All Pristine Metallic deposits have Painite? And Wargis system bugged.

So I am trying to figure out and find places that have Painite, however it is unclear to me if all Pristine Metallic deposits have it, or just some do. Also does it only show up in Rings? Or Belts as well?

Having trouble discerning this information.

Second, for whatever reason the Galaxy map is bugged when it comes to the Wargis system, a system that I was looking to traveling to.
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From what the game thinks, Wargis doesn't visually exist on the map. However the search function
does still know it's there. It will still zoom in on the system too, meaning that that's where the system should be.
 
I've mined in close to 100 different metallic rings. They all have painite. It's irrelevant whether the ring is pristine, or less, as all this changes is the amount of mineral in each roid.

You won't ever find painite in a belt cluster, or platinum either. I'm pretty sure you won't get palladium either.
 
I've mined in close to 100 different metallic rings. They all have painite. It's irrelevant whether the ring is pristine, or less, as all this changes is the amount of mineral in each roid.

You won't ever find painite in a belt cluster, or platinum either. I'm pretty sure you won't get palladium either.

Is the level of the ring is not relevant (Pristine, Major, Common, etc), then why am I reading around that it does make a difference? Thanks for clarifying that belts don't have it.

Also a video I had watched said that flying about 20km from the drop point (spawn point) of a ring does help, as well as flying towards the said planet. Can you confirm if this is also true?
 
Do you have your star map colored by star type and filtered to KGBFOAM? Then Wargis will not appear as it's a Tauri star and you can't scoop from it.
 
Do you have your star map colored by star type and filtered to KGBFOAM? Then Wargis will not appear as it's a Tauri star and you can't scoop from it.

*facepalms*
You are right. Jesus I feel stupid now. I've been doing a bunch today that my mind is burnt and I forgot I had sort of star type selected the last time I logged off before bed.
 
Is the level of the ring is not relevant (Pristine, Major, Common, etc), then why am I reading around that it does make a difference? Thanks for clarifying that belts don't have it.

Also a video I had watched said that flying about 20km from the drop point (spawn point) of a ring does help, as well as flying towards the said planet. Can you confirm if this is also true?
The reserves make a huge difference to the percentages of minerals in the roids in a ring. It's really not worth mining in a ring that isn't pristine. There is one exception to this. If all you are after is materials, it doesn't matter what the reserves are.

Always use an A-rated prospector, as it will give you more fragments per roid, as well as tell you which roids are worth mining.

You can get more fragments from roids if you are within 20km of the centre of a RES. Personally, I don't bother with RES, as I prefer to mine without annoying pirates.

Flying towards the planet is the easiest way of avoiding drilling the same roid twice. Doesn't have to be the planet though. Pick another planet or star if it suits, especially if it means the star is behind you for better light.
 
Just like that urban myth that metallic meteorites spawn more frequently inside creators, last i was hunting for painite, i read somewhere they spawn closer to the planet, and it seemed to work.

Outfit your corvette with mining gear, go in fully armed and operational, and just drop as close to the edge of the rings as you can.

Also, something i noticed was the faster the spin, the better the contents, but that just could be me seeing things with space madness... or this could be actually a thing and mining isn't as rng as people make it out to be. Nerf incoming!
 
The reserves make a huge difference to the percentages of minerals in the roids in a ring. It's really not worth mining in a ring that isn't pristine. There is one exception to this. If all you are after is materials, it doesn't matter what the reserves are.

Always use an A-rated prospector, as it will give you more fragments per roid, as well as tell you which roids are worth mining.

You can get more fragments from roids if you are within 20km of the centre of a RES. Personally, I don't bother with RES, as I prefer to mine without annoying pirates.

Flying towards the planet is the easiest way of avoiding drilling the same roid twice. Doesn't have to be the planet though. Pick another planet or star if it suits, especially if it means the star is behind you for better light.

I thought that RES were the only place to find Painite. Was I mistaken?
 
Having trouble finding any Painite. In a Pristine Metallic Ring too.
Any advise?
Keep going. You have maybe a 1% chance of finding painite in any one rock. That's why usually go for platinum and palladium and maybe gold, samarium osmium and praseodymium, too, so you don't waste your time too much. Painite is just a bonus, really.
 
To find painite, follow these steps: Find a pristine Metallic ring > purchase crapton of limpets and either 1A or 3A prospector > drop into ring at res site or anywhere else > prospect rocks of all sizes (size has no bearing on how much ore it contains) > and the MOST IMPORTANT PART- become a devout disciple at the church of RNGeesus. Pray earnestly and frequently to the lord of random number generation and have faith that thy lord shall smile down upon thee.
 
Just like that urban myth that metallic meteorites spawn more frequently inside creators, last i was hunting for painite, i read somewhere they spawn closer to the planet, and it seemed to work.

Outfit your corvette with mining gear, go in fully armed and operational, and just drop as close to the edge of the rings as you can.

Also, something i noticed was the faster the spin, the better the contents, but that just could be me seeing things with space madness... or this could be actually a thing and mining isn't as rng as people make it out to be. Nerf incoming!
Mining isn't RNG based at all. Not for minerals anyway. The materials you get are RNG based, but the content of every roid in the game is fixed and determined by procedural generation. A bit of a mind boggling fact, but this applies to every roid in every ring in every one of the 400 billion star systems in the game. But YinYin has proved that the same roid can look different and even have a different spin, though it will still have exactly the same contents.
 
Interesting to learn that asteroid contents are persistent. For an average joe just playing the game, is it not the same effect though? With such an overwhelming quantity of rocks and no indication of what the contents are it's still mostly a gamble.
 
Mining isn't RNG based at all. Not for minerals anyway. The materials you get are RNG based, but the content of every roid in the game is fixed and determined by procedural generation. A bit of a mind boggling fact, but this applies to every roid in every ring in every one of the 400 billion star systems in the game. But YinYin has proved that the same roid can look different and even have a different spin, though it will still have exactly the same contents.


Looking forward to when someone creates a program (online or locally run) that players can use to map out a belt or ring. Having it be 3D would be even better. As you'd be able to more easily mark what roid is what.
Also allowing the user to even set the size of a given roid when it spawns (large, medium and small) would top it off. Unless a single roid can spawn in at any of these three sizes, then it would be pointless to have that option.

I take it that RES drop points rotate with the ring and thus with the planet? Or are they always at the same rotational point on the ring, even if the planet is spinning?

I can 3D model but am no coder, however a program like this would be incredible. And considering that all 400 billion systems are mostly procedural, you could code the program to build a 3D setup with the rocks that would place them at 3D coordinates. Allowing the users to quickly edit only the properties of the roids without needing to worry about the setup of where each roid is.

Any thoughts on such a program? It would more then likely become the miners guide to the galaxy.
 
Mining isn't RNG based at all. Not for minerals anyway. The materials you get are RNG based, but the content of every roid in the game is fixed and determined by procedural generation. A bit of a mind boggling fact, but this applies to every roid in every ring in every one of the 400 billion star systems in the game. But YinYin has proved that the same roid can look different and even have a different spin, though it will still have exactly the same contents.

Interesting. If the shape is random though it doesn't really help. Without some kind of fixed beacon system it would be impossible. The belt rotation would also cause a problem, if it rotates with the planet finding the exact atom's worth of predicted asteroids would be practically impossible.

That does put to rest my theory though about visual inspection to guess asteroid contents. A shame because something like that makes complete sense in what frontier usually build.

I still say go for the fast spinning ones :)
 
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