All this wait for.... That ?

Ok, let's say it once : this game is incredible. Both the idea of it and it's gameplay are great. Played it for hundreds of hours already, during beta, gamma, and since the release.

I just love it, and that's why I feel so bothered and frustrated sometimes when it's so broken my experience as a player is not only "affected" but destroyed.

I stopped playing about 2 months ago, thinking that when I'll come back I would be able to play a game with at least basic mechanisms working right. It's still not the case. Today, as I was casually bounty hunting at a nav beacon, I attacked a wanted ship and killed him. He was in a wing, so when he died, his not-wanted mate attacked me. I responded, AFTER setting "on" the report crimes feature and AFTER I took some hits. Now I'm wanted in the empire, my reputation got down, and I have a bounty on me I can't pay (why by the way ?).
And I want to precise that I was in the "space" occupied by the power I pledged, and that ship did not pledge a power.

SO WHAT THE IS WRONG WITH THAT GAME ????

3 months ago, just before I stopped playing, I issued tickets about some broken mechanisms I found in the game. Now it's been 6 months since the release. I won't say things like what devs are doing is not good, that would be false : these guys are doing great great stuff (btw, congrats for powerplay, that's great).

But that doesn't change that either you've changed rules of the game about fights and bounties (and in this case, I'd like to know the detail of it in a newsletter), or basic mechanisms are still broken 6 months after the release which is completely unacceptable to me. So I'll just finish the mission I started before that bounty thing happened, wait for answers on that post, and very likely I will be told by players that it's a minor issue, and by devs if they bother to answer that they're doing their best (which I completely believe, but does that change facts ?...). Then I'll stop playing for some months again, hoping this will be fixed, since it's the only thing I can really do about that. Think it's a real shame that the game I enjoy the most is still not playable without this kind of things happening.

Oh, and btw, not that I don't want to post a ticket rather that say that on the forum, but last tickets I sent never got answered at all so... At least, here I know some people will read what I write.

Wish everyone that bothered reading me until here a very good day. I'll try having one too.
 
You have to target the ship or KWS it to identify that it is wanted. Failure to do that is likely to give you a bounty when you attack. As far as I know that has been like it for months. The mechanics are subject to change as FD balance things and introduce new functionality. Bounty saw a change recently because it was ridiculous that you could just run to a station and pay it off.

Its an evolving game and bugs are inevitable, what is a serious bug to you may not be classed so by the developer. Some bugs may not be fixed because the effort required to address them out weighs the benefit or they know that the code in that area is destined to be rewritten by something planned down the line. That is not to defend the lack of a fix, but to give you some reasons.
 
Well, it was targeted... And as far as I know, responding to a ship that attacks you first doesn't give you a bounty, and it has been like that for month... I explained precisely enough what happened so I don't have to explain it over and over to people that didn't read carefully what I wrote.

Apart from that, thanks for your answer. At least it gives me an idea why the game is still not finished to develop for basic stuff such a long time after the release.
 
1. KWS will only tell you (and allow you to claim) bounties originating from other systems. It DOES NOT override the status of the ship in the current system and if you attack it to claim a remote bounty whilst its listed as clean in the current system then you need to take the fact that you will become wanted on the chin.


2. If a ship is attacking you then it will become wanted ONLY if one of its shots actually hits you, until that time it will remain clean. If you are 100% certain that it hit you then you need to raise a ticket as this would be a bug, although in over a year of playing I have never experienced this once.

Its always been like that, its never changed. You could argue that its an odd system (perhaps) but its not broken, its working as designed.
 
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He DID hit you first, didn't he? That could be the issue. I had that problem a few times while in an RES before they were nerfed. I was hostile with the pirate group there, and I was attacked by someone I know was I pirate, but I had just fired chaff as I was engaging another ship seconds before, saw the lasers, shot him, and got a bounty on my head.
 
Almost certainly what happened was that he was wanted (as he was in a wing with another wanted ship) but you hadnt waited for that to register. When you target a ship it takes a few moments for the ship to do an initial scan, this confirms he is wanted, if you do not let it do this then you risk a bounty. On a side note, the initial bounty for the attack is small and only lasts a few minutes, what you need to do is disengage.

I understand that he attacked you first but I have noticed some inconsistency with whether or not it registered, I think it is down to the level of damage received. Sometimes when I engage a wing if I focus on a single target and the others attack they will all be fully scanned when I switch targets, which means I can engage instantly. Sometimes though (normally when they have only just started to attack) even though they are shooting at me I still need to wait those crucial seconds for the initial scan. Could be that they have fired but not hit, or that they had only done a minimal amount of damage. Key thing to remember is ONLY fire on ships if you have definitely done an initial scan.

Hope this helps
 
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.........

Okay, I'll say it again, one last time :
That second ship was NOT wanted. I DID scan him. He DID hit me several times and touched my shields. Wondering why he was not becoming "wanted", I checked my "report crime" status, found it was off, and turned it ON. Then I waited for the ship to shoot at me AGAIN and actually HIT me 4 or 5 times for a good mesure. Seeing no change to his "clean/wanted" status, I thouht it was a visual bug, and told me that since he engaged me without any agression from me first, anyway I had the right to retaliate (no powerplay reasons here as I was in my "power pledged zone").

Then I shoot him, took a fine, and finally became wanted because IT'S NOT WORKING AS IT SHOULD !

Oh, and BTW, I really do know how it works to do bounty hunting. I have 2 800 bounty claims, so please, don't consider me as a noob or someone without any knowledge of how the game works, as I know it quite well. Well enough to know it's not working as devs say it should, since this kind of event, as far as I'm aware of and considering the precise events, is not suppose to leave me with a wanted status in the end (or we might as well all drop everything and become pirates, but that's a bit weird for my avatar that's fighting every crime and corruption...).
 
So the npc was shooting you and not registering as assault. ? That's a bug, raise a ticket.

You knew he was clean and wasted him anyways, your call, but don't *lady dog* about the murder rap.

if stuff gets glitchy SC out, save and exit and reload, servers have bad days too. So maybe take this to the bug reporting section?
 
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.........

Okay, I'll say it again, one last time :
That second ship was NOT wanted. I DID scan him. He DID hit me several times and touched my shields. Wondering why he was not becoming "wanted", I checked my "report crime" status, found it was off, and turned it ON. Then I waited for the ship to shoot at me AGAIN and actually HIT me 4 or 5 times for a good mesure. Seeing no change to his "clean/wanted" status, I thouht it was a visual bug, and told me that since he engaged me without any agression from me first, anyway I had the right to retaliate (no powerplay reasons here as I was in my "power pledged zone").

Then I shoot him, took a fine, and finally became wanted because IT'S NOT WORKING AS IT SHOULD !

Oh, and BTW, I really do know how it works to do bounty hunting. I have 2 800 bounty claims, so please, don't consider me as a noob or someone without any knowledge of how the game works, as I know it quite well. Well enough to know it's not working as devs say it should, since this kind of event, as far as I'm aware of and considering the precise events, is not suppose to leave me with a wanted status in the end (or we might as well all drop everything and become pirates, but that's a bit weird for my avatar that's fighting every crime and corruption...).
Dont think I will bother next time.....
 
.........

Okay, I'll say it again, one last time :
That second ship was NOT wanted. I DID scan him. He DID hit me several times and touched my shields. Wondering why he was not becoming "wanted", I checked my "report crime" status, found it was off, and turned it ON. Then I waited for the ship to shoot at me AGAIN and actually HIT me 4 or 5 times for a good mesure. Seeing no change to his "clean/wanted" status, I thouht it was a visual bug, and told me that since he engaged me without any agression from me first, anyway I had the right to retaliate (no powerplay reasons here as I was in my "power pledged zone").

Your problem here is that the crime took place when you had report crimes against you turned off. The system does not issue a new crime report for every hit against you, only the first.
 
.........

Okay, I'll say it again, one last time :
That second ship was NOT wanted. I DID scan him. He DID hit me several times and touched my shields. Wondering why he was not becoming "wanted", I checked my "report crime" status, found it was off, and turned it ON. Then I waited for the ship to shoot at me AGAIN and actually HIT me 4 or 5 times for a good mesure. Seeing no change to his "clean/wanted" status, I thouht it was a visual bug, and told me that since he engaged me without any agression from me first, anyway I had the right to retaliate (no powerplay reasons here as I was in my "power pledged zone").

Then I shoot him, took a fine, and finally became wanted because IT'S NOT WORKING AS IT SHOULD !

Oh, and BTW, I really do know how it works to do bounty hunting. I have 2 800 bounty claims, so please, don't consider me as a noob or someone without any knowledge of how the game works, as I know it quite well. Well enough to know it's not working as devs say it should, since this kind of event, as far as I'm aware of and considering the precise events, is not suppose to leave me with a wanted status in the end (or we might as well all drop everything and become pirates, but that's a bit weird for my avatar that's fighting every crime and corruption...).

Definitely sounds like a bug and likely down to changing from report crimes off to on even though the system already counted them as hostile. I fly with report crimes off a lot but haven't been in this situation although usually that's down to the wingmen also being wanted. Might be worth keeping report crimes on for the time being. It might be a one off bug or might be a persistant issue down to this.

Hopefully they'll do a fix, until then keep on trucking commander.
 
Not wanted in the Empire, just that particular system, which isn't so bad.
And I'm pretty sure the report crime is for the first hit as it doesn't report every hit.
 
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