Believe it or not, this isn't intended to be a nerf thread. But I did want to share my opinion re: ship maneuverability. Something that's bugged me since the very beginning.
Personally, I believe there should be leaps and bounds differences in ship agility between small and big ships. A stock Sidewinder or Eagle should, IMHO, be able to run circles around an Anaconda or Python (even fully upgraded ones) - literally! Have you ever seen a Type 9 wedding or funeral barge accompanied by Type 6s swirling about like they're Sidewinders? These are big ships, and I think they should move as such.
To me, this is not so much about balance as it is about achieving a bit more realism and ensuring there remains an incentive to continue to fly smaller ships in-game. Currently, very few choose to continue to fly Eagles or Sidewinders once they have amassed enough credits for a bigger ship. Frankly, I'm concerned that in several months time, all we'll see are Pythons and Anacondas flying around. That'd be boring.
And yes, I fully understand that flying a Python or Anaconda that can't turn like an Eagle (or close to it) wouldn't be as much fun, but the big ships obviously still have the upper hand in combat: strength of shields and hull, not to mention firepower. I do know that some of these ships are having their maneuverability reduced a bit shortly, but I don't think it'll be nearly enough to achieve what I outline above - more realism.
To me, an Anaconda should move a bit like a sea-faring destroyer or battleship vs. a Sidewinder should move like a patrol boat. In a fight it's obvious who's going to win - so this isn't about achieving balance - but it's simply not "realistic" that the big ships turn and maneuver like they do. Most importantly, they negate the use of smaller ships - which is a real pity.
Just my 2c!
Personally, I believe there should be leaps and bounds differences in ship agility between small and big ships. A stock Sidewinder or Eagle should, IMHO, be able to run circles around an Anaconda or Python (even fully upgraded ones) - literally! Have you ever seen a Type 9 wedding or funeral barge accompanied by Type 6s swirling about like they're Sidewinders? These are big ships, and I think they should move as such.
To me, this is not so much about balance as it is about achieving a bit more realism and ensuring there remains an incentive to continue to fly smaller ships in-game. Currently, very few choose to continue to fly Eagles or Sidewinders once they have amassed enough credits for a bigger ship. Frankly, I'm concerned that in several months time, all we'll see are Pythons and Anacondas flying around. That'd be boring.
And yes, I fully understand that flying a Python or Anaconda that can't turn like an Eagle (or close to it) wouldn't be as much fun, but the big ships obviously still have the upper hand in combat: strength of shields and hull, not to mention firepower. I do know that some of these ships are having their maneuverability reduced a bit shortly, but I don't think it'll be nearly enough to achieve what I outline above - more realism.
To me, an Anaconda should move a bit like a sea-faring destroyer or battleship vs. a Sidewinder should move like a patrol boat. In a fight it's obvious who's going to win - so this isn't about achieving balance - but it's simply not "realistic" that the big ships turn and maneuver like they do. Most importantly, they negate the use of smaller ships - which is a real pity.
Just my 2c!