Your Feature Request / Idea
So far, I've had three different counterarguments thrown at me:
♢ One claiming that 2 T.Rexes would be excessive.
♢ One claiming that using the novel's logic that the two T.Rexes simply 'tolerated' each other.
♢ And that the game claims that they're solitary (despite Lost World showing a family of them on Sorna).
Ever since the inclusion of territorial behaviors in 1.4, Spinos would bicker regularly despite being allowed in groups of 2.
Now that the game has made this the case, that would render the novel's argument that "having two T.Rexes would be too much" as irrelevant since the new AI allows two of the same species to tolerate each other.
As for the solitary lifestyle that the game's database totes as being its own headcanon, I am again going to present the T.Rex family from Lost World.
I'm not saying make it so that we can have three T.Rexes because that would be excessive. Just make it so that we can have 2 Rexes instead of just 1.
I don't even care that they will occasionally bicker because the Buck in the second film had scars that it earned while trying to impress the mate that it was with in the film; meaning that there were other Rexes that just weren't on-screen that warranted the inclusion of atleast a pair of Rexes.
Considering that breeding isn't in the game, that's my main reason for not advocating for 3 Rexes.
Well...that and the fact that all dinosaurs appear fully grown in-game but, the T.Rex was downscaled because it used the young one from the third film as a point of reference (even though it was smaller than the Lost World ones).
Long story short, I've been advocating for allowing 2 T.Rexes since June and now I actually have evidence to back my claim since ALL carnivores that allow pairings have a habit to argue with their kind.
So far, I've had three different counterarguments thrown at me:
♢ One claiming that 2 T.Rexes would be excessive.
♢ One claiming that using the novel's logic that the two T.Rexes simply 'tolerated' each other.
♢ And that the game claims that they're solitary (despite Lost World showing a family of them on Sorna).
I've had enough of this "two T.Rexes would be OP" nonsense.
Look at how lonely she is :c

Look at how lonely she is :c
Ever since the inclusion of territorial behaviors in 1.4, Spinos would bicker regularly despite being allowed in groups of 2.
Now that the game has made this the case, that would render the novel's argument that "having two T.Rexes would be too much" as irrelevant since the new AI allows two of the same species to tolerate each other.
As for the solitary lifestyle that the game's database totes as being its own headcanon, I am again going to present the T.Rex family from Lost World.

I'm not saying make it so that we can have three T.Rexes because that would be excessive. Just make it so that we can have 2 Rexes instead of just 1.
I don't even care that they will occasionally bicker because the Buck in the second film had scars that it earned while trying to impress the mate that it was with in the film; meaning that there were other Rexes that just weren't on-screen that warranted the inclusion of atleast a pair of Rexes.
Considering that breeding isn't in the game, that's my main reason for not advocating for 3 Rexes.
Well...that and the fact that all dinosaurs appear fully grown in-game but, the T.Rex was downscaled because it used the young one from the third film as a point of reference (even though it was smaller than the Lost World ones).
Long story short, I've been advocating for allowing 2 T.Rexes since June and now I actually have evidence to back my claim since ALL carnivores that allow pairings have a habit to argue with their kind.