Allright, the best way to look at it is this way to fit things into lore since sensors cannot magically look through hull and cargo crates and see what's in a box, it's bloody impossible.
-Cargo manifests are connected to a ship ID.
-Smuggled/Illegal cargo have a fake manifest.
-Scanning cargo is actually scanning a manifest and identifying a correct manifest connected to the ship.
-Smuggled/Illegal cargo can come up as an inconclusive scan and THEN you or the cops do an interdiction to verify said cargo.
-Smuggling essentially becomes a do-not-get-scanned game when interdicted.
Mission specific cargo and scanning
All mission cargo like Robigo smuggling are considered illegal for the purpose of cargo scanning.
Now NPC's and players CAN scan for regular cargo in SC in order to be proper pirates instead of having to HOPE something has cargo. It also means a lot less false positives in interdictions for pirate players.
-Cargo manifests are connected to a ship ID.
-Smuggled/Illegal cargo have a fake manifest.
-Scanning cargo is actually scanning a manifest and identifying a correct manifest connected to the ship.
-Smuggled/Illegal cargo can come up as an inconclusive scan and THEN you or the cops do an interdiction to verify said cargo.
-Smuggling essentially becomes a do-not-get-scanned game when interdicted.
Mission specific cargo and scanning
All mission cargo like Robigo smuggling are considered illegal for the purpose of cargo scanning.
Now NPC's and players CAN scan for regular cargo in SC in order to be proper pirates instead of having to HOPE something has cargo. It also means a lot less false positives in interdictions for pirate players.