Powerplay All done with Power Play, but it's been profitable

I have been playing PP since week one but on Thursday morning this week I will finally be bowing out having made myself a very nice 320 million credits (plus change) along the way and having spent none of my own credits in getting there, other than speccing up my ships. I started Powerplay with Felicia Winters and have stuck with her all the way through.

Initially I was running an A-rated Viper and had very little cash in my account - less than half a million - but it soon became apparent that I needed way more cargo space for hauling leaflets so I went out and hunted down a few pirates to make enough cash for a speedy Type 6 Transporter. This was a new concept for me, no weapons of any type just good mirrored armour plating, shields and of course, the biggest powerplant, power distributor and thrusters the ship could take. It was all about getting out of situations quickly.

I remember some cocky kid commenting it looked like a piece of junk but I pointed out that although it didn't look like much it had it where it counted, having made a lot of 'special' modifications myself ;).

Well, after the first few weeks of running leaflets I was steadily advancing up the ranks but not really making the headway I needed. I had to spend a lot of time waiting to fill my hold with leaflets and it was just - boring. So I opted for the combat route - it's what I am best at anyway - so back I went to my trusty Viper.

By week 6 I had made enough to get into a Vulture (although I did have to put in some extra combat time in RES fields to bolster my funds). Now for those of you who have never had the pleasure of flying the Vulture, for me it's the ultimate small combat ship. Stick some class 3 gimballed beam lasers in those two big ol' large hardpoints and A rate all the components and your going to be a match for most of what you encounter one to one (or even 3 to 1) out in the black.

Week 7 was a game changer for me. Back in week 5 I had produced some graphics for the community explaining how decay worked with merit (you can find the guide here) and since that point had been looking at how long it would take me to make the jump to rating 5. Well, I decided to knuckle down and just hammer the game for several days and by the end of the week I had made it to the golden figure of 10 thousand merits but it was a massive slog, considering you only make 15 merits per kill in an enemy control system at Rank 4.

To my pleasant surprise, once you get to Rank 5 it's easy to stay there as you now get 30 merits per kill. As you only need 5,400 merits per week to stay within your 10,000 merits quota you only have to kill 180 ships a week. I was happily killing between 50 and a hundred a night.

The shine soon wore of though, I think I burnt myself out and these last few weeks have been tedious beyond belief. Last week I didn't even play so last Thursday I collected my last 50 million pay cheque and dropped to Rank 4. This Thursday, once I collect my 5 million I will be leaving powerplay for good with an A-rated Vulture and 305 million in the bank. That should see me right for a good while.

Now all I have to do is go and work my backside off doing nice jobs in the Empire as I am currently Hostile to the whole faction through my PP endeavours. :rolleyes:

Fly safe commanders.

Cy
 
I have been playing PP since week one but on Thursday morning this week I will finally be bowing out having made myself a very nice 320 million credits (plus change) along the way and having spent none of my own credits in getting there, other than speccing up my ships. I started Powerplay with Felicia Winters and have stuck with her all the way through.

Initially I was running an A-rated Viper and had very little cash in my account - less than half a million - but it soon became apparent that I needed way more cargo space for hauling leaflets so I went out and hunted down a few pirates to make enough cash for a speedy Type 6 Transporter. This was a new concept for me, no weapons of any type just good mirrored armour plating, shields and of course, the biggest powerplant, power distributor and thrusters the ship could take. It was all about getting out of situations quickly.

I remember some cocky kid commenting it looked like a piece of junk but I pointed out that although it didn't look like much it had it where it counted, having made a lot of 'special' modifications myself ;).

Well, after the first few weeks of running leaflets I was steadily advancing up the ranks but not really making the headway I needed. I had to spend a lot of time waiting to fill my hold with leaflets and it was just - boring. So I opted for the combat route - it's what I am best at anyway - so back I went to my trusty Viper.

By week 6 I had made enough to get into a Vulture (although I did have to put in some extra combat time in RES fields to bolster my funds). Now for those of you who have never had the pleasure of flying the Vulture, for me it's the ultimate small combat ship. Stick some class 3 gimballed beam lasers in those two big ol' large hardpoints and A rate all the components and your going to be a match for most of what you encounter one to one (or even 3 to 1) out in the black.

Week 7 was a game changer for me. Back in week 5 I had produced some graphics for the community explaining how decay worked with merit (you can find the guide here) and since that point had been looking at how long it would take me to make the jump to rating 5. Well, I decided to knuckle down and just hammer the game for several days and by the end of the week I had made it to the golden figure of 10 thousand merits but it was a massive slog, considering you only make 15 merits per kill in an enemy control system at Rank 4.

To my pleasant surprise, once you get to Rank 5 it's easy to stay there as you now get 30 merits per kill. As you only need 5,400 merits per week to stay within your 10,000 merits quota you only have to kill 180 ships a week. I was happily killing between 50 and a hundred a night.

The shine soon wore of though, I think I burnt myself out and these last few weeks have been tedious beyond belief. Last week I didn't even play so last Thursday I collected my last 50 million pay cheque and dropped to Rank 4. This Thursday, once I collect my 5 million I will be leaving powerplay for good with an A-rated Vulture and 305 million in the bank. That should see me right for a good while.

Now all I have to do is go and work my backside off doing nice jobs in the Empire as I am currently Hostile to the whole faction through my PP endeavours. :rolleyes:

Fly safe commanders.



Cy
An almost exact mirror of my "career" so far! Even down to the Vulture and the 300 mil! Also getting out of PP Dodge City asap! (with empire rep in tatters) Lol Rep+1 to you CMDR! You fly safe too! Perhaps meet you out there in the black.
 
[...]To my pleasant surprise, once you get to Rank 5 it's easy to stay there as you now get 30 merits per kill. [...]

Fyi, that's because of a patch that changed that, not because of rank 5. Everybody now gets 30 merits/kill while undermining.
 
If you Power Play only for the money, you are not going to last long.
If you focus only on one task (undermining in your case as far as i could understand), you are not going to last long.

I don't Power Play for the money (actually I don't even need money, I have more fun flying small ships), but to take part into something. My Power is small compared to the other Fed/Imp giants, which is why I feel I make the difference, every cycle. Power Play gives me purpose and challenges when I play the game.

Considering the endgame to be getting more money / bigger ship, feels wrong to me.
 
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If you Power Play only for the money, you are not going to last long.
If you focus only on one task (undermining in your case as far as i could understand), you are not going to last long.

I don't Power Play for the money (actually I don't even need money, I have more fun flying small ships), but to take part into something. My Power is small compared to the other Fed/Imp giants, which is why I feel I make the difference, every cycle. Power Play gives me purpose and challenges when I play the game.

Considering the endgame to be getting more money / bigger ship, feels wrong to me.
Hi CMDR
You seem to be the sort of person that believes living life is more important than the endgame most aspire to (perhaps in RL as well as in game), I agree with you, the amassing of fortune and material superiority is the aim of many. This is NOT the path for me and I guess you too!. Rep+1
.
P.S: I stayed with undermining too long and now pay the penalty (for a trader) of being a marked man in all Empire territory!
 
Hi CMDR
You seem to be the sort of person that believes living life is more important than the endgame most aspire to (perhaps in RL as well as in game), I agree with you, the amassing of fortune and material superiority is the aim of many. This is NOT the path for me and I guess you too!. Rep+1
.
P.S: I stayed with undermining too long and now pay the penalty (for a trader) of being a marked man in all Empire territory!

Don't worry you'll be back to neutral in two weeks at most.
 
Don't worry you'll be back to neutral in two weeks at most.

Well that's more hopeful: Is that the way Reputation rebuild works? As I can't even get to work in an Empire RES for some Empire bounties without being immediately set upon. Nor can I get Empire sponsored bulletin boards (on independent platforms) to cough up some restorative missions that don't require reputation to be better than "unfriendly"!
 
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Well that's more hopeful: Is that the way Reputation rebuild works? As I can't even get to work in an Empire RES for some Empire bounties without being immediately set upon. Nor can I get Empire sponsored bulletin boards (on independent platforms) to cough up some restorative missions that don't require reputation to be better than "unfriendly"!

Reputation decays toward neutral, but my understanding is it only kicks in if you do not log in for a while.
 
If you Power Play only for the money, you are not going to last long.
If you focus only on one task (undermining in your case as far as i could understand), you are not going to last long.

I don't Power Play for the money (actually I don't even need money, I have more fun flying small ships), but to take part into something. My Power is small compared to the other Fed/Imp giants, which is why I feel I make the difference, every cycle. Power Play gives me purpose and challenges when I play the game.

Considering the endgame to be getting more money / bigger ship, feels wrong to me.

So.... what is the point of PP then? If not for money, what? (serious questions) What purpose do you find helping your power? Don't tell me by grinding.... Tell me you have some profound experience with massive PvP fights over territory, examples of systems flipping governments in order for your power to tackle a system, running high risk missions in enemy territory to flip their governments/economy/start a civil war to kill outfitting/economy, take PP credits away from other powers??? Tell me you found a way to do that because..... as I see it - There has been NO changes to the background simulation/economy/politics almost 20 weeks into PP. It is nothing other than a grindfest/money sink. You have 3 things to do - grind prep vouchers, grind fortification vouchers, or expansion vouchers. Or you can go off an kill endless, unarmed NPCs to undermine other groups - where is the PvP undermining!?!?!?! Anything... other than the grind for nothing.

Happy for others to explain what I'm doing wrong. But there are no new storylines, no missions, nothing but risk to participate in PP all for make believe PP points that could earn you 5 million a week (or 50 million if you do nothing else). THe only benefit is money and the money reward is a big WASTE of time.

Since I quit PP i've gotten back to enjoying the game, PP really killed the fun for me.
 
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So.... what is the point of PP then? If not for money, what? (serious questions) What purpose do you find helping your power? Don't tell me by grinding.... Tell me you have some profound experience with massive PvP fights over territory, examples of systems flipping governments in order for your power to tackle a system, running high risk missions in enemy territory to flip their governments/economy/start a civil war to kill outfitting/economy, take PP credits away from other powers??? Tell me you found a way to do that because..... as I see it - There has been NO changes to the background simulation/economy/politics almost 20 weeks into PP. It is nothing other than a grindfest/money sink. You have 3 things to do - grind prep vouchers, grind fortification vouchers, or expansion vouchers. Or you can go off an kill endless, unarmed NPCs to undermine other groups - where is the PvP undermining!?!?!?! Anything... other than the grind for nothing.

Happy for others to explain what I'm doing wrong. But there are no new storylines, no missions, nothing but risk to participate in PP all for make believe PP points that could earn you 5 million a week (or 50 million if you do nothing else). THe only benefit is money and the money reward is a big WASTE of time.

Since I quit PP i've gotten back to enjoying the game, PP really killed the fun for me.
OK...Power Play has some major flaws, bugs, and could use a few easy tweaks to make it more enjoyable.
That s*cks, but it's all we have at the moment.
If you don't like PowerPlay / the game, leave it for now and come back later...it may hopefully get better in one of the next upgrade.
From my side, I love the game but need a purpose to play it, which is given by power Play at the moment. I don't say I will play that the same way forever though...
 
OK...Power Play has some major flaws, bugs, and could use a few easy tweaks to make it more enjoyable.
That s*cks, but it's all we have at the moment.
If you don't like PowerPlay / the game, leave it for now and come back later...it may hopefully get better in one of the next upgrade.
From my side, I love the game but need a purpose to play it, which is given by power Play at the moment. I don't say I will play that the same way forever though...

I hope to come back; in fact, my point of posting (right now I do chime in on 'powerplay' s*cks threads) is in hopes that the voice gets to the developers and they fix it (less grindy feel - more overall simulation impact). I stuck strong with PP, only playing that in ED for 16+ weeks before realizing I lost enjoyment out of it and took a step back. Just exploring gives me more enjoyment right now, but do feel there needs to be an aspect like PP to bring communities together and force interaction (good and bad) - just with a much less grinding feel, or an option to do non-grinding tasks for a power. I feel the community wants something like PP, just they missed the target on their first try.
 
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I entered Powerplay for one reason and one reason only...to make enough money to buy the bigger ships and I achieved that goal so I am now onto the next adventure. With the release of 1.4 today I am now torn between buying a Federal Gunship or Federal Assault ship. I can afford to comfortably spec up either thanks to PP and then it's off to do some bounty hunting! :D
 
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