Alliance naval ships already exist in-game

Note: This is all meaningless, but thinking about things in these terms made me quite satisfied, so I thought I would share the joy.

I've been kind of frustrated at the lack of content for Alliance players. Thematicallly, I like them the best, but the Feds and Imperials have all the pretty ships (not to mention plot).

This game strokes my obsession to categorize things like nothing else, and while working out my own naval classification system for the Federal and Imperial navies (because I am lame like that), I realized that ships already exist that fall perfectly into these categories for an Alliance navy.

This all wrapped in my (maybe flawed, I don't care) perception that each faction's Navy shares a single ship manufacturer, a single "style", and needs ships that for the following invented categories: Ships-of-the-line, for the player-ownable big ones; heavy multipurpose vessels, a class below the big ones, but able to do just about anything; heavy fighters, with some multirole flexibility; and light fighters.

The Feds have Core Dynamics, and their range reflects the Feds militaristic bent by being the most combat-focused of the bunch: Corvette (ship of the line), Dropship/Assault Ship/Gunship (heavy multirole), Vulture (heavy fighter), and Eagle (light fighter).

The Imperials have Gutamaya, whose ships reflect the Imperials preference for style and speed: Cutter (ship of the line), Clipper (heavy multirole), Courier (heavy fighter), and iEagle (light fighter).

And this would mean that the Alliance has Faulcon De Lacey, whose ships reflect the Alliance's reliance on trading between often-far-flung worlds, meaning they need decent cargo capacity and range, all while still needing effective combat performance when required: Anaconda (ship of the line), Python (heavy multirole), Viper Mk IV (heavy fighter), and Sidewinder (light fighter).

The only difference here is that the Alliance naval ships, like the Alliance, are not rank-locked.

Sure it's all meaningless, and it's only a matter of perspective, but happiness or sadness is all perspective anyway, so why not choose a perspective that gives the Alliance a navy that's effectively the equal of what's available to the Feds or Imps? :)
 
And this would mean that the Alliance has Faulcon De Lacey, whose ships reflect the Alliance's reliance on trading between often-far-flung worlds, meaning they need decent cargo capacity and range, all while still needing effective combat performance when required: Anaconda (ship of the line), Python (heavy multirole), Viper Mk IV (heavy fighter), and Sidewinder (light fighter).

The only difference here is that the Alliance naval ships, like the Alliance, are not rank-locked.


I've been looking at it the same way. Except I took the Cobra mk III instead of the Viper mk IV because Cobra is love, Cobra is life. ;)
The Viper mk IV is the better fighter though.

Would there be other options for a light fighter apart from the Sidewinder?
 
Yes, OP I think most understand it like that. This has been a point brought up several times over the last year.

Doesn't satiate the appetite for Alliance ships locked behind allegiance or rank of some kind. Or otherwise ships that mention the Alliance specifically in their descriptions.
 
Yes, OP I think most understand it like that. This has been a point brought up several times over the last year.

Doesn't satiate the appetite for Alliance ships locked behind allegiance or rank of some kind. Or otherwise ships that mention the Alliance specifically in their descriptions.

You're not wrong.

I'm not sure rank-locking Alliance ships would really feel right. Maybe having something special that required allied to a Council of Admirals faction though. Ideally, I love a mechanic added where if you're flying in another's Navy's ship, you'll see some otherwise friendly ports closed to you, or at least more suspicious of you, and you'll face increased naval interdictions when you're in someone else's space (Not outright attacks, but "inspections". Maybe some attacks, depending on the context.)
 
And this would mean that the Alliance has Faulcon De Lacey, whose ships reflect the Alliance's reliance on trading between often-far-flung worlds, meaning they need decent cargo capacity and range, all while still needing effective combat performance when required: Anaconda (ship of the line), Python (heavy multirole), Viper Mk IV (heavy fighter), and Sidewinder (light fighter).

The only difference here is that the Alliance naval ships, like the Alliance, are not rank-locked.

Sure it's all meaningless, and it's only a matter of perspective, but happiness or sadness is all perspective anyway, so why not choose a perspective that gives the Alliance a navy that's effectively the equal of what's available to the Feds or Imps? :)

From the lore: while Faulcon De Lacey is based on Reorte, which is in the Alliance indeed, the Alliance ship builder is Argent Aerodynamics Amalgamated Inc, or AAAI.

Since Falcoun De Lacey, and most of its ship designs currently in game, predates the Alliance, it would be hard to argue they are designed to match the Alliance ideology
Falcoun De Lacey is more an independent Mega-Corporation that just happens to have a corporate HQ in a system that when from being independent to Joining the Alliance of Independent systems.
I would imagine they would wishe to keep contracts selling Vipers & Annacondas to the Police forces of EVERYONE. They are the No matter where in human space you go, a Falcoun De Lacey servicer and stockist is there kinda of company.

AAAI is a better example of the Alliance Shipyard, as it is founded after the formation of the Alliance by Key players from the revolution/insurrection/war and is based in the Capital System
 
Gutamaya have a contact to manufacture ships for the Empire, like Code Dynamics have contracts to manufacture ships for the Federation.

Li Yong Ri who owns Sirius corp, who is an Independent, has that ship that crashed.
 
Gutamaya have a contact to manufacture ships for the Empire, like Code Dynamics have contracts to manufacture ships for the Federation.

Li Yong Ri who owns Sirius corp, who is an Independent, has that ship that crashed.

Sirius Corp could siriusly (sic) become a sirius (sic) contender to build some sirius (sic) hard core ships....I'll get my coat.
 
The Alliance is not in need of a specific navy for now. In everyday life we need red tape haulers, huge cargo ships, long range exploration ships and security vessels for fighting criminals. I'm sure FDev would release actual navy vessels manufactured by AAAI for the Alliance if we needed some. Yeah, I think I'm confident about this.
 
As others have stated, the ships you've listed as "Alliance" are actually "Independent" designs. Since the Alliance's full name is "Alliance of Independent Systems", then from a design perspective, "Alliance" and "Independent" are one and the same thing.

This does not mean that the Alliance should not have unique ships of its own. Lore-wise, the Alliance doesn't believe in heirarchies and ranks and titles, they just give access to "their" special ships to their friends and/or to people who do them favours. So I'd have no problem with access being granted to anyone with "Allied" status, or perhaps being granted on successful completion of a complicated chain of missions given to you once you're granted Allied status (not unlike the FFE plotline). Or maybe (shock! horror!) access to their cool ships only as a reward for when you hit tier 5 in Powerplay for Mahon, instead of the weird Weapon-That-Does-Nothing.

Even if Thargoid-derived tech is off the table for now, I'm sure explorers would love to gain access to a Quest class long-range explorer, and might even consider doing the Powerplay grind in order to get one.
 
Since Alliance navies are more about what each world contributes and not organized in composition but only structure, we should (at least) have got diamondback scouts in the fray.

But apparently it slipped FD's mind and still does.
 
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