All delivery missions go to a single faction. Is this normal?

I and the team have been trying to get our faction to expand out of a 16 billion population system (we know it is not a easy task).
However one of the faction is giving us a lot of trouble lately, they simply refuses to go down even with immense effort on our part. (reverse-trade, killing civs and security...)
After some digging around it seems like there are a lot of in-system delivery missions, EVERY SINGLE one of them in-system delivery goes to the exact faction that is giving us trouble.
We suspect that this faction benefits from random CMDRs doing in-system delivery which give them a huge boost.

Is this normal? Does delivery normally go to a single faction only? Is there a way to change that?

We have spent months trying to expand from the system, we really want to figure this out.
Thanks.
 
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Huh... 8-faction system. Odd.

Firstly, you're gonna be hard-up trying to knock down that faction any further in such a big system... but you're aware of that. Just the smallest positive action is gonna cause you headaches.

Secondly, they're Corporate and in Expansion. I have a feeling both those situations cause them to have a very high chance of being a recipient of deliveries.

WRT killing civs and security, if this is happening in your jurisdication, it's going to be hurting yourself; -ve influence and security goes to the faction which owns the jurisidction, not the faction owner of the ship AFAIK.

Another one to try is deliberate failure of missions. Abandoning missions doesn't hurt a faction, but failing them does. The easiest way is to take passenger missions where the passenger doesn't like hull damage, smash your ship up down to 25% hull outside and return to dock. But these dry up pretty quickly as your rep drops. You could also take the delivery missions going to them and fail them deliberately, but that means waiting 24 hours for them to expire, which is ineffective.
 
Secondly, they're Corporate and in Expansion. I have a feeling both those situations cause them to have a very high chance of being a recipient of deliveries.
WRT expansion, to see this in effect for a more obvious state, go to an Agricultural system neighbouring a faction in famine... any food deliveries to that system will be to that faction in famine. Same applies for outbreak and meds.
 
WRT killing civs and security, if this is happening in your jurisdication, it's going to be hurting yourself; -ve influence and security goes to the faction which owns the jurisidction, not the faction owner of the ship AFAIK.

This is curious. As we have been doing heavy killing on other factions' civs and security for the past couple of months and we are slowly going up.
Now I am not sure if our growth is because or despite of our killings.
However I can't seem to find experiments regarding effect of killing non-controlling faction's ships.
If killing security at other faction's station and civs in haz res indeed hurt the controlling faction, we might have to stop for a while and see what happens.
Thanks for the answer.
 
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