Albino Dall Sheep appears in world as normal Dall Sheep - Despite Albino icon in Animal Trading

Many animals in game have both a regular and alternate state, commonly referred to by the community as "albino". When an animal has the "albino" trait it has a different skin in the game world, and its icon is different. This is the case for 32 habitat animals in the base game (excluding animals from the DLC).

The Arctic Pack DLC included a number of new animals, one of which is the Dall Sheep that has an alternate ("albino") state as can be seen by its icons in Animal Trading, but when placed in a habitat, will instead show its default skin. Further, when selecting the Dall Sheep in the habitat, its overview shows a default Dall Sheep icon. When looking at it in the genealogy window, it shows no icon at all. This has been the case since the Arctic DLC was launched in December.

The expected behaviour should be:-
The alternate ("albino") skin should be applied to the Dall Sheep model where that animal is determined by the code to be "albino".
The alternate ("albino") icon should be present in the animal's Overview window and in the Genealogy window.

I've posted this information in the issue tracker, please contribute to it here: https://issues.frontierstore.net/issue-detail/16215
 

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I’m not sure what you expect an albino of an already all white animal would look like. The image in the market is incorrect since albinism does not affect horns.

Here’s an image of an albino bighorn sheep. My apologies that some idiot had to go and kill this rare animal, but that’s the first usable image I came across. As you can see, the horns are not affected.

 
I’m not sure what you expect an albino of an already all white animal would look like. The image in the market is incorrect since albinism does not affect horns.

Here’s an image of an albino bighorn sheep. My apologies that some idiot had to go and kill this rare animal, but that’s the first usable image I came across. As you can see, the horns are not affected.

Albinism does affect horns, since albinism affects eyes and skin, and horns grow out of the skin.
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I tried googling 'albino bighorn sheep' and a lot of the animals that came up where white but not albino, as evident by the dark pigment around their noses and eyes. I suspect that might be the case for the trophy animal you linked as well.
 
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One point to consider is that PZ animals are not real albinos, but leucistic animals, ie. animals that do produce some pigment. True albinos have red eyes. PZ’ white tigers still have their stripes, for instance.

Some of them are (or are supposed to be) true albinos. The grizzly bears are supposed to be, I think the black wildebeest in-game are albino, so are the bonobos and the orangutangs. The ostriches as well are albino.
True albinos can have red or blue or light lilac eyes, depending. The mutation that causes white tigers is not albinism, it's not even leucisism, it's a gene switch that inhibits the orange color and that's about it.
 
While I appreciate the discussion around this (skin variants are probably my favourite part of the game), and agree that the Dall Sheep isn't the most obvious choice for a leucistic/albino variant, the purpose of my post was to highlight that the Planet Zoo Dall Sheep HAS a variant but that it is only partially/incorrectly implemented.

The gene code (skin trait, or whatever the correct term would be) is passed on when two of them breed, in the exact same way the other animals pass on their albino/leucistic colourations. It's just the skin in the game world is not properly applied (and the icon does not appear in Genealogy).

I appreciate that only a tiny minority of PZ players will ever notice, but because previous Issue Tracker reports were expired without reaching the Confirmation stage, it's difficult to know whether it's a bug the team is even aware of.
 
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