All beams on an Anaconda?

Is that a good idea? I really like the idea of covering it with turreted efficient beams but that's a lot of engineering if it won't be very useful. Will that just rinse through the capacitor in seconds? I'll have the power distributor maxed. I'm thinking I'll put a OC multi cannon on the huge hard point though, so I've got something to shoot at while the turrets go to work.
 
If cutter can do,annie surly can with its class 8 capacitor.As you write, mix loadout with multies is wiser.
 
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Turrets have low DPS, but time on target will be longer, but weps draw will be high. If you go G5 efficient you will need a load of Proto Heat Radiators. Material trader swap rate for these is insane, so expect much high grade emission searches in boom state with large population.

This is why I prefer the Corvette over the Anaconda, it's able to use gimballed of even fixed weapons.
 
All lasers and any turrets at all are bad ideas. The lasers will drain a stock distro in 5 seconds and a G5 charge enhanced in 7. Turrets just suck, seriously, they couldn't hit the broad side of a cutter that was standing still (I exaggerate a bit, but you get the point.)
Get gimbled multicannons and a SLF, there's no 1v1 PVE situation you cant handle with that.
 
All beams is an option - if they are efficient.
But IMO put MC's on the small, one with Corrosive as they'll give your Beams some extra bite when you get down to the hull.

If you put the MC's on a separate fire group and just use them when the shields are stripped and only then to top up the corrosive effect then ammo isn't an issue in most scenarios.

Basically in my experience trigger time beats DPS every time.
 
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Heat will be a problem.
Thermal Vent will deal with that pretty well, as long as you don’t miss too often.

I’ve been tempted to do an all beam build, but I’m too attached to the hull damage from my MCs once my beams have done their work, so I always go with a hybrid build.
 
You can do the following:

Maxed out A rated PD, charge enhanced + fast charge experimental
Two large, Two medium, two small, beam turrets, G5 max efficient
Three pips to weapons allow for endless fire and around 48% heat with a maxed A rated G2 monstered power plant.

If you mod the PD towards weapon charge you can probably go for efficient G5 beams all the way with 4 pips.
Additional huge and large still may consume too much power.
If you want only one additionsl large it should work, too. But you will need 3.5 to 4 pips on a reular fast charge PD

Heat won't be an issue at all.

I can have 6 turrets fire + a large and huge long range PA which can fire three times before over heating, plus very fast heat ventilation.
Thermal conduit is very good though.

Edit: My Setup

Maxed G5 A rated PD, charge focused + experimental
Maxed G2 A rated PP, monstered

6 beam turrets maxed G5 efficient, thermal conduit
2 G5 maxed long range PA, thermal conduit

Three wep pips for endless fire but hardly energy gain.
4 pips necessary to charge the capacitor back up if you stay on target very well. If not three pips will do in most cases, depending on PA usage.
Hear only rises when PA gets fired but declines below 50% quickly enough unless you do multiple shots in a row.
 
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You can do the following:

Maxed out A rated PD, charge enhanced + fast charge experimental
Two large, Two medium, two small, beam turrets, G5 max efficient
Three pips to weapons allow for endless fire and around 48% heat with a maxed A rated G2 monstered power plant.

If you mod the PD towards weapon charge you can probably go for efficient G5 beams all the way with 4 pips.
Additional huge and large still may consume too much power.
If you want only one additionsl large it should work, too. But you will need 3.5 to 4 pips on a reular fast charge PD

Heat won't be an issue at all.

I can have 6 turrets fire + a large and huge long range PA which can fire three times before over heating, plus very fast heat ventilation.
Thermal conduit is very good though.

Edit: My Setup

Maxed G5 A rated PD, charge focused + experimental
Maxed G2 A rated PP, monstered

6 beam turrets maxed G5 efficient, thermal conduit
2 G5 maxed long range PA, thermal conduit

Three wep pips for endless fire but hardly energy gain.
4 pips necessary to charge the capacitor back up if you stay on target very well. If not three pips will do in most cases, depending on PA usage.
Hear only rises when PA gets fired but declines below 50% quickly enough unless you do multiple shots in a row.

Thermal Vent will deal with that pretty well, as long as you don’t miss too often.

I’ve been tempted to do an all beam build, but I’m too attached to the hull damage from my MCs once my beams have done their work, so I always go with a hybrid build.

There is always a work around with engineering. But with boosting, turning and Shield cell banks in the heat of combat, an All beam Conda (even engineered) still has to contend with heat overload. If you are fighting someone who is using thermal vent on you, even more of an issue.

Personally i prefer cold builds as much as i can.
 
Tried this with my Corvette, just for the yucks, and the results were underwhelming.

It works okayish but, at the end of the day, you're still going to have to retreat eventually and the only difference is that now you'll be doing it just for repairs and not to resupply ammo'.

Personally, I'd prefer to spend an hour at a time in combat, serving up as much carnage as I possibly can, than spend 2 or 3 hours doing the same thing less effectively.

Having said that, I was wondering about fitting a heap of burst-laser turrets to my T10 and then lumbering around CZs and CNBs, letting the turrets do their thing, and just claiming the rewards when the enemies eventually get destroyed.
It probably wouldn't be a lot of fun though.
 
Tried this with my Corvette, just for the yucks, and the results were underwhelming.

It works okayish but, at the end of the day, you're still going to have to retreat eventually and the only difference is that now you'll be doing it just for repairs and not to resupply ammo'.

Personally, I'd prefer to spend an hour at a time in combat, serving up as much carnage as I possibly can, than spend 2 or 3 hours doing the same thing less effectively.

Having said that, I was wondering about fitting a heap of burst-laser turrets to my T10 and then lumbering around CZs and CNBs, letting the turrets do their thing, and just claiming the rewards when the enemies eventually get destroyed.
It probably wouldn't be a lot of fun though.

Throw in an AFMU and a Repair limpet controller, along with materials for synthesis and you've got everything covered.
 
Turrets not required on the Anaconda, gimballed efficient beams will be just fine. You may even get away with an all Oversized experimental outfitting, considering that your Power Distributor will run out before you overheat. Use 2 firegroups; one for the Alpah-strike with all beams, and one with the two front 3D large hardpoints for extended fire plus whatever beams your PD can pull for sustained fire.
 
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