All these mining updates and patches. So combat updates when?

Combat is trash in Elite and has been for a couple of years now.
Believe it or not, there's people that play this game that would rather shoot at other ships instead of fudging ROCKS! You can nerf mining in a couple of weeks but you can't increase the payouts of combat missions, bounties and bonds? This is bullspit! I'm so sick and tired of MINING!!!
 
Posted something like this in another thread:
It took me a few months (give or take a few breaks) to travel to beagle and back, and seeing just about everything in-between (in a "semi-straight line", that is.). That whole journey netted me about 700-800mil, minus the crew cut (darn leeches...).

Meanwhile, in boron, or whatever it's called, people are making the same amount, if not more, in just a few hours.

Pretty sure there's something a little busted in there...
I get why "gold rushes" exist in the first place. It's actually quite a good thing, IMO. But uh, FD may have royally screwed up somewhere...

I remember when combat was all FD cared about, before the beyond series. Mutli-pew, military compartments, and, of course, alien pew-pew the Thargoids. You know what they didn't do? Yep, das right... buff the ' payouts! Hell, even when the beyond series hit and they changed crime-and-punishment, they had the wonderfully brilliant idea to NERF the payouts from the kill-warrant scanner. Because screw bounty hunters, amirite? (they eventually chaged it later but whatev).

Here's the best part: mining gets ONE (albeit rather large) update, and now it's the undisputed best way to make money, period. Unless you hate mining.

"Then go cry in your haz-res, or something, lmao." -FDev, probably
/rant off
 
Yeah +1 to the above posts.. frontier did nothing but combat for 2 years. Then they spend 2 years on non combat with beyond. With odysee looks like its going back to combat again so probably fair.

Its not a joke though, you should have seen the complaints back during horizons when frontier messed with combat every patch. The stupid forum carebears who do nothing but complain all view this period as elites heyday and were embarrasing themselves with how white their armour was, go figure. Then they started messing with non combat and the complainers switched. There is absolutely a pattern.

EDIT: I don't think this is a community problem because other games don't make such polarising decisions. Its just a side effect of not playing their own game, and instead choosing a toolmaker / god hand simulator / siloed approach to developing gameplay. Every feature in elite doesn't consider any other feature.. except crime and punishment and the bgs.
 
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I haven't really been great at the whole combat part but it doesn't help that there isn't much incentive.

Also, I find it strange that these "Fleet Carriers" appear to be just big personal storage containers. When I think of a fleet carrier I think of something like an aircraft carrier the navy has which is used primarily for combat purposes. I don't see them generally being implemented this way in ED though, although some people out there may use them for that. If you could place a couple of them in the same location (ie. in a special combat zone) it might make it interesting.
 
I think the payouts for Bounty Hunting and combat are fine... especially the conflict zone murder missions. Combat bonds themselves do seem a bit low but it's war.

The real problem is that the high payouts for mining are just absurd.
You try buying yourself a fully A rated Corvette or a fleet carrier off of nothing but bounty hunting and then come back to me. I've played this game for 3 years and coming up on 3000 hours and have 28 ships and 6 billion in assets. Imagine if all I could earn after 3000 hours of gameplay was the measly payouts from combat. I would literally never play this game again if that was the case.
 
Yeah +1 to the above posts.. frontier did nothing but combat for 2 years. Then they spend 2 years on non combat with beyond. With odysee looks like its going back to combat again so probably fair.

Its not a joke though, you should have seen the complaints back during horizons when frontier messed with combat every patch. The stupid forum carebears who do nothing but complain all view this period as elites heyday and were embarrasing themselves with how white their armour was, go figure. Then they started messing with non combat and the complainers switched. There is absolutely a pattern.

EDIT: I don't think this is a community problem because other games don't make such polarising decisions. Its just a side effect of not playing their own game, and instead choosing a toolmaker / god hand simulator / siloed approach to developing gameplay. Every feature in elite doesn't consider any other feature.. except crime and punishment and the bgs.
Yeah but why does it have to be all one thing or the other? Just give proper payouts for all activities to the people that have reached the "end game".
 
Yeah but why does it have to be all one thing or the other? Just give proper payouts for all activities to the people that have reached the "end game".

It is very simple if you're upstanding and look for the best. If you try and consider just the possibilities of why a developer doesn't do balance passes in a live service game even the most mildest ones aren't that complimentary.

The work just isn't being done?
 
You try buying yourself a fully A rated Corvette or a fleet carrier off of nothing but bounty hunting and then come back to me. I've played this game for 3 years and coming up on 3000 hours and have 28 ships and 6 billion in assets. Imagine if all I could earn after 3000 hours of gameplay was the measly payouts from combat. I would literally never play this game again if that was the case.

I do other things beside just straight bounty hunting and I said the murder missions pay millions for X amount of kills.

The point is, the payouts are realistic for BH but currently over the top ridiculous for mining.

I don't do any mining... except what was needed for engineers.

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I much prefer combat like assassinations, CZs, and lately ive been doing some npc piracy for trinkets of hidden fortune specifically but ive also found a fair amount of ldts doing this. Still, id rather payouts for assassinations to be better than, say deliver xx amount of y commodity. Who here thinks hired killers get paid the same as UPS and Amazon and FedEx drivers?

This is something that needs immediate attention but save for an open letter that would probably get ignored anyways, what can we do? Im serious any real insight for this?
 
You try buying yourself a fully A rated Corvette or a fleet carrier off of nothing but bounty hunting and then come back to me. I've played this game for 3 years and coming up on 3000 hours and have 28 ships and 6 billion in assets. Imagine if all I could earn after 3000 hours of gameplay was the measly payouts from combat. I would literally never play this game again if that was the case.
😁 I actually did this to some extent. I used wing massacre missions and CZs but i did it without mining money!
 
Credits allow us to buy modules ships & even a carrier.
So let's assume most players at endgame have a carrier hence 13000 or so of em floating about.
That's a huge scope for a vibrant and independent market. And it's taking a life of its own. Traders buying and selling tritium ltds etc. Fab.
It'll eventually plateau. More scope for riches apart from mining.
But the market even with the new carrier influx, is limited to a few items that are bought an sold.
That's the problem.
There's lots of demand for mats and modules even ships..but mats are not on the market for sale.
Why farm everything using relogs when u can buy it off a carrier?
So a vibrant supply demand based market with a diverse trading capability is first n foremost.
Then to combat. Broken yes totally. Bonds not worth the paper their written on compared to the Ltd gross bubble.
Either they bring down the price per unit of ltds and other commodities like painite etc.. or they hike up the value of bonds and bounty rewards. As well as fixing piracy mechanics.
Why ain't they bothered.?
Combat don't sell arx.
Combat will be fixed in ODYSSEY? I doubt that. Probably the opposite. Bugged and locked out more likely.
We need this frontier. Combat needs to be bought into line with trading meta.
I'm also convinced that a small bonus in open only based on time spent is vital.
For all players it would apply...Traders smugglers combat pilots etc.
FIX SMUGGLING too. Atm it's sketchy and difficult without a 3rd party app.
Op is dead right.
I'm not a murderer. I hunt murderers. Let me do my job. 100s of us on both sides are sidelined for carriers and trade.
Needs balancing fdev!!
 
Yeah, engineering should have been more about sidegrades to create a higher depth of combat. Instead, you just boost the stats of the same weapons and that's about it. Anyway, as a combat player it's really lame to see all the new people getting anacondas in a few hours due to issue credits specific to mining. I'm not willing to exploit that because I don't want to kill the fun with instant gratification as if this were some kind of mobile game. If the game presents itself as sim oriented, I expect the economy to do the same. It takes all the immersion out when you have massive imbalances like this
 
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