you suggest, but that should be it. We should concentrate on fortifying, even if no systems have been undermined so far. Have you seen what happened to Torval in one of her system? They thought they had it and at the very end of the cycle, a bunch of players from Winters dropped their stuff and did successfully undermined it.
There's no problems with preparing too much because we can only afford one anyway. :D If we can get Kalvante to a very large preparation value and distance itself from HIP 95350, the people preparing it will hopefully give up and take a hint that we want HIP 95256 not that one.

If we get Kalvante to a safe margin early, we have the rest of the week to fortify like crazy. We might even have enough time to fortify everything (to avoid last minute undermining)
 
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There's no problems with preparing too much because we can only afford one anyway. :D If we can get Kalvante to a very large preparation value and distance itself from HIP 95350, the people preparing it will hopefully give up and take a hint that we want HIP 95256 not that one.

If we get Kalvante to a safe margin early, we have the rest of the week to fortify like crazy. We might even have enough time to fortify everything (to avoid last minute undermining)

Great! Seems like we're on the same page. I've been visiting the Reddit subsection for Aisling. Are you there too?
 
Managed to get 250 to Kalana, will get another 250 tomorrow.
We have 51 systems to fortify this week. Conii is one of 19 new systems from last week and it has Upkeep Costs = 24cr. Does that mean that next week, Conii and the other 18 systems with an upkeep cost will revert to 0cc upkeep and save us a combined 494cc for next cycle. Sorry didn't use a calculator but it should be around that figure.
Just trying to figure out powerplay and which systems are best to fortify first.
 
I would try to get the far control systems that are in our close to fed space fortified first. They are the easiest to get undermined and will need our attention. One example is Kwatsu. Just remember that after 100%, it is pointless so after you hit that mark (maybe 101%for good measure? ), focus on a new system.
 
Managed to get 250 to Kalana, will get another 250 tomorrow.
We have 51 systems to fortify this week. Conii is one of 19 new systems from last week and it has Upkeep Costs = 24cr. Does that mean that next week, Conii and the other 18 systems with an upkeep cost will revert to 0cc upkeep and save us a combined 494cc for next cycle. Sorry didn't use a calculator but it should be around that figure.
Just trying to figure out powerplay and which systems are best to fortify first.
That would be correct, if we fortify all our systems we save a significant amount of CC and stay above overhead costs. However, without the equation for the old overhead costs which we are still on, I can't compute exactly how much we need to start turn 9 with around 200CC which would allow us to expand into only 1 system.
 
If we WERE to enter turmoil, what systems would we lose first, and would they be ones that we would actually want to lose, ie the lemons we've picked up? Does whether the individual turmoil system gets fortified/undermined make any difference other than via the faction's total CC fund?
 
If we WERE to enter turmoil, what systems would we lose first, and would they be ones that we would actually want to lose, ie the lemons we've picked up? Does whether the individual turmoil system gets fortified/undermined make any difference other than via the faction's total CC fund?

"If a power ends a cycle with a negative command capital value after paying upkeep for systems, it's in trouble. When this happens systems immediately fall into turmoil starting with the highest upkeep systems. When a system falls into turmoil, it no longer requires its upkeep to be paid effectively increasing the power's command capital by that amount."

If we have a system undermined, it would have the highest upkeep cost and it would be the first one to fall into turmoil. If we're no have a negative CC value if we don't pay that increased upkeep cost, then that is the only system that falls into turmoil.

If we don't have a system undermined, the highest upkeep systems fall into turmoil until we're free from having a negative value.

Halbara would be the first to fall since it has the highest default upkeep cost (if we fail to fortify it or it get's cancelled)

Kwatsu, Kelin Samba, and Kalana would likely be the firsts to fall into turmoil since they're the ones constantly getting cancelled.

At least, that's how the video tutorial from frontier developments explains it.
 
Is it now working that way with the powers in turmoil? When Arissa first hit deficit it seemed all her systems went turbulent at once, but they have now fixed it so that they go one at a time until CC balances?

Preparations come off BEFORE the upkeeps?

Y'know, I think I will wait until facebook is too quiet, then I'll float the idea of inviting Winters in to undermine the specific systems that we want to get shot of when it's turmoil time, while we fortify any we want to keep that have higher upkeep. The resultant screaming and arguing should keep us going for a month... kidding, of course! We get plenty of that anyway.
 
Is it now working that way with the powers in turmoil? When Arissa first hit deficit it seemed all her systems went turbulent at once, but they have now fixed it so that they go one at a time until CC balances?

Im guessing they were badly under deficit which caused bulk of their systems to go into turmoil.

pay prep with cc net income from last week, (lose excess?), get income from this week, pay upkeep, pay overheads is the order of expenditure

What isn't clear to me is if (1) the upkeep we pay includes upkeep for the systems which just came in, if (2) the income includes income from systems which just came in, and if (3)the overhead cost accounts for the new systems.
 
Where can I go as a pledge to enter combat zones for AD merits? I've collected a few randomly from interdictions but don't recall where I got them. I'd like to have a combat zone/system to use.

Thanks
 
How do you cash in kill merits? I hear about earning them a lot, done a lot of kills, but never seen anything about merit rewards for this. I don't kill Empire pilots, plenty of others flying about in the Cubeo area.

Oh, good work sir.
 
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How do you cash in kill merits? I hear about earning them a lot, done a lot of kills, but never seen anything about merit rewards for this. I don't kill Empire pilots, plenty of others flying about in the Cubeo area.

Oh, good work sir.
I'm a bit confused by it as well. There's a lot of reading material depending on what you want to do and where, and for whom and when. I want to kill the enemy or at least kill whatever helps our cause. I don't want to ferry paperwork around, done that a bit already.
 
Sadly you don't get merits for killing enemy NPCs in our homes systems (yet another thing wrong with PP). You have to go out to enemy (non-imperial) control systems to get 15 merits a pop, then you can check in the merits at our control systems. This undermines enemy control systems; please switch when they're above 100%
 
Sadly you don't get merits for killing enemy NPCs in our homes systems (yet another thing wrong with PP). You have to go out to enemy (non-imperial) control systems to get 15 merits a pop, then you can check in the merits at our control systems. This undermines enemy control systems; please switch when they're above 100%
Some enemy systems where I get "hostile" I'll get the 15 merits a pop for interdictions, but some I don't get anything regardless of the "hostile" indicator. Do we get anything in combat zones or is that not one of our cutie's tactics? If not she might have to go.
 
Some enemy systems where I get "hostile" I'll get the 15 merits a pop for interdictions, but some I don't get anything regardless of the "hostile" indicator. Do we get anything in combat zones or is that not one of our cutie's tactics? If not she might have to go.

It all depends what PP tells you about such and such power. Many (I haven't checked all powers) powers can be undermined when you travel to one of their controlled system and kill a specific set of ships. For example, I've been working on undermining Hudson. So, checking the list of systems he controls, I pick one where undermining has a chance to succeed. I travel there and then starts hunting logistic ships. That earns me 15 merits a pop. When I go back to one of our controlled system, I go to our power contact in that system and I can redeem all the merits for the kills I did. Now, to undermine other powers, you might have to do something different. I remember checking another power where I had to take bonds from a certain type of ship after I would interdict it. That was a little more complicated than Hudson so I didn't go with the undermining of that power. You have to access each power then check each system they control, not expand or prepare, only control. Select a system and then you will see what you have to do in order to undermine it. Expansions and preparations are different. You have to check specifically the system to learn what you have to do to stop them.
 
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