Indeed again - all the good work FD implemented in dogfighting goes to waste as soon as you come to a halt - maneuverability should go to zero when slow.
Well, zero is a bit extreme, thrusters don't work when not moving? :O
Indeed again - all the good work FD implemented in dogfighting goes to waste as soon as you come to a halt - maneuverability should go to zero when slow.
One other thing is the potential to add some more intelligence to NPC pirates - they work harder to take your cargo rather than destroy you (you know the thing - more intelligent use of hatch breakers, cargo door shooting and hurting you without destroying you.
PSA: The NPC AI's are now following me out of jump, and all the way into station no-fire zones.
It seems so. I have filed a bug because it feels utterly wrong that when two Anacondas are firing at each other, both heavily damaged, and after you just fired a single shot at one of them, it immediately abandons everything in order to attack you.
Yup, already making plans... Not just pirates but security forces etc too...
Yup, already making plans... Not just pirates but security forces etc too...