All shocked up and nowhere to go!

I happened to be delivering cargo to a station which had the (8) eight HN Shock Mounts that I'd need when I went for the Guardian FSD Booster. Well here they were, right in the commodities market! I immediately bought the 8 shock mounts for use later when I was ready to take the Guardiasn FSD Booster Challenge- clever lad!
Except I can't do that. I didn't realize until I went to change ships, in this case to a cargo-less Krait Phantom. Which is when I realized that I now can't change to ANY ship that dosen't already have the requisite 8t cargo hold. Which is when I also realized that there's no way to 'strore' the Guardian FSD items I just bought.
Now I know I'm probably at the end of a looong list of Commanders seeking to similarly stroe Engineer-required items. What I can't figure out is why it isn't allowed, at least in some limited way ? In fact any limited way- cost in credits, storage of items limited to the hangar, whatever.
 
You should do the Guardian mini game immediately and in a ship which can carry the shock mounts and a little more for the guardian keys; dBX should manage fine so long as you fit a couple of point defence and a decent laser to shoot the Guardian space installation .... and the srv of course.

Otherwise abandon the cargo until you are ready ...or at least sell it. It will attract pirates.
 
Yeah, I did the whole shebang in an AspX with exactly 8 cargo. Why are you changing ships? You're just unlocking the booster, not installing it.
 
Welcome to the terrible design decision they were forced to remove from engineering (yeah, these items used to be required for just about every engineering blueprint originally) after players pointed out how stupid it was to make us carry things around for days, and lock us out of our other ships, because cargo storage doesn't exist.

That's right, they figured they could get this terrible bit of design back into the game somewhere, and managed to slide it in snugly to the tech broker unlocks for literally no discernable reason other than they figured they could get away with it.

And I guess they did, not many people complained about it, likely because it's kind of a one off per unlock, rather than a repeated annoyance. I truly think the only reason these commodoties still exist, and were shoved into this unlock system was because someone was paid to come up with the names and descriptions of them, and they had already been added into the mission rewards - it was less work to just chuck them into the tech unlocks than to remove/waste them.

It's kinda sad.
 
@OP send me your location and I'll hold onto them while you change ships and add cargo to your Phantom.




Not a trap.
Definitely will not run off and use to unlock the GFSDB for myself.
 
I bet this the last time you did such mistake with guardian stuff.. Next time you'll do another)
Generally, if you've done something in the game from the first attempt, feel yourself lucky)
 
Welcome to the terrible design decision they were forced to remove from engineering (yeah, these items used to be required for just about every engineering blueprint originally) after players pointed out how stupid it was to make us carry things around for days, and lock us out of our other ships, because cargo storage doesn't exist.

That's right, they figured they could get this terrible bit of design back into the game somewhere, and managed to slide it in snugly to the tech broker unlocks for literally no discernable reason other than they figured they could get away with it.

And I guess they did, not many people complained about it, likely because it's kind of a one off per unlock, rather than a repeated annoyance. I truly think the only reason these commodoties still exist, and were shoved into this unlock system was because someone was paid to come up with the names and descriptions of them, and they had already been added into the mission rewards - it was less work to just chuck them into the tech unlocks than to remove/waste them.

It's kinda sad.
It was Adam's responsibility. He faced the camera awkwardly and admitted they would withdraw the commodities requirement, for the present time, with the implication that it might return later. Yes, he snuck it in. Most of the 'old guard' that had complained bitterly about this bad design feature have already obtained the mods they require, leaving a new generation to discover the pitfalls all over again ! :sick:
 
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