Allow Acceptance of Cargo Requests with Insufficient Cargospace

So this should be a pretty simple fix I'd have thought.

I have multiple ships. A combat ship with 8 tonnes of cargo space, my cobra with 30 tonnes of cargo space, and my Lakon with 100 tonnes of cargo space.

So when I see this:

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Naturally, I want to accept it, get my Lakon, and fill the order. But I can't, coz I'm not in my Lakon *right now*, which sucks. By the time I've flown off to get it, the bulletin board missions have changed on my return and the moment's passed.

I understand not allowing you to accept "transport" missions when you have insufficient cargo space: it needs to go into your cargo hold there and then. But surely if nothing has to go in my cargohold right now, I should be able to accept the mission, get my hauler and fill the objective.

Obviously, it should warn if you're accepting a mission with insufficient space in your current ship, but after that, jobs on imo. Worst case, you can just abandon it.
 
Why would space station X know you had a bigger ship at station x in a totally different system perhaps even differing faction alliegance?

I think that's potentially worse than the slight bummer of missing out on a cargo mission 'cos I'm doing combat stuff.

So no, I don't agree with you on the implementation details of that one. However I do think that people should be allowed to accept whatever mission they want, fulfilling it is up to you with your current vehicle or anohter from storage etc. With perhaps a warning that your current capacity cannot deliver the mission. Or even the ability to accept the mission and deliver the cargo in multiple drops?




So this should be a pretty simple fix I'd have thought.

I have multiple ships. A combat ship with 8 tonnes of cargo space, my cobra with 30 tonnes of cargo space, and my Lakon with 100 tonnes of cargo space.

So when I see this:

View attachment 13019

Naturally, I want to accept it, get my Lakon, and fill the order. But I can't, coz I'm not in my Lakon *right now*, which sucks. By the time I've flown off to get it, the bulletin board missions have changed on my return and the moment's passed.

I understand not allowing you to accept "transport" missions when you have insufficient cargo space: it needs to go into your cargo hold there and then. But surely if nothing has to go in my cargohold right now, I should be able to accept the mission, get my hauler and fill the objective.

Obviously, it should warn if you're accepting a mission with insufficient space in your current ship, but after that, jobs on imo. Worst case, you can just abandon it.
 
Why would space station X know you had a bigger ship at station x in a totally different system perhaps even differing faction alliegance?
...
However I do think that people should be allowed to accept whatever mission they want, fulfilling it is up to you with your current vehicle or anohter from storage etc. With perhaps a warning that your current capacity cannot deliver the mission. Or even the ability to accept the mission and deliver the cargo in multiple drops?
Not sure how that's any different to what I suggested?

I want to be able to accept a "Want Cargo X" mission, regardless of what ship I'm currently flying, which is pretty much what you said in the bolded bit.
 
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This can be issue with Open play. If you can accept such mission regardless of your cargo hold, you might take it away from another player who is just docking as you reading this mission and he has cargo space while your Type 9 is 30 light years away. In that regard, I think it is fair not to allow you to accept the mission.

If by any chance you have mentioned Type 9 in current station where current mission is, that is no issue at all.
 
This can be issue with Open play. If you can accept such mission regardless of your cargo hold, you might take it away from another player who is just docking as you reading this mission and he has cargo space while your Type 9 is 30 light years away. In that regard, I think it is fair not to allow you to accept the mission.

If by any chance you have mentioned Type 9 in current station where current mission is, that is no issue at all.

I don't think that's an issue at all. Accepting (and rejecting) seems to be an accepted method of faction-flipping systems, and when you do, you lose reputation with the relevant faction, which means the valuable missions (like the one listed) aren't available to you because you aren't on friendly terms with that faction.

http://elite-dangerous.wikia.com/wiki/Influence

For those wanting to get a minority faction into power there's a valid strategy to decrease the influence of the leading faction as listed in the table below.
  1. Accepting mercenary missions and finishing the alternate option given through Unidentified Signal Sources.
  2. Accepting missions and abandoning them.
  3. Doing charity missions (this shows the faction is weak to the other factions.

But let's assume the person accepting doesn't have 'hostile' regard, again, so what? Their cargo ship may be 30LY away,, that's only a problem if the mission has a timeframe of something like 10 minutes? This faction is offering 7 hours to complete, so obviously they don't mind waiting. I don't really see how this is unfair at all.

Can someone confirm if bulletin board missions are even sourced from a common access pool? I've literally flushed a station of missions, undocked, come back 5 minutes later, and it's had a full suite of different missions listed, and likewise if I've not accepted missions,,, I've come back and it's again been a different suite of missions, so I don't actually think there would be an impact on other players.

Also don't forget, as mentioned, there are alternate resolution options. You could accept one of these missions, and get asked to abandon the mission or deliver the goods elsewhere.
 
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There is a counter for updating missions periodically unless game is forced to put you in another instance. I encountered in busy system empty boards so I would say missions are taken away by players. In that regard it is unfair to steal a mission from another player with enough cargo space. Also, you miss the point that there is no reason for a faction to believe you that you do posses Type 9 in 30 ly away system. Abandoning missions has nothing to do with this. There is no logical reason for a faction to believe you that you can complete the mission when they see you have no enough cargo space. It is like "well why faction don't let me to accept the mission, when I do the mission they will trust me" when you have insufficient reputation with some faction. Essentially the same problem - you don't meet the requirements - no mission for you.

In other words, we don't want typical MMO thing where you accept all the quests and don't even read them.
 
There is a counter for updating missions periodically unless game is forced to put you in another instance. I encountered in busy system empty boards so I would say missions are taken away by players. In that regard it is unfair to steal a mission from another player with enough cargo space.
I don't see anything unfair about it, honestly. Do you think it's unfair to accept assasination missions when you're flying a Type 6 with no weapons? Because you can do that...

Also, you miss the point that there is no reason for a faction to believe you that you do posses Type 9 in 30 ly away system. Abandoning missions has nothing to do with this. There is no logical reason for a faction to believe you that you can complete the mission when they see you have no enough cargo space. It is like "well why faction don't let me to accept the mission, when I do the mission they will trust me" when you have insufficient reputation with some faction. Essentially the same problem - you don't meet the requirements - no mission for you.

You pretty much justify *exactly* why the station *should* trust me in that paragraph. If they trust me enough to accept the mission, then they have some measure of worth in me that I can get it done. What faction says "Greetings, respected ally!" everytime I dock up and then says "Oh no, you're not flying a cargo hauler, even though we know you've done so much work for us and fulfill missions like this before,,, we don't trust you now!". That is dumb.

In other words, we don't want typical MMO thing where you accept all the quests and don't even read them.
We? Typical MMO thing? I honestly have no idea what you're on about with that bit... other than some veiled attempt to paint me as some troll here to ruin everyone's gaming experience. Watch out, it's the boogie man! :/
 
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I don't see anything unfair about it, honestly. Do you think it's unfair to accept assasination missions when you're flying a Type 6 with no weapons? Because you can do that...



You pretty much justify *exactly* why the station *should* trust me in that paragraph. If they trust me enough to accept the mission, then they have some measure of worth in me that I can get it done. What faction says "Greetings, respected ally!" everytime I dock up and then says "Oh no, you're not flying a cargo hauler, even though we know you've done so much work for us and fulfill missions like this before,,, we don't trust you now!". That is dumb.


[/COLOR]We? Typical MMO thing? I honestly have no idea what you're on about with that bit...


No and no.

If you are flying Type 6 I would reject to speak to you about the combat mission.

If you don't have big enough cargo I will not care about your promises about big ship 30 ly away. Becoming an Ally you can earn it with message missions and killing "wanted" criminals and bounty hunting as well as smuggling things from USS which usually require very small cargo space. Also meanwhile you might have an accident and simply don't have any more resources so no - they shouldn't allow you to undertake a mission.

If you don't have built reputation with a faction, there is no single reason for a faction to trust you as an individual.

As for typical MMO thing I think you do if you ever played any MMO. It is you and your toon and you go from NPC to NPC with exclamation mark in quest hubs and accept all the missions and not even reading the content of those missions. NPC has exclamation mark - take the mission no question asked. This is boring design and has no place in this game.

Also there will be more other missions where these requirements and reputation will matter so another no to your suggestion.
 
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