All game mysteries should be solvable with in-game tools. Enhanced exploration.

It is quite interesting how Frontier develop Thargoid mystery, however personally I don't like that the game is forcing players to use external tools (spectroscope) to solve mysteries. As part of exploration and mystery solving update, Frontier could introduce advanced functionalities related to riddles. Signal should be recordable in game, then players should be able to open special menu responsible for science and research. There players should be able to analyze signals, extract data and turn it into useful information. It may be done in the same way, with usage of spectrograph, however it should be possible to create image directly in game and by tweaking parameters, players should be able to enhance quality of image. There might be another types of message encoding!

It is good starting point to enhance exploration. There might so much more opportunities and tools which can be use to analyze surrounding world. I hope Frontier will turn their riddle games in that way.
 
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It is quite interesting how Frontier develop Thargoid mystery, however personally I don't like that the game forcing players to use external tools (spectroscope) to solve mysteries. As part of exploration and mystery solving update, Frontier should introduce advanced functionalities related to riddles. Signal should be recordable in game, then players should be able to open another special menu responsible for science and research. There players should be able to analyze signals, extract data and turn it into useful information. It may be done in the same way, with usage of spectrograph however it should be possible to create image directly in game and by tweaking with parameters, players should be able to enhance quality of image. There should be also another types of message encoding.

It is good starting point to enhance exploration. There might so much more opportunities and tools which can be use to analyze surrounding world. I hope Frontier will turn their riddle games in that way.


You will get no argument from me. Also, the tools used for solving these mysteries should also be useable as a means of enhancing the experience of general exploration
 
You just complain because that is what you do, next you will demand that FD integrate uploading screenshots to Imgur into the game, because you have to use additional tool for that etc. or maybe even create online image sharing platform because how dare they force you to use Imgur :)
 
You just complain because that is what you do, next you will demand that FD integrate uploading screenshots to Imgur into the game, because you have to use additional tool for that etc. or maybe even create online image sharing platform because how dare they force you to use Imgur :)

You always complain about my complaints! ;)

Read carefully! At the beginning of the topic there is sentence about that the mysteries are interesting, still only that part requiring external tools is bad in my opinion. :)
I will be much more satisfied if I can decode signal in game rather than alt-tabing Elite and then doing it in external tools. You know, I have expensive ship, a lot of electronics, I hope there is a place for spectrograph ;). What is more important, for purposes of game, the tool might be simplified a lot, instead of hundreds of options it may have few (5-10) sliders, switches etc. which will allow to clear image and extract data. Of course it is only my opinion but I hope in the end it will produce much more emergent and coherent gameplay experience! :)
 
You just complain because that is what you do, next you will demand that FD integrate uploading screenshots to Imgur into the game, because you have to use additional tool for that etc. or maybe even create online image sharing platform because how dare they force you to use Imgur :)

There is another thread about this very thing, but he has a point. For those of us in VR, alt+tab is not an option, and even when not in VR, alt+tabbing all the time is very frustrating. The less we need to do, the better.

Z...
 
There is another thread about this very thing, but he has a point. For those of us in VR, alt+tab is not an option, and even when not in VR, alt+tabbing all the time is very frustrating. The less we need to do, the better.

Z...

I do not know at which stage you need to constantly alt tab to process the audio files? You record, then go to your audio software and process. One alt-tab. As for to make this mysteries solvable easily in the game, I prefer to be realistic, I like them being complicated, this means I cannot solve them myself, but so be it, prefer this then some childish puzzles that people will crack in seconds.

I have VR, I cannot imagine how this game could change to be playable fully w VR, at the moment it is not, I use VR just for certain things like surface prospecting, but the rest is not really suitable for VR in my opinion, because of the level of complication that requires second screen and it's graphic fidelity on normal screen.

Anyways, I do not think I have much to contribute here and no point arguing, so cmdr Baton out :)
 
I do not know at which stage you need to constantly alt tab to process the audio files? You record, then go to your audio software and process. One alt-tab. As for to make this mysteries solvable easily in the game, I prefer to be realistic, I like them being complicated, this means I cannot solve them myself, but so be it, prefer this then some childish puzzles that people will crack in seconds.

I have VR, I cannot imagine how this game could change to be playable fully w VR, at the moment it is not, I use VR just for certain things like surface prospecting, but the rest is not really suitable for VR in my opinion, because of the level of complication that requires second screen and it's graphic fidelity on normal screen.

Anyways, I do not think I have much to contribute here and no point arguing, so cmdr Baton out :)


Adding in game tools for decoding signals wont makes this mysteries childish. To be honest, Frontier really like to encode their messages with spectrographs so players many times already know what they have to do. In that case it can be replaced with in game system. Of course it shouldn't be simplified to simple minigame. There should be tools which can be used to process the acquired data. It may be even simple spectrometer with UI designed to analyzing messages. Adding that kind of content doesn't mean that after decoding I will have straight coords... It will produce the same result - enigmatic picture, still everything will happen in game. Frontier may consider special exploration and research modules used for data processing. There is so many opportunities and there are even opportunities to make it more interesting, advanced and complicated than now, however almost all will happen in "game world", as part of gameplay.

Baton, your attitude towards suggestion describes you as uber conservative person which doesn't like any changes... Even if those changes are only "additions" not "dramatical redesigns" of the games.
 
It is quite interesting how Frontier develop Thargoid mystery, however personally I don't like that the game is forcing players to use external tools (spectroscope) to solve mysteries. As part of exploration and mystery solving update, Frontier could introduce advanced functionalities related to riddles. Signal should be recordable in game, then players should be able to open special menu responsible for science and research. There players should be able to analyze signals, extract data and turn it into useful information. It may be done in the same way, with usage of spectrograph, however it should be possible to create image directly in game and by tweaking parameters, players should be able to enhance quality of image. There might be another types of message encoding!

It is good starting point to enhance exploration. There might so much more opportunities and tools which can be use to analyze surrounding world. I hope Frontier will turn their riddle games in that way.

I agree completely.
We need ingame tools to tackle ingame problems. I really appreciate all the work done by fans with 3d party websites and tools, but it is not how I like to play my Elite game.
I think it would be awesome to have a science and research screen with all kinds of ingame tools plugged in.
This would really enhance gameplay and add depth to the experience. It is exactly what the game needs to give it a more solid feel.

I would like comprehensive ingame information about the engineers, materials, blueprints of the engineers we have access to etc.
I would also like something that resembles the famous ED shipbuilder in the game. I would not mind if we could only access it in stations with a shipyard. I think it would be a little bit of work to add it to the game, but it would be a piece of cake to maintain it, because all the data is already in the game anyway. This ship builder would always be up to date automatically.
 
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It is quite interesting how Frontier develop Thargoid mystery, however personally I don't like that the game is forcing players to use external tools (spectroscope) to solve mysteries. As part of exploration and mystery solving update, Frontier could introduce advanced functionalities related to riddles. Signal should be recordable in game, then players should be able to open special menu responsible for science and research. There players should be able to analyze signals, extract data and turn it into useful information. It may be done in the same way, with usage of spectrograph, however it should be possible to create image directly in game and by tweaking parameters, players should be able to enhance quality of image. There might be another types of message encoding!

It is good starting point to enhance exploration. There might so much more opportunities and tools which can be use to analyze surrounding world. I hope Frontier will turn their riddle games in that way.

This! If a puzzle cannot be solved using tools within the game itself, the puzzle has no place in the game.
 
Yeh it's a poor idea to have to use outside tools.

Can't think of another game that uses outside tools to solve puzzles.

Pure lazy fdev!
 
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Frontier may create puzzles solvable with external tools outside of the game, for example on facebook, on forum etc. not in game ;)
 
I just posted a thread with similar message, Xander. I was writting it ouside the forums so after it was done I c'n'ped it in a new thread, sorry. It could easily be posted here and, as you are able to see from that thread, very much agree with you.
 
I am glad that many peoples agree with my point of view.

Dear Frontier,
your mysteries are very interesting but it should be solvable via game tools! :)
 
It will also be good idea to add someking of automatic recording system for all special locations. For example whenever you find alien base, the precise location will be stored in your system and than you can search for it and fly there easily.
 
I've been hoping for better tools for exploration a long time now. Now that the alien stuff starts to reveal I'm disappointed that there are no ingame tools to solve these mysteries. Oh, well.
 
I think that current situation with ancient sites, mysteries and aliens is very good for possible exploration enhancement. New ways for scanning, decoding and data analyzing will be great addition to the game and will be better than decoding signals in spectroscope programs.
 
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