Allow for cargo scanning in Supercruise

Allright, the best way to look at it is this way to fit things into lore since sensors cannot magically look through hull and cargo crates and see what's in a box, it's bloody impossible.

-Cargo manifests are connected to a ship ID.

-Smuggled/Illegal cargo have a fake manifest.

-Scanning cargo is actually scanning a manifest and identifying a correct manifest connected to the ship.

-Smuggled/Illegal cargo can come up as an inconclusive scan and THEN you or the cops do an interdiction to verify said cargo.

-Smuggling essentially becomes a do-not-get-scanned game when interdicted.

Mission specific cargo and scanning

All mission cargo like Robigo smuggling are considered illegal for the purpose of cargo scanning.

Now NPC's and players CAN scan for regular cargo in SC in order to be proper pirates instead of having to HOPE something has cargo. It also means a lot less false positives in interdictions for pirate players.
 

Lestat

Banned
Allright, the best way to look at it is this way to fit things into lore since sensors cannot magically look through hull and cargo crates and see what's in a box, it's bloody impossible.
Funny When you go in a Air Port they scan your bags. At some sea ports they lso scan Large Truck Trailers. So what you though of impossible is Possible. So please keep trying.
 
Funny When you go in a Air Port they scan your bags. At some sea ports they lso scan Large Truck Trailers. So what you though of impossible is Possible. So please keep trying.

*sigh*

Yes in airports they Xray your luggage and cannot see through dense materials. They get SHAPES of objects mostly.

Here we are talking about doing it from several kilometers away through SHIELDS and multiple bulkheads AND the cargo boxes themselves toactually find IN DETAIL what a box contains.

Thats not science or even science fiction - its an identification spell and thats called MAGIC.

Hence my view on ship ID and cargo manifests which sounds a bloody hell more PLAUSIBLE.
 

Lestat

Banned
Anything we do in a game going to take time. Mining, Bounty hunting Trading pirates and Exploration. So I say deal with it. They should not make one area easier and don't make the other area easier.
 
I had an idea a while back, about a supercruise cargo scanner.

All it does, is show how much cargo your target is carrying and it's maximum.
So say, 150/200t

And break down that in to low detail subgroups
Like 50t metals
70t biological
30t ore.

Etc
 
I think a supercruise scanner should be, less accurate than a full scan done in normal space.

For example the scanner in SC would only tell you if your target is carrying high, medium or low value cargo, maybe a warning if CG cargo is present (only in a CG system).

In normal space it should work as it does now.
 
I would prefer things to stay how they are re Cargo Scanner, but maybe you can bribe an official for the information. The various scanners (other than sensors) only work in normal space because (my reasoning here) the energies and distortions generated when the FSD is running skew any scanner systems.
 
I think a supercruise scanner should be, less accurate than a full scan done in normal space.

For example the scanner in SC would only tell you if your target is carrying high, medium or low value cargo, maybe a warning if CG cargo is present (only in a CG system).

In normal space it should work as it does now.

I would be fine with that because it makes more sense to be able to discern if a ship is hauling cargo BEFORE interdiction, like how pirates of old could discern how deep a ships waterline was if it was heavily laden or emty.

At least to be able to scan and get a Cargo? Y/N?
 
I would prefer things to stay how they are re Cargo Scanner, but maybe you can bribe an official for the information. The various scanners (other than sensors) only work in normal space because (my reasoning here) the energies and distortions generated when the FSD is running skew any scanner systems.

My problem is HOW the darn thing work.

-HOW does it discern if a ship has CARGO in the hold

-HOW does it identify the TONNAGE of cargo in a hold

-HOW does it identify EXACTLY what cargo is in the hold

-How the hell does the magical scanner spell of "Detect Cargo" penetrates shields and multiple levels of metal bulkheads several kilometers away.

-How the hell is the scanner NEVER innacurate

I would LOVE an official explanation to HOW FDevs imagine it works lore-wise.
 
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