All Panels viewable while jumping

In the recent update, they've made it possible to view the right panel, while jumping between systems. The way it seems to work is if you've recently viewed the panel, it somehow saves that view, which allows you to view each of the panels.
If you haven't viewed one of the panels, it will not be viewable, since the image hasn't been generated.
I was wondering if it'd be possible for all panels, whether viewed or not, to be updated till the moment you start the jump sequence.
And, if that's possible, I'd prefer if they leave all info from the current system you're jumping from, to remain on the left panel, instead of having the 'now jumping to..' screen that replaces all that good info. This way, during those few seconds, we could look through that list and have a bit more time to spot if something if of interest.
 
Would be nice, but I have a feeling it's technically not possible.
Although in Elite, hyperspace jumps seem like a seamless experience, the hyperspace sequence is actually just a pretty disguised loading screen where your PC gets all info from the server it needs to generate the system you're jumping to.
 
Would be nice, but I have a feeling it's technically not possible.
Although in Elite, hyperspace jumps seem like a seamless experience, the hyperspace sequence is actually just a pretty disguised loading screen where your PC gets all info from the server it needs to generate the system you're jumping to.
It's completely possible, but it would have to be view only; you would be unable to modify stuff (like powering off modules or jettisoning cargo) until out of SC.

Trivial to implement really, store the screen information in some temporary variables which are retained during the load/SC sequence.
 
I had written off the idea of seeing any info long ago, guessing it was not possible, but all of a sudden we're able to see the right panel, you know? I'm curious as to what changed, too, to make that happen and if it'll lead to more stuff.
 
I had written off the idea of seeing any info long ago, guessing it was not possible, but all of a sudden we're able to see the right panel, you know? I'm curious as to what changed, too, to make that happen and if it'll lead to more stuff.
I'd say loading screens and things like splash screen tips are pretty low on FDevs priority list, I know they are on mine. I tend to have placeholder material there until the actual gameplay bugs are sorted, then I go back and add the frills.

Anything is POSSIBLE, it's just a question of how much effort to put in and if it's worth it. You could even make all panels fully functional during a jump, by queuing player input, for example, and then executing it once the instance actually loads, but is it worth the effort?

Personally I'll be quite happy to see passive information panels during jumps, that would more than satisfy me.
 
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