Allow for on foot Raw material collecting

o7 My fellow commanders!

Frontier Gaming should consider allowing commanders in Elite Dangerous to Gather raw materials on foot.
I belief this would be a great addition to the on foot game play as it gives commanders another thing to do.
There are sadly also A lot off commanders that get motion sickness in the S RV's, my self included this negatively impacts our in game experience as this is currently the only main method off gathering raw material. Asteroid raw material mining is very slow compared to S RV mining.
Frontier could design a resource extraction tool for the Maverick suit and a backpack for carrying the samples you collect.
I also have some engineering ideas for the extraction tool and backpack.

Engineering idea #1 Extraction tool scanning range. This upgrade will allow your extraction tool to scan for raw material nodes on a wider and or longer away distance from the commander.
Engineering idea #2 Additional backpack space. This one speaks for it self more capacity to carry raw mats.



See you out there commanders.

Cmdr-Sweney Member off the Buurian Protectorate
Commander of the DSSA Buurian Gold stationed in Blie Eup CM-T c17-0
 
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They should certainly allow cmdrs to carry those small canisters of raw materials we can cut from the cargo racks at crashed ship POI. Cutting the rack then getting into the SRV to pick up the canisters, trying to negotiate around all the assets dotted around, is a bit of a nightmare. Or having to fit a limpet controller + carry limpets just to gather then from the air.

Being able to use the Arc cutter on rocks to extract raws would also be nice. Perhaps a right-click alternate mode?
 
It's more fun to flechette a field of brain trees and use limpets from 1.2km above the surface to collect raw mats. Once you've done that you'll likely never use an SRV for that again. You can even hit the fumeroles for whatever they have stuck to them. Not sure it would work for the bronzite chondrite though.
 
improve the srv scanner and foot scanner. how many times have i drop the srv to completely lose the target i was looking for. the number is the same has the galaxy system itself. new scanner plz.
 
improve the srv scanner and foot scanner. how many times have i drop the srv to completely lose the target i was looking for. the number is the same has the galaxy system itself. new scanner plz.
I feel like the SRV scanner is unintentionally the easy button for assassination missions, since it makes contacts of people the same as ships and identifies your target for you if you can get it resolved in time. On foot you're supposed to use the terminal I think or luck into them by chance (often they are guards so that can happen). I'd think the SRV scanner would be nerfed out of identifying on foot NPC names before the suit gains that ability to know how many contacts are present.

I know we are talking about raw mats, but this is again the Horizions vs Odyssey interlacing issue.
 
i was more interested in gathering info on plants and sparse rocks (that are materials). we can get plants alore but minerals are a pain in the rear to search for. if it was more like the plants scattering, then it would be fine, i don't want to drive around a whole planet to look for one specific mat. if they were clustered like plants it would be better.
 
i was more interested in gathering info on plants and sparse rocks (that are materials). we can get plants alore but minerals are a pain in the rear to search for. if it was more like the plants scattering, then it would be fine, i don't want to drive around a whole planet to look for one specific mat. if they were clustered like plants it would be better.
I get it, if you want to do both and the same time, like pick up some mats while scanning plants. Otherwise the SRV method for shooting rocks to get a few mats is all but obsolete when you can fill your bins while sipping a scotch, idle above a distant world.
 
I feel like the SRV scanner is unintentionally the easy button for assassination missions, since it makes contacts of people the same as ships and identifies your target for you if you can get it resolved in time.
I don't want this to be changed. It makes sense that SRV-s have way more powerful sensor suite than the spacesuit. All spacesuits are equipped by transponders and SRV-s have the room and power for proper antennas and amplifiers to ping these. SRV-s are the surface recon vehicles, after all.

On the counter, you don't retain the SRV sensor data when you get out of it, SRV-s cannot enter settlements without getting stuck plus are really vulnerable to enemy swarming and flanking since they can't easily take cover behind stuff. While technically you can go hull down, you'll get flanked and flushed out quickly.

Overall it's well balanced—use the SRV to scope out the place, see who's who and what's where, plan the approach, park it in a safe spot and do the deed. I love it, adds a layer of tactical planning.

If anything, suits need to have an ability to turn off the transponder and "go dark" avoiding ID and bounties when an angry mob is chasing after you (and becoming invisible to SRV-s; NPC snipers could use this). Just don't let non-aggrod security catch you strolling into the settlement with transponder off.
 
I don't want this to be changed. It makes sense that SRV-s have way more powerful sensor suite than the spacesuit. All spacesuits are equipped by transponders and SRV-s have the room and power for proper antennas and amplifiers to ping these. SRV-s are the surface recon vehicles, after all.
I don't want it changed either, but how would an SRV sensor know how many guards, sentinels, sharpshooters, materials and such are around? Does a roll of graphene send out a signal? Also, my ship doesn't know. Has anyone tried limpets at settlement to see if they will pick up NPCs or materials? That would be interesting.
On the counter, you don't retain the SRV sensor data when you get out of it, SRV-s cannot enter settlements without getting stuck plus are really vulnerable to enemy swarming and flanking since they can't easily take cover behind stuff. While technically you can go hull down, you'll get flanked and flushed out quickly.
You can get on top of a building with it and you should be ok. This assumes you've disabled the alarms so no incoming fire from above. The NPCs are stupid accurate with the frags though.
Overall it's well balanced—use the SRV to scope out the place, see who's who and what's where, plan the approach, park it in a safe spot and do the deed. I love it, adds a layer of tactical planning.
Same, but it doesn't feel intentional.
If anything, suits need to have an ability to turn off the transponder and "go dark" avoiding ID and bounties when an angry mob is chasing after you (and becoming invisible to SRV-s; NPC snipers could use this). Just don't let non-aggrod security catch you strolling into the settlement with transponder off.
The drone is the most unrealistic of all. I can shoot everyone from a rooftop with the drone staring me down. Until the alarm sounds the drone does nothing, so it's useless to be patrolling. It should simply deploy when the alarm goes off.
 
how would an SRV sensor know how many guards, sentinels, sharpshooters,
Well, all spacesuits (and drones) seem to have transponders that snitch the wearer's ID to whoever stares at them for too long and who they've been shooting at to the Big Brother. Weapons seem to have some sort of transponders or signal emissions, too--how else can our spacesuit situational awareness audio systems reproduce different gunshot sounds in vacuum; how else does "audio masking" mod work? My hand waves the SRV sensors picking it all up and creating a complete radar picture of your surroundings.
materials and such are around? Does a roll of graphene send out a signal?
That my hand can't wave away🙃 Although guards know if you have something illegal/stolen on your person without doing a physical search (not that I would like them doing physical searches). Maybe the rolls of graphene and chemical samples have some not-so-NFC tags on them like stuffz in department stores?
Also, my ship doesn't know.
Actually, it's sensors can pick up on-foot materials. It just has to be really, really close, closer than you can generally get without bumping into the ground. Distances to everything seem to be centered around your head, and if the ship cockpit is 100 meters from the nose and 20 meters up, it's very hard to get your seated noggin close enough to the degraded power regulator in the reactor building closet. Why it can't target people on the ground, IDK; handwave mumbles something about "firmware restrictions", "Geneva convention" and "war crimes", no idea what these are <deploys dumbfire rockets with malicious intent>.

And then there's the minimap, which I absolutely refuse to try and handwave away. Micro changes in air density my Asp. There ain't even air on this bloody moon.
 
Well, all spacesuits (and drones) seem to have transponders that snitch the wearer's ID to whoever stares at them for too long and who they've been shooting at to the Big Brother. Weapons seem to have some sort of transponders or signal emissions, too--how else can our spacesuit situational awareness audio systems reproduce different gunshot sounds in vacuum; how else does "audio masking" mod work? My hand waves the SRV sensors picking it all up and creating a complete radar picture of your surroundings.

That my hand can't wave away🙃 Although guards know if you have something illegal/stolen on your person without doing a physical search (not that I would like them doing physical searches). Maybe the rolls of graphene and chemical samples have some not-so-NFC tags on them like stuffz in department stores?

Actually, it's sensors can pick up on-foot materials. It just has to be really, really close, closer than you can generally get without bumping into the ground. Distances to everything seem to be centered around your head, and if the ship cockpit is 100 meters from the nose and 20 meters up, it's very hard to get your seated noggin close enough to the degraded power regulator in the reactor building closet. Why it can't target people on the ground, IDK; handwave mumbles something about "firmware restrictions", "Geneva convention" and "war crimes", no idea what these are <deploys dumbfire rockets with malicious intent>.

And then there's the minimap, which I absolutely refuse to try and handwave away. Micro changes in air density my Asp. There ain't even air on this bloody moon.
Actually your ship can target people on the ground but only briefly, if you are near the ground and someone there shoots at you while they are firing you can lock them up but you have to aim and fire before they stop firing when you will lose the lock.
 
Well, all spacesuits (and drones) seem to have transponders that snitch the wearer's ID to whoever stares at them for too long and who they've been shooting at to the Big Brother. Weapons seem to have some sort of transponders or signal emissions, too--how else can our spacesuit situational awareness audio systems reproduce different gunshot sounds in vacuum; how else does "audio masking" mod work? My hand waves the SRV sensors picking it all up and creating a complete radar picture of your surroundings.
Obviously the suits do not snitch, at least not to other suits, else your presence should be known before you are seen, and the fact you have an illegal item would be known before you are scanned. Even drones don't know what you have (or care it seems).

I think the developers reused Horizon NPC and material signals in Odyssey so when you mix the Horizons and Odyssey game play you get some odd results, like the contact panel in the SRV showing materials like viscoelastic polymer and ionized gas. The same SRV shows you whether a regulator in a sealed enclosure is active or dead. We use this to our advantage but I've never seen it mentioned in the mission details to use an SRV, nor are there any tips during the loading screen tipping players off that the SRV can do this magic (but cannot find a brain tree field, only the fruit).

I'm just saying I don't believe Odyssey assassination missions intended originally for players to use the SRV contacts panel to find their targets. I could be wrong, but never seen it mentioned as being planned.
That my hand can't wave away🙃 Although guards know if you have something illegal/stolen on your person without doing a physical search (not that I would like them doing physical searches). Maybe the rolls of graphene and chemical samples have some not-so-NFC tags on them like stuffz in department stores?
Guards are required to scan you before they can know what you have and I've never seen an NPC in an SRV (would love to though).
Actually, it's sensors can pick up on-foot materials. It just has to be really, really close, closer than you can generally get without bumping into the ground. Distances to everything seem to be centered around your head, and if the ship cockpit is 100 meters from the nose and 20 meters up, it's very hard to get your seated noggin close enough to the degraded power regulator in the reactor building closet. Why it can't target people on the ground, IDK; handwave mumbles something about "firmware restrictions", "Geneva convention" and "war crimes", no idea what these are <deploys dumbfire rockets with malicious intent>.

And then there's the minimap, which I absolutely refuse to try and handwave away. Micro changes in air density my Asp. There ain't even air on this bloody moon.
There's a lot of stuff to hand wave away and I don't care tbh. I'll take entertaining over realistic any day, though often one can lead to the other (or lack of one can kill the other).
 
I'm just saying I don't believe Odyssey assassination missions intended originally for players to use the SRV contacts panel to find their targets. I could be wrong, but never seen it mentioned as being planned.
Agreed, it might be an "unplanned feature" left in because it really doesn't hurt the gameplay.

Or it might be a deliberate design choice, otherwise, what use would SRV-s be in combat against infantry units?

Or it might be a technical limitation; eg disabling SRV targeting infantry would also disable them from targeting skimmers, Guardian Sentinels, Thargoid Scavengers, Revenants and Banshees, breaking Horizon ground missions in the process.

In any case, it wouldn't be the first time, there are other "undocumented/unintended features" like being able to do most Horizons ground missions without using the SRV. IIRC, at some point blowing up skimmers from your ship caused an EMP that crashed your ship, but I tried it a month back and no EMP, I could take out a few Goliaths and skimmers with dumbfire rockets easily. Probably got changed with the appearance of Revenants, Banshees (basically reskinned skimmers with different weapons) and spire sites.
 
Agreed, it might be an "unplanned feature" left in because it really doesn't hurt the gameplay.

Or it might be a deliberate design choice, otherwise, what use would SRV-s be in combat against infantry units?

Or it might be a technical limitation; eg disabling SRV targeting infantry would also disable them from targeting skimmers, Guardian Sentinels, Thargoid Scavengers, Revenants and Banshees, breaking Horizon ground missions in the process.

In any case, it wouldn't be the first time, there are other "undocumented/unintended features" like being able to do most Horizons ground missions without using the SRV. IIRC, at some point blowing up skimmers from your ship caused an EMP that crashed your ship, but I tried it a month back and no EMP, I could take out a few Goliaths and skimmers with dumbfire rockets easily. Probably got changed with the appearance of Revenants, Banshees (basically reskinned skimmers with different weapons) and spire sites.
That's one of the more fun aspects of the game, finding ways to do things that the designers didn't intend, like gather ground materials using limpets.
 
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